Quote Originally Posted by MidnightTundra View Post
Gravity has been the same since AST's launch but its mp cost is lower than Holy, It has the same potency of Holy but it is missing an effect therefore, a lower mp cost is justified. If they were to give Gravity like a Slow or Stun, I'm sure they'd raise the MP cost as well.
I could understand a higher price point for an effect that was actually useful in most pve content like slow (attack speed debuff, that is) and stun, but not for gravity as OP suggested. Higher mp for a heavy effect would just be a nerf to gravity for the sake of formalities rather than a counterbalance to keep things in check. I'd honestly still take a heavy effect for higher mp cost because I just like the idea of a gravity based attack making things heavier that much, but I wouldn't agree with the thought that the mp price hike was needed.