Quote Originally Posted by Judah_Brandt View Post
Let's add more exclusionary and obscure requirements that only a few players meet. You also need to have two complete Anima weapons!
I'm not sure what's really "obscure" about needing to have a job of each role at level 60, to complete a certain number of instances, and to receive a certain number of commendations. It all seems pretty straightforward.

The system is exclusionary by design though. They don't want everyone mentoring, as not everyone has the sort of experience they're hoping to impart to newer players about the scope of the game. A mentor that's only really played one role is going to have a narrow view of party dynamics in most cases (not all, but SE needs to build the system for the common player). The 1000 instances/300 commendations requirements will mean that the average Mentor will also have a breadth of experience with a wide range of content, and also that they probably play regularly, which makes them more useful to newer players.

This should, in general, make the system more useful for players than the FFXI equivalent was (which had relatively lax requirements, as far as I remember—you certainly didn't need to have multiple jobs at maximum level or anything of the sort).