


I'm trying not to get my hopes up, there have been a few times where I gave them the benefit of the doubt (see diadem) and been let down. Better to expect little and be pleasantly surprised. Besides, Yoshi really overly babies the player base as if it were all children playing hello kitty, so I don't think any pressure will be put on.
Right now it seems a total half measure, so I'm not to positive on it. Lucky for me, from the trailer it will be the only thing I don't agree with. It seems they like to come out with one waste of resources (See Verminion, or pretty much any GC thing) each patch, and this will probably be it.
Last edited by Whiteroom; 02-14-2016 at 02:31 AM.
screenshots or trailer showed a timer on the right. forget which
update:http://i.imgur.com/DPqM8bY.jpg
Last edited by Kaurie; 02-14-2016 at 02:42 AM.
What they are saying is, because its a raid, we had raids before. Rehashed.
2 new dungeons? We had new dungeons before. Rehashed.
New beast tribe quests? We had new tribes before. Rehashed.
New side story quests? We had new quests before. Rehashed.
New story quests? We had new story before. Rehashed.
Basically, after whatever this game has was made the first time, all the other stuff that came after was a rehash
Like this: "WOW Shrek was amazing!!!"
then
"Shrek 2? More of the same. Rehash. Not watching."
Last edited by Toguro; 02-14-2016 at 03:22 PM.

ESP: Most players who came from FFXI to this don't tolerate this Re-hash crap.
Its just a repetative cycle wich only means someone at the dev department is very lazy.
Yoshi P needs to step his game up a bit and actually listen. There is no joy in burning yourself out with the option of 2 dungeons every day until the next currency and you keep repeating this.
I don't think anyone here requested that.
Glamour, hardcore AFK and crafts is the only endgame sadly.
Presenting one primal ex and one raid dungeon isn't listening to the players and giving us enjoyable content. It becomes a chore/burden not something fun. Its way too repetative due to the small amount of content and difficulty of overrall content. Casuals are beeing devalued assuming everyone here would cry from a tiny difficulty outside of ex primals and whatever midas brings.
I will give 3.2 a lifespan of 3 weeks tops before content becomes a repetative hell as usual where there is no enjoyment in anything. You chase the ilvl you get the desired ilvl 3 months later your ilvl is useless again. New trailer gets released with corny dyable gears one more primal one more raid dungeon and alexander continued to the third stage. So creative! This is what everyone wants? If the slogan is all about having fun how does SE manage to turn fun into a repetative chore?
3 years later this game still hasnt fixed the following:
The world map content is still empty. If all your jobs are 60 the only options you have left is gathering/fishing/leves/maps and go after a hunt. The game shouldnt force you to gather/fish in order for having something to do so it fails at giving you the option of a variety. Should you not want to level gathering or fishing it limits you right away to leves maps and hunts.
Gears for crafts/gathering/dps/healers is getting presented way too fast leaving us with a content that constantly makes you chase a higher ilvl number making previous progress unrewarding. Its already been proven that even with the weekly cap you can't gear up all jobs before a new currency gets introduced making that obselete and whatever you acheived so far very useless.
Diadem still broken and useless.
First relic chapter complete disaster making players feel used by making their time invested in a relic unrewarding both in spamming the dungeons for the low % drop rate, gil used for this aswell. Not everyone can obtain gil as fast and productive as others. How do you explain to these people that the time they took to get 10-15m is useless now because new relic is out? That just doesn't apply for relic but gears/overmelds etc.
This whole envoirment of only applying to new players is killing the community. Eventually new players will also grasp the game and then what? You can't always expect that its going to be a huge impact on new players constantly. Especially if the current consumer/target group is these MMORPG jumpers that really don't care for FFXIV as a brand and are currently playing this because its hot right now.
Duty finder is the death of this game making gameplay very unpersonal. Eorzea is just an AFK spot while you wait for que to pop cause there is really nothing to do outside of duty finder when you reach endgame. Again I said it before this game should provide you with enough content and difficulty where you don't have to feel that you need to level alternative jobs just for having something to do. the same goes for crafting/gathering/fishing you should not have to feel you need to do this in order for having something to do.
Bash me as much as you want but thats the reality of this game. I honestly don't care if other MMORPGs are like this I'm playing FFXIV because I'm expecting something different not a copycat gameplay of everything else. If all other MMORPGs had a penguin that came and slapped your face at level 10 it doesn't mean FFXIV has to do it aswell.
I honestly HATE all players that play this game and use the arguement oh this reminds me so much of WoW thats where the game fails. This game shouldn't remind you of any MMORPG it should be unique there is still time and hope for a change if only SE actually listened.
Many of the players that are part of this wonderful community signed up because we love FF as a brand and the envoirment and we are getting torn apart by this carrot stick chase like Tisharu has said.
Last edited by FizzleofHyperion; 02-14-2016 at 05:04 PM.


Im looking forward to 3.2. It looks like it will be fun.
@FizzleofHyperion I think your unrealistic in your expectations and some FF11 players seem to be willing to tolerate it otherwise they wouldn't be playing anymore. This pattern is hardly new. FF14 is what it is and its not going to see a massive overhaul again, at least for quite a while. I think its much more likely they would start on a new FF MMO rather than try and rework FF14 again.



Try not to speak on behalf of anyone else than yourself. Most FFXI players I know are happy with the game as it is now.
See you in 3 weeks to know if you have Midas savage on farm then ? The difficulty has beenannounced to return somewhat to coil level with mechanics as core difficulty. Should be easy right ?
Having crap dropping at abyssimal drop rates in open world isn't good design either. Though there could be some open worlds dungeons, maybe ?
It's been like that since atma. Where were you then ? Relic is supposed to be a time sink, and a gil sink. Same for the crafting/gathering gear that you are forced to overmeld to do anything useful.
Noone prevents you to be social and talk with your server. That was even the point of one of my threads a bit while back. Spending hours just chatting with others seems counter-productive in a game, but in a MMO it is not.


I have no idea where folks get this "FFXI doesn't do rehashed content" stuff. These people must not have played FFXI long. I will admit FFXI did do some pretty cool things, especially it's open world, but there have been quite a few rehashed stuff that was pretty thrown together and people ate it up. Examples? Why sure!
Dynamis: Basically, your 3 cities with a different color palette and some mobs tossed in, not to mention armor to get folks to do it and bam, content. Other areas were added with the same change, except now, it accessories to get!
Abyessa: Do I need to even start? Fine.. AGAIN the same areas as the normal open world with some areas blocked off, but now with harder mobs, lights and a time limit!
Weakness Procs: Abyessa mechanics began infesting lot of other content as well, including the rework of the new solo - friendly dynamis, which now forced players to find the weakness proc on not just NMs, but regular mobs as well. This was then dragged out even more with NMs that were later added into the new Seekers expansion.
Trial of Maigan: Fun the first day, now a days if you want to upgrade anything, that'll be your path, which has you again and again and again doing pretty much the same requirements. Kill this, collect this, turn in, upgrade weapon, restart. A rehash if I ever saw one.
And these are just the things I can think of currently off the top of my head. FFXI was great and I loved it as well, but to say it doesn't use old content for its new stuff..is just plain wrong.
Last edited by Esp; 02-14-2016 at 10:09 PM. Reason: tablet loves to auto correct and 1000 word limit! Argh!
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