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  1. #1
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
    Its just a repetative cycle wich only means someone at the dev department is very lazy.
    Yoshi P needs to step his game up a bit and actually listen. There is no joy in burning yourself out with the option of 2 dungeons every day until the next currency and you keep repeating this.

    I don't think anyone here requested that.

    Glamour, hardcore AFK and crafts is the only endgame sadly.
    Presenting one primal ex and one raid dungeon isn't listening to the players and giving us enjoyable content. It becomes a chore/burden not something fun. Its way too repetative due to the small amount of content and difficulty of overrall content. Casuals are beeing devalued assuming everyone here would cry from a tiny difficulty outside of ex primals and whatever midas brings.

    I will give 3.2 a lifespan of 3 weeks tops before content becomes a repetative hell as usual where there is no enjoyment in anything. You chase the ilvl you get the desired ilvl 3 months later your ilvl is useless again. New trailer gets released with corny dyable gears one more primal one more raid dungeon and alexander continued to the third stage. So creative! This is what everyone wants? If the slogan is all about having fun how does SE manage to turn fun into a repetative chore?

    3 years later this game still hasnt fixed the following:

    The world map content is still empty. If all your jobs are 60 the only options you have left is gathering/fishing/leves/maps and go after a hunt. The game shouldnt force you to gather/fish in order for having something to do so it fails at giving you the option of a variety. Should you not want to level gathering or fishing it limits you right away to leves maps and hunts.

    Gears for crafts/gathering/dps/healers is getting presented way too fast leaving us with a content that constantly makes you chase a higher ilvl number making previous progress unrewarding. Its already been proven that even with the weekly cap you can't gear up all jobs before a new currency gets introduced making that obselete and whatever you acheived so far very useless.

    Diadem still broken and useless.

    First relic chapter complete disaster making players feel used by making their time invested in a relic unrewarding both in spamming the dungeons for the low % drop rate, gil used for this aswell. Not everyone can obtain gil as fast and productive as others. How do you explain to these people that the time they took to get 10-15m is useless now because new relic is out? That just doesn't apply for relic but gears/overmelds etc.

    This whole envoirment of only applying to new players is killing the community. Eventually new players will also grasp the game and then what? You can't always expect that its going to be a huge impact on new players constantly. Especially if the current consumer/target group is these MMORPG jumpers that really don't care for FFXIV as a brand and are currently playing this because its hot right now.

    Duty finder is the death of this game making gameplay very unpersonal. Eorzea is just an AFK spot while you wait for que to pop cause there is really nothing to do outside of duty finder when you reach endgame. Again I said it before this game should provide you with enough content and difficulty where you don't have to feel that you need to level alternative jobs just for having something to do. the same goes for crafting/gathering/fishing you should not have to feel you need to do this in order for having something to do.

    Bash me as much as you want but thats the reality of this game. I honestly don't care if other MMORPGs are like this I'm playing FFXIV because I'm expecting something different not a copycat gameplay of everything else. If all other MMORPGs had a penguin that came and slapped your face at level 10 it doesn't mean FFXIV has to do it aswell.

    I honestly HATE all players that play this game and use the arguement oh this reminds me so much of WoW thats where the game fails. This game shouldn't remind you of any MMORPG it should be unique there is still time and hope for a change if only SE actually listened.

    Many of the players that are part of this wonderful community signed up because we love FF as a brand and the envoirment and we are getting torn apart by this carrot stick chase like Tisharu has said.
    (4)
    Last edited by FizzleofHyperion; 02-14-2016 at 05:04 PM.

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by FizzleofHyperion View Post
    ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
    Try not to speak on behalf of anyone else than yourself. Most FFXI players I know are happy with the game as it is now.

    Quote Originally Posted by FizzleofHyperion View Post
    I will give 3.2 a lifespan of 3 weeks tops before content becomes a repetative hell as usual where there is no enjoyment in anything. You chase the ilvl you get the desired ilvl 3 months later your ilvl is useless again. New trailer gets released with corny dyable gears one more primal one more raid dungeon and alexander continued to the third stage. So creative! This is what everyone wants? If the slogan is all about having fun how does SE manage to turn fun into a repetative chore?
    See you in 3 weeks to know if you have Midas savage on farm then ? The difficulty has beenannounced to return somewhat to coil level with mechanics as core difficulty. Should be easy right ?

