You clearly are responding to the single line that person quoted instead of the entirety of my post when you say this; it was taken completely out of context. Me not using my pull macro in dungeons has nothing to do with whether or not I'm endgame raid material and everything to do with running into way too many impatient people that can't even wait 10 seconds for the macro to finish running. It's happened way too many times, so I just don't even bother with it anymore unless I'm in a premade or a raid.
As someone that plays several different classes including DPS classes, I have a full understanding of how important a strong opener is to overall DPS. That doesn't mean that I should pull to preserve the Monk's stacks when the healer's lagging behind, though. My point was that DPS stacks are not the only deciding factor on whether the party is ready to pull. Some of them act like it is.I'm sure some tanks that posted here don't even know that Raging Strikes is a 180s cooldown that SMN/BLM/BRD/MCH uses. Letting that run dry before a pull means it won't be back up for that add burn phase that they probably even yelled at a DPS before for not being fast enough on.
It's not about being selfish or accomodating. All things being equal, I'd rather use my pull macro. I get it, people like to do big deeps and they want those strong openers. I want a strong opener too. The problem is, half of the time one of the DPS (or even the OT, depending on whether it's 4 or 8 man content) ends up pulling halfway thru my pull macro and I just end up spamming text and sounds while we're already fighting. Hell, some of them don't even wait for the ready check to be completed before rushing in.It doesn't matter if it's a dungeon or not, any tank can be a viking star if they learn to accommodate for the party and not be seflish. On the flip-side I do think on an overall scale, Warriors understand the importance of a pull on DPS than other tanks that don't play the job. Mainly because of Infuriate and handling wrath/abandon stacks. It's a DPS and possible max threat loss letting five-stacks fall off for Unchained.