hu? i have done over 3700 dungeons and i have never seen someone being kicked because of a lack of cross-skills. not even the WAR tank in ultima hm without provoke was being kicked xDSure, it's not mandatory, but anyone who has three level 60 jobs, has participated in over 1000 dungeons, and has anywhere near their 300 commendations almost certainly has cross-class skills. I'd strongly argue that anyone who managed to fulfill those requirements would not have been able to do so without them, since they'd be kicked off the team more often than not.
People WILL complain if you lack certain cross class skills. It's expected for every healer and SMN to have Swiftcast so that they can insta rez people.
Uh, yeah, I've seen players in a level 60 duty wearing no job stone roleplaying an Archer, or the person who was an in-character Ice Mage in Neverreap. Even they didn't get kicked. Or the full Alliance yesterday in Void Ark who queued as a party without any job stones. Nobody got kicked. How you have time to focus on another player's actions, especially watching for something like Internal Release popping up on a Dragoon while doing your own thing is a bit wild. If you're watching that closely just to nitpick during regular dungeons I'd check yourself.
That was because Ultilma farming was before kicking was even in the game...
But yes, I've seen and kicked people for not having the right cross class skills. Not just because they don't have them, mind you, but their attitude towards them ("I don't need Swiftcast in Titan EX, even though my fairy is dead and I can't find time to resummon it")
As far as the newbie network chat channel goes, the idea is of course that after 40 hours into the game, any new player would (and should) by then have a solid grasp of basics of their given class/job(s), and more importantly, have made friends and connections with other players. From there, the natural flow would be to join an LS or an FC if not already in one. The network chat is designed as a default direct line between new players and mentors, but not meant to be permanent or replace linkshells or the like.
Also, there's of course always going to be a way to game the system, which isn't cool, yes, but it speaks in volumes of a "mentor" who'd take up the mantle through less-than-wholesome means.
Consider it a morality check: are you in it to help uplift new players and possibly cultivate a new wave of skilled players that you know can be relied upon thanks to your positive influence? Or do you just want compensation for a new type of grind? I'll take the former over the latter any day.
Lastly, the requirements for DoW/DoM are very good in the sense that while knowing one job/role very well is a good thing for playing, knowing all roles is very good for teaching purposes, and no one can really say otherwise. Being well versed across multiple roles in a game you've played for a long time isn't a punishment or a restriction. It's qualifying experience.
Honestly, I was thinking about this too. I wonder if when ever a mentor signs up, they have to select which roles they're going to use as their requirements. For example, if you have a WAR, SMN, and SCH, you can select all three which would be sufficient. However, if you've NEVER played SCH it probably shouldn't count. So if they make it so you can select either SMN or SCH (but not both) that would eliminate that problem. But that might be too much work, so I doubt any of this would happen.
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