    Quote Originally Posted by FizzleofHyperion View Post
    The world map content is still empty. If all your jobs are 60 the only options you have left is gathering/fishing/leves/maps and go after a hunt. The game shouldnt force you to gather/fish in order for having something to do so it fails at giving you the option of a variety. Should you not want to level gathering or fishing it limits you right away to leves maps and hunts.
    Having crap dropping at abyssimal drop rates in open world isn't good design either. Though there could be some open worlds dungeons, maybe ?

    Quote Originally Posted by FizzleofHyperion View Post
    First relic chapter complete disaster making players feel used by making their time invested in a relic unrewarding both in spamming the dungeons for the low % drop rate, gil used for this aswell. Not everyone can obtain gil as fast and productive as others. How do you explain to these people that the time they took to get 10-15m is useless now because new relic is out? That just doesn't apply for relic but gears/overmelds etc.
    It's been like that since atma. Where were you then ? Relic is supposed to be a time sink, and a gil sink. Same for the crafting/gathering gear that you are forced to overmeld to do anything useful.

    Quote Originally Posted by FizzleofHyperion View Post
    Duty finder is the death of this game making gameplay very unpersonal. Eorzea is just an AFK spot while you wait for que to pop cause there is really nothing to do outside of duty finder when you reach endgame. Again I said it before this game should provide you with enough content and difficulty where you don't have to feel that you need to level alternative jobs just for having something to do. the same goes for crafting/gathering/fishing you should not have to feel you need to do this in order for having something to do.
    Noone prevents you to be social and talk with your server. That was even the point of one of my threads a bit while back. Spending hours just chatting with others seems counter-productive in a game, but in a MMO it is not.
    (12)

  3. #3
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by FizzleofHyperion View Post
    ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
    Then.... go play XI, if it's so wonderful?
    (5)

  4. #4
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by FizzleofHyperion View Post
    ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
    All XI is at this point is Hard Mode versions of old BCNM fights, and mage/ranger only content. Not to mention, it used to take like, two years minimum for new content to be released in XI. Usually significantly longer.

    But hey, I know, let's be more like XI:
    -Gate content even harder than we currently do.
    -No guaranteed drops, everything has a 1-5% change of dropping to keep content relevant.
    -Only the party to land the first claim on a hunt get anything from it.
    -A single relic weapon takes 1 year of dedication from 36+ players to create by doing a 3.5 hour zerg event 2 time a week, after collaborating with every other Dynamis LS on the server for a slot. Also, every entrance requires 1million gil.
    -Best drops come from a nigh unkillable enemy with and RNG spawn, requiring you to gauntlet through 7 other powerful NMs. Ability to kill is RNG dependent on what abilities it decides to use.
    -Dependable solo is only possible on two, maybe three jobs.
    -Break job balance into a million little pieces, only 1/4 of the jobs in the game are considered viable.
    -Traveling anywhere of significance takes up to an hour.
    (10)

  5. #5
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Tilgung View Post
    But hey, I know, let's be more like XI:
    -Gate content even harder than we currently do.
    I actually like the gating of *some* content. For example, end-game areas. It means that you know that people that reached it have overcome a trial of some kind. In a way, it's a sign of solidarity to see other people randomly running around Sea (or at least, it was back before they allowed you to go in uncapped) and it always sparked me to converse with others.

    Sky, to a lesser extent. Even though it was mcuh easier, you still had to earn your entrance in. And FFXI made up for this gating by having the areas actually be interesting. Compared to Sky and Sea, none of the areas of FFXIV really left much of an impression on me. Regardless of 2.0 or 3.0, they're all so easy and fast to get through, you never truly stop to examine the area, learn the monsters, etc. etc.

    Now, note that I say some. Unlike in FFXI, FFXIV gates jobs behind the story and having an expansion, whereas FFXI only gated it behind having the expansion and being the same level to unlock the job as you neeeded for all other jobs.. Which one sounds like a better system to you?
    -No guaranteed drops, everything has a 1-5% change of dropping to keep content relevant.
    Fake extreme %'s are fake extreme %'s - I recall it being closer to 20-30%, and even if specific items didn't drop, you still got the other ones (Wyrmal Abjurations, shining cloth, etc.) whcih had various uses.

