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  1. #1
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by MidnightTundra View Post
    Gravity has been the same since AST's launch but its mp cost is lower than Holy, It has the same potency of Holy but it is missing an effect therefore, a lower mp cost is justified. If they were to give Gravity like a Slow or Stun, I'm sure they'd raise the MP cost as well.
    I could understand a higher price point for an effect that was actually useful in most pve content like slow (attack speed debuff, that is) and stun, but not for gravity as OP suggested. Higher mp for a heavy effect would just be a nerf to gravity for the sake of formalities rather than a counterbalance to keep things in check. I'd honestly still take a heavy effect for higher mp cost because I just like the idea of a gravity based attack making things heavier that much, but I wouldn't agree with the thought that the mp price hike was needed.
    (0)

  2. #2
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Mutemutt View Post
    snip
    The slow I was speaking of was similar to Feint not the OP's suggestion to add heavy onto Gravity. I'd take an MP cost nerf if they threw Feint's effect on Gravity but I sort of agree with you; I don't feel like the MP cost should be nerfed. I just feel like if they were to do that, they'd most likely adjust the MP cost as well.

    Outside of A3S, Pvp and the old T7, heavy is kind of useless tbh. I'm not sure why people want it on Gravity.
    (0)

  3. #3
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MidnightTundra View Post
    Stella is the same cost of Miamsa but Stella is outside the normal damage rotation.
    Yeah but if you compare to stone I, Stella is really bad.

    Stone I : 353 mp 140 potency 40%slow 20sec +-same cd same range
    Stella : 442 mp 100 potency 40% slow 20 sec +-same cd same range

    For gravity, I would like a better radius

    IF you compare with Holy.
    You have 5 radius against 8.
    (1)
    Last edited by NamoNanamo; 02-18-2016 at 04:58 AM.

  4. #4
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by NamoNanamo View Post
    For gravity, I would like a better radius

    IF you compare with Holy.
    You have 5 radius against 8.
    If they increased gravity's radius, do you think they'd also have to nerf its ranged aspect? I know with HOLY that I have to run into a pack of mobs to fire them off. Usually safe because of the stun so it seems fine, but I still have to consider whether or not its safe to leave the comfort of being at range.
    (0)