Quote Originally Posted by SpookyGhost View Post
SCH/SMN was a... weird... concept. The biggest problem with it is that you can level SMN to 60 and suddenly you've also got a SCH to 60 - this sounds useful but it also means you were potentially not touching SCH at all for 30 levels and your only experience with it is going to be through the job quests, unless you decide to arbitrarily go through every dungeon again.
It's not really a "game design" problem. Yes, you can level up a lvl 60 healer without any healing experience thanks to this. But since you could technically level anything by doing only low-level dungeons (Providing the Duty Roulette always give you one) or levequests, you could end with a any lvl 60 job without any real field experience.

Or you could end with a level 60 crafter without crafting anything

I'd say that this is even a good idea to introduce people to healing. Queuing time as a DPS can be a real pain. So you could see this as "Ok, you like SMN ? Well try healing as a SCH and, in the end, you will play your beloved SMN, too".

That's why I posted, loooooooong ago, that all classes should have one DPS job, and one healer/tank job.
Were DRK a DPS branching from Gladiator, everybody would have leveled PLD