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  1. #61
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    @Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.
    (0)

  2. #62
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Yukiko View Post
    Do you really hunt? What you describe isn't reality on my server!
    If you are active hunting you are on the disadvantage because before you reach the hunt its already dead. It happens very often that you can not reach it in time because you were on other side of the map. Active hunting means to search for it and it will not spawn in front of you!
    Yeah, won't spawn on you while actively hunting. But AFK between mining unspoiled nodes? BAM, a-rank drops right down onto your head.
    (3)

  3. #63
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by aesteval View Post
    Yeah, won't spawn on you while actively hunting. But AFK between mining unspoiled nodes? BAM, a-rank drops right down onto your head.
    Without the DoL community, Hunts LS wouldn't be able to support themselves.
    (1)

  4. #64
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Topic starter hasn't returned yet. I wonder why.

    I should mention that at least in Sarg, it appears that the vast majority of 'hunters' aren't even actively hunting at all, just showing up when someone else finds something. You can pretty much tell when you only see like a dozen people or less actively hunting at any given time, and as soon as someone finds something, you suddenly see like three dozen people teleporting to the location, like clockwork. To those people, I have no sympathy. I actively hunt A-ranks/spawn S-ranks along with other FC mates, and we've never had any problems with people killing other hunt mobs before we get there, because we're usually the ones that actually FIND them in the first place.

    Hell, my FC (and we're probably the reason why this thread exists in the first place) is probably responsible for 50-75% of the S-rank spawns in our server in recent weeks. Thanks to certain shenanigans (mainly someone roleplaying and pretending the hunt mob was a pet a few weeks back, which isn't even early pulling until someone joins in for real), we're pretty much blamed for early pulling all the time now, even if we're not doing it at all. There was someone salty enough the other day that she kicked a member of my FC from one of her parties when the hunt mob hit 10% HP (though he still got full credit because he was the tank, if anything that resulted in her party losing full credit). Later that day, when my FC leader joined her party as their tank, instead of casting Medica II to heal the entire party at once, she'd throw Regen on the other 7 members just to avoid healing her. Nevermind that she was pulling that crap on a S-rank that I spawned myself.

    Basically in short, the vast majority of Sarg 'hunters' are lazy, and some take it to ridiculous levels in their spite. Hell, the definition of 'early pulling' has basically been stretched in our server to mean 'not waiting more than 5 minutes'. Because lord knows if I find one, I will wait a reasonable amount of time before someone else just shows up and pulls it themselves.
    (0)
    Last edited by SaitoHikari; 02-11-2016 at 03:27 AM.

  5. #65
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MeiUshu View Post
    @Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.
    White Knight detected...

    It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
    Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
    Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #66
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yukiko View Post
    White Knight detected...

    It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
    Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
    Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!
    To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.

    The devs can only give hunts so much HP before it's unreasonable for them to be killed during off-peak hours or on smaller servers.

    Quote Originally Posted by SaitoHikari View Post
    Later that day, when my FC leader joined her party as their tank, instead of casting Medica II to heal the entire party at once, she'd throw Regen on the other 7 members just to avoid healing her. Nevermind that she was pulling that crap on a S-rank that I spawned myself.
    It made me lol hard when they did that, cause it was someone's PF that we both happened to join.

    I don't mindlessly beat on mobs with counter and warrior self heals are OP, so it's whatever. :3
    (0)
    Last edited by Ashkendor; 02-11-2016 at 03:44 AM.

  7. #67
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ashkendor View Post
    To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.
    Every time I tell people they can click on map coordinates in the chat log, they are surprised.
    Then when I tell them they can click on the aetheryte from the map itself to teleport, their minds are blown.

    Of course, knowing shortcuts from housing wards and ferries and such are also a plus, but the basics seem to be lost on so many. Perhaps much of their anger is that they're being called slow when they simply don't know a faster route? I try my best to help them with that.
    (0)

    http://king.canadane.com

  8. #68
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Canadane View Post
    Every time I tell people they can click on map coordinates in the chat log, they are surprised.
    Then when I tell them they can click on the aetheryte from the map itself to teleport, their minds are blown.

    Of course, knowing shortcuts from housing wards and ferries and such are also a plus, but the basics seem to be lost on so many. Perhaps much of their anger is that they're being called slow when they simply don't know a faster route? I try my best to help them with that.
    Oh, definitely. I try to tell people in my hunt parties and linkshells the quickest way to get there. The funny part is half of them don't listen even when I do. Marraco down in Boulder Downs? Derp, let's teleport to Dragonhead instead of Mor Dhona and then cry that it's dead by the time we walk halfway across the entire frozen wasteland of CCH. Sounds like a great idea to me!
    (0)

  9. #69
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Ashkendor View Post
    The devs can only give hunts so much HP before it's unreasonable for them to be killed during off-peak hours or on smaller servers.
    That's why it's been constantly suggested to give A+ ranks dynamically scaling HP/stats based number of currently engaged players and average item levels. With a minimum set, of course, which would be the baseline difficulty that the devs want.
    (0)

  10. #70
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FaileExperiment View Post
    That's why it's been constantly suggested to give A+ ranks dynamically scaling HP/stats based number of currently engaged players and average item levels. With a minimum set, of course, which would be the baseline difficulty that the devs want.
    So... what, if more people show up and start hitting it suddenly it gains a bunch of HP even if it's already sitting at like 10%? Putting item levels into the mix seems like it would be unnecessarily resource intensive, especially for S rank hunts where you literally have hundreds of people in combat with them if they happen to pop during peak hours. I think people just need to accept that hunts weren't meant to be downed by half the damn server and resolve to do everything they can to get to the next one faster.
    (0)
    Last edited by Ashkendor; 02-11-2016 at 06:04 AM.

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