    -Only the party to land the first claim on a hunt get anything from it.
    Only the alliance to land the first hit on a HNM could get anything from it. However, only the alliance with claim could attack it. This meant that there was competition, whcih can be argued to be good or bad. In the case of the Sky gods, it wasn't terrible - most people could get their items together from random drops if they put in a bit of effort.

    -A single relic weapon takes 1 year of dedication from 36+ players to create by doing a 3.5 hour zerg event 2 time a week, after collaborating with every other Dynamis LS on the server for a slot. Also, every entrance requires 1million gil.
    - Yes. It took a ton of dediction from a dynamis linkshell for a completely option but massively overpowered piece of gear. It'd be the equivelent of getting a piece of gear that's 90 item levels higher than our current set - Would it be awesome to run into someone wearing it? HEll yea! Is it required? Deargodno.

    -Best drops come from a nigh unkillable enemy with and RNG spawn, requiring you to gauntlet through 7 other powerful NMs. Ability to kill is RNG dependent on what abilities it decides to use.
    ...Nigh unkillable? Is this because the fights took longer to do? (Kirin I know took some time even with a lot of cycling) but that doesn't make them nigh unkillable. Just meant you had to work for it.

    -Dependable solo is only possible on two, maybe three jobs.
    This is a subject that will always be debatable. Is solo really required in an MMO? Some people loved the community aspect of leveling in FFXI, but it was also slower-paced than FFXIV is. This allowed us to, while fighting, type casually to eachother. Enjoy some laughs. Enjoy some drinks.

    -Break job balance into a million little pieces, only 1/4 of the jobs in the game are considered viable.
    I'm a Pre-WoTG player, so outside of lolPUP there wasn't many 'useless' jobs. Melee (dragoon, warrior, samurai, dark knight) classes often had fodder around they could build TP off to be switched in for Weapo nskills. Black Mages joined the party, dropped all the MP nuking them down, then switched to the Bard party to get their MP back (out of rotation.) Paladins and Ninjas were both effective tanks. Thief was great for doing a spike of damage and securing more threat on tanks, too.

    -Traveling anywhere of significance takes up to an hour.
    Again, this is bad? The world was massive. Everything had a ton of love and detail put into it. I can still remember getting lost in Windurst for the first time. I can't remember any area in FFXIV proving to be anything more than an open field. I remember searching the quicksands and finding the weighted door lever that required either 3 lalafell, 2 hyur, or 1 Galka (Numbers might be off) and thinking that was AWESOME. I remember spelunking into dungouns with my thief friend and exploring around, only to stumble onto an NM and to get our **** royally wrecked by it.


    =============================================

    On that note, I want to say one thing:

    I do not want FFXIV to be more like FFXI. But I do think that FFXIV rehashes content way too freaking much and, more than that, is constantly offering less and less content for the same fee. Three months and a half for this patch, and we're still getting two dungouns, with people saying that "It's ok it's not 3, because we're getting the ... training hall?"

    I'm sorry. we waited more than 3 months for 3.0 to come out - and we had to pay for that game while paying our monthly fee. We waited over 3 months for 3.1, and we paid our monthly fee during that, only to get a dissapointing and over-waited Relic that could never live up to player expectation.

    I don't think it's bad to want to see more unique content. Nor do I think it's bad to want to see more well done content. Regardless of your origins - the OP just was noting that FFXI players don't care for rehashed content because every expansion had some kinda difference.
    (2)

  6. #6
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Eidolon View Post
    Fake extreme %'s are fake extreme %'s - I recall it being closer to 20-30%, and even if specific items didn't drop, you still got the other ones (Wyrmal Abjurations, shining cloth, etc.) whcih had various uses.
    Those percentages aren't off the mark for a lot of things, actually. Data was collected for the FFXI Wiki for years, and there were plenty of items that had drop rates hovering around 5%, such as the Ochiudo's/Onimusha Kote from Mee Deggi the Punisher or the Defending Ring from King Behemoth. The drops in Sky were more friendly (Kirin's Osode and Byakko's Haidate were like 40%, for instance), but those weren't the only end-game items in FFXI by any means. Then you had the crazy stuff like Kraken Club, which seems to have a drop rate of 1%.

    It's certainly not true that "everything" had a drop rate that low, but plenty of things did—certainly enough for people to remember.
    (3)
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