Meanwhile, while innocents but wild hunts are getting pulled...

Meanwhile, while innocents but wild hunts are getting pulled...
ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII


Question, does the hunt can still be reset? Because when I was FATEing for the crystal earlier, there was a guy that soloing the FATE mob, but he can't handle it so he ran away. The mob apparently went after him, then it seems the mob lost interest and actually went for the next person instead of resetting its HP. Is it the same with hunt mob?


That behavior only applies to FATE mobs, but FATEs were designed for crowds, unlike the hunt.Question, does the hunt can still be reset? Because when I was FATEing for the crystal earlier, there was a guy that soloing the FATE mob, but he can't handle it so he ran away. The mob apparently went after him, then it seems the mob lost interest and actually went for the next person instead of resetting its HP. Is it the same with hunt mob?



Ah hunts, where a small amount of people actively go find them, and a large group of people do anything else and cry when they don't make it in time for credit.
I always get a kick out of people who don't actively hunt and think 20+ people should wait 10 minutes for them to teleport in, or everyone else is selfish.



To sum it up:
Same as savage is destroying statics -> its not against rules (depends on situation and GM) but it made the whole content toxic to the point that players fight each other!
And that is indeed a result of bad gamedesign!
@Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.



White Knight detected...@Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.
It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!





To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.White Knight detected...
It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!
The devs can only give hunts so much HP before it's unreasonable for them to be killed during off-peak hours or on smaller servers.
It made me lol hard when