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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by DBthaONE View Post
    Why is this gear and materia here in the first place? At this point, can't they just not add anymore pvp gear? Wouldn't it make more sense just have it as a crafted glamour piece if that's the worth of it?
    The highest ranked gear is there as an incentive. Replacing them with crafted glamours would be counterproductive.

    The PvP materia were put in because the devs thought that the status effect meta would take priority over boosting DpS secondaries. They were wrong and have been trying to figure out how to fix the mess.

    Right now the Dev team are focused on making certain that The Feast is balanced which is the reason for the i150 sync and materia deactivation. In future seasons, higher tier Feast matches might sync to higher ilevels or even be unsynced.
    (1)

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    IMO, we should have two types of PvP;

    Balanced matches, in which gear, stats, consumables, etc. should not be a factor. Gear might provide a very small edge, but it is still and edge I don't think should exist in a balanced and competitive environment. Accessibility is also an issue here, if people need to grind out sets to enter stuff like Feast, they're not going to be able to access it right away.

    Unbalanced matches, in which anything goes. Gear, etc. can all matter, and balancing the "matches" would fall on the individual.

    Right now we're completely lacking the later. Duels (provided they're open world) would be a great way to introduce some of it, though. A Warrior versus Black Mage is inherently unbalanced, when it comes to duels the individuals would consider this, though. If I know I can't beat a Warrior on my Black Mage, I wont accept that duel, simple as that, I have other Jobs I can opt for instead. Similar thing for gear differences; If I run into someone who has done Gordias (Savage) and has full i210, they might have an obvious advantage, but if I've done PvP enough, I might have a i180 PvP set which jumps to i210 for PvP. The gear would then have purpose.

    At this point I'd be tempted to revamp Secure/Slaughter into a Diadem style zone which we can just jump right into with no wait, with balance going out the window. Slap some Grand Company NPCs around to ensure something is always going on and to deter spawn camping. Arguably that reduces it to mere PvE content, but it would still be a PvP zone. You'd jump in, get kills and help take objectives in order to score points (which now go towards a Diadem style objective for rewards, rather than a win condition) and if it's unpopular, you might never see another soul. Given we can all just jump in whenever though, I imagine there would always be some PvP going on. Balance becomes something of an issue when one Grand Company sends in an Alliance to own the map, but I think I'd find that fairly entertaining... There would be no more victory condition, they'd just be farming points for their rewards and sticking around to ruin your day, you can then organize your own Grand Company to fight back. That completely flips the current Grand Company dynamic in PvP, as well. Queue issues are gone, and instead you have something that lends itself to patriotism.

    Duels and a Diadem style Secure/Slaughter would work fairly well as battlegrounds where PvP gear can matter, IMO. Keep it out of the competitive scene, though. All that does is make matches unbalanced and harder to access for new players.
    (0)
    Last edited by Nalien; 02-18-2016 at 02:11 AM.

  3. #3
    Player
    DBthaONE's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    119
    Character
    Maya Neko
    World
    Coeurl
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mutemutt View Post
    I would say being an incentive to actually take part is a valid purpose, but anyway I wonder why you would ask if the pvp gear should be removed in the first place. What's there to be gained in removing something you've said is an incentive to keep people playing pvp? I feel like you asked the question and then gave reasons for it to stay right after.
    Forgive me if my point wasn't clear. Taking part in pvp, just for the sake of doing it is a valid purpose. My point is why have gear inherent to pvp, that is not utilized in pvp?

    Quote Originally Posted by Ultimatecalibur View Post
    The highest ranked gear is there as an incentive. Replacing them with crafted glamours would be counterproductive.

    In future seasons, higher tier Feast matches might sync to higher ilevels or even be unsynced.
    Highest ranking gear? The gets synced. That'd be like getting i210 Savage gear but it has the EXACT same stats (values included) as the i190 Normal gear. SE MIGHT add ________? Hmmmm..... SE's track record with "might" isn't too good.
    (0)

  4. #4
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by DBthaONE View Post
    Forgive me if my point wasn't clear. Taking part in pvp, just for the sake of doing it is a valid purpose. My point is why have gear inherent to pvp, that is not utilized in pvp?
    If people like to pvp just to pvp, they will take part whether gear is involved or not, but my point is this: if you acknowledge that having gear inherent to pvp helps keep it active, what is there to gain from removing it? You ask if it should be removed and then point out the good aspects of having the gear tied to pvp. What I'm not seeing is the good that comes from having the gear removed. If there's no gain, and this is just removing incentive just because, then I have to say no to removing the gear.
    (0)
    Last edited by Mutemutt; 02-18-2016 at 02:26 AM.

  5. #5
    Player
    Emper's Avatar
    Join Date
    Dec 2011
    Posts
    15
    Character
    Emper Delterra
    World
    Excalibur
    Main Class
    Ninja Lv 60
    PvP materia, no materia working in Frontlines, and the morale stat are a confusing mess. This makes getting into the PvP community all the more intimidating for newcomers.

    The fact that people are discussing how morale works in this very thread, illustrates my point.

    I don't think PvP gear and materia need to be removed so much as reworked to be more clear, especially regarding the differences in rules between all the PvP modes.
    (0)
    Last edited by Emper; 02-18-2016 at 04:37 AM.