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  1. #1
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    karateorangutang's Avatar
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    Celest Ru'milan
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    Scholar Lv 100
    Quote Originally Posted by Reynhart View Post
    The reason why I think RDM should be a DPS is more of a "default" role. It's easier to shoehorn versatility into a DPS than into a tank or into a healer, thanks to "raidwide DPS" and thanks to the fact that DPS can play very differently (For example, having comboes mixing WS and Spells would give a unique feel) but still stay competitive against each other .
    It's this line that I think sums it up though. Shoehorning RDM into a role at all defeats the very nature of RDM. I agree that it shouldn't be a tank either, or a healer. I'm not of a stance that it should be in a certain role. I'm of a stance that it shouldn't be here at all.
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  2. #2
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    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by karateorangutang View Post
    I'm of a stance that it shouldn't be here at all.
    Oh...well that's a different situation then

    Problem is, most people think it will be there thanks to the last teasing. And starting from this hypothesis, they try to guess what it could be.
    The "I guess it will be a tank...not, it must be a tank" is the part that confused me.
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  3. #3
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    karateorangutang's Avatar
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    Quote Originally Posted by Reynhart View Post
    Oh...well that's a different situation then

    Problem is, most people think it will be there thanks to the last teasing. And starting from this hypothesis, they try to guess what it could be.
    The "I guess it will be a tank...not, it must be a tank" is the part that confused me.
    Well in my head the mechanics of having heals, buff spells, even some damage spells lends itself to an aggressive mage tank style. That's all very opinion driven on my part and I get you look at it differently. If it had to be designed I would rather see it that way. I just think there are gonna be alot of people upset if they have to shove RDM into a single role.

    Now, that being said it would be interesting if they gave it a way to change roles and maybe allowed it to play 2 roles. Maybe by giving extra DPS to abilities when in DPS role or giving enmity building when in the tank role. Would also have to change its cross classes based on role. This is fully a pipedream though and I have no expectations that a system like this would be used. It would be a bit unfair to those that level multiple jobs.

    (still would require different gear sets)
    (1)

  4. #4
    Player
    Tanathya's Avatar
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    Selena Schwarz
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    Samurai Lv 90
    Quote Originally Posted by karateorangutang View Post
    Well in my head the mechanics of having heals, buff spells, even some damage spells lends itself to an aggressive mage tank style. That's all very opinion driven on my part and I get you look at it differently. If it had to be designed I would rather see it that way. I just think there are gonna be alot of people upset if they have to shove RDM into a single role.
    It's actually pretty obvious considering the tight restrictions of this game. I'm with you here.
    (0)
    Last edited by Tanathya; 02-17-2016 at 04:32 PM.

  5. #5
    Player
    Reynhart's Avatar
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    Quote Originally Posted by karateorangutang View Post
    Well in my head the mechanics of having heals, buff spells, even some damage spells lends itself to an aggressive mage tank style.
    Quote Originally Posted by Tanathya View Post
    It's actually pretty obvious considering the tight restrictions of this game.
    No, it's not.

    What is obvious, though, is that, in this list, there is no proper mitigation tool.
    Still the one thing that makes a tank, and still the one thing RDM never specifically had.
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  6. #6
    Player
    karateorangutang's Avatar
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    Quote Originally Posted by Reynhart View Post
    No, it's not.

    What is obvious, though, is that, in this list, there is no proper mitigation tool.
    Still the one thing that makes a tank, and still the one thing RDM never specifically had.
    You mean the plethora of protective white magic spells that it always had and that it could equip shields?

    I guess those aren't defensive anymore. Are you so dead set against this because a mage can't be defensive in nature?
    RDM has always had vast amounts of defensive based magic in addition to offense, and I'm not even talking about XI.

    If we wanna go more classic RDM... then just take swordsman out. They could equip very little in the way of swords until the remakes anyway. The RDM fencer that everyone loves was a product of remakes and FFXI. If we are taking that into the equation then RDM was a defensive juggernaut with huge amounts of defensive ability that could easily be used to make them tanklike.

    Not being sarcastic here, an honest question. This is playstyle aside as I'd rather see a Beastmaster tank anyway.
    (1)
    Last edited by karateorangutang; 02-17-2016 at 10:23 PM.

  7. #7
    Player
    Tanathya's Avatar
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    Quote Originally Posted by karateorangutang View Post
    You mean the plethora of protective white magic spells that it always had and that it could equip shields?

    I guess those aren't defensive anymore. Are you so dead set against this because a mage can't be defensive in nature?
    RDM has always had vast amounts of defensive based magic in addition to offense, and I'm not even talking about XI.

    If we wanna go more classic RDM... then just take swordsman out. They could equip very little in the way of swords until the remakes anyway. The RDM fencer that everyone loves was a product of remakes and FFXI. If we are taking that into the equation then RDM was a defensive juggernaut with huge amounts of defensive ability that could easily be used to make them tanklike.

    Not being sarcastic here, an honest question. This is playstyle aside as I'd rather see a Beastmaster tank anyway.
    To be completely honest, RDM in past games could be anything, I used to have a RDM instead of a WHM, because it could heal just as well. People need to get in their heads that tanking wasn't a thing ever, and the closest abilities that made something "tanky", was Cover and Provoke, because they actually diverted an enemy's attack in some way or another, which is the primary role of a tank.

    Like I said before, I don't mind what role they use for RDM as long as it feels like a RDM, but given the nature of this game, I think exactly like you. I gave up on this battle and I'm exclusively talking to you about this matter, knowing what's coming next.

    Also, a BST tank could be amazing, it's been on my mind for way too long.
    (1)

  8. #8
    Player
    Reynhart's Avatar
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    Quote Originally Posted by karateorangutang View Post
    You mean the plethora of protective white magic spells that it always had and that it could equip shields?
    Spells like Protect, Invis, NullBlaze, NullFrost ? All those spells that WHM also had ? Or you mean Protera, NullAll, Reflect, Blink, Shell ? Those spells that...RDM didn't have but WHM did...prior to FFXI ?
    Or the fact that WHM can also equip Shields (With even a better skill in FFXI), and, in FFXI, wear heavier armor than RDM ?

    Fun fact : In most games where WHM and RDM exists, WHM's Vitality is equal or higher than RDM.

    Should WHM be a tank ?
    (0)
    Last edited by Reynhart; 02-17-2016 at 11:15 PM.