That, also, is a game design problem. :PIt's not really a "game design" problem. Yes, you can level up a lvl 60 healer without any healing experience thanks to this. But since you could technically level anything by doing only low-level dungeons (Providing the Duty Roulette always give you one) or levequests, you could end with a any lvl 60 job without any real field experience.


You can't force people to be competent at their job.
Or better, it's not worth it to make leveling harder to make sure "bad" people play all their jobs properly as opposed to help involved people progress faster.
I understand that. But since they give more and more options to leveling faster and faster, I really doubt that "leveling process" is a playtime they focus on.
And, sadly, the fact you can level everything means you can easily clear almost every dungeon without putting real effort in one specific job. I once ended in T10 with a WAR that didn't even unlocked Infuriate. Apart from that, he was a really competent BRD and WHM.
Like you, I think the "comfortable" part is the most important one. I'm pretty there are hundreds of people out there that play very well, but are just afraid of going into Savage, either by the content itself or by the players they'll end up with. SSS is a good way to tell them "Don't worry, you can do it"
For your TL;DR, see the first part of this post. It's just my opinion, though.
Last edited by Reynhart; 02-15-2016 at 06:58 PM.



It's not like they couldn't have worked around the SMN/SCH concept and made it so you had Templar unlocked at lv30 and leveled separately from LNC, just like the new jobs. Let's, uh, think outside the box, maybe? That's not even hard to do, branching doesn't mean it's gotta be exactly what we know.
Last edited by Tanathya; 02-16-2016 at 01:55 AM.

It's true, you can't force anyone to be competent at their class.You can't force people to be competent at their job.
They give more and more options to leveling faster and faster, I really doubt that "leveling process" is a playtime they focus on.
And, sadly, the fact you can level everything means you can easily clear almost every dungeon without putting real effort in one specific job.
However, people are deserving of a chance, and at least they familiarize themselves with with skills and abilities available to them.
I've played since the beginning. Fates were at one time the fastest way to level, Dungeons then got buffed and are now top exp. I don't think Levequests are a viable option personally. But outside those 2 first methods I'm not sure what faster ways you're talking about. To me they're quite slow and enough time to familiarize yourself with the class and what it's capable of. ofc it's going to take a lot of time and effort to really nail a class. And that isn't something you're going to get from dungeons alone no. but it gives you a solid base. Which is imo fundamental.
I don't think that's necessarily a bad Idea.It's not like they couldn't have worked around the SMN/SCH concept and made it so you had Templar unlocked at lv30 and leveled separately from LNC, just like the new jobs. Let's, uh, think outside the box, maybe? That's not even hard to do, branching doesn't mean it's gotta be exactly what we know.
However, some classes are still starting out at level 1. And unless they seriously fast track those levels up to level 30, you're still decreasing overall playtime. My concern isn't veteran players or whatever. My concern is for new players. We could add new systems to make it easier and faster for them. I'm not against it. What i'm against is the alienation of new blood. I would hate to perpetuate an idea that prevents new players from potentially loving the game.
I mean, not a lot of time is spent in those low levels, I get it. I really do. But we gotta at least try remember what it was like back then. If I couldn't Que up for dungeons as Archer back in the day due to lack of people, or whatever reason. I'm left to think either "no one is playing this game" Or "this is so boring, if it's this boring now and i'm stuck doing stupid fates and having limited Levequests per day. Who's to say the rest of the game is any different"

You're right. Drk, Ast, Mch do follow similar though not exactly the same rules and that also kinda worries me (in that there is even less activity in lower levels). But you at least play the class you're leveling on those 3. You don't level Ast to level up your Mch.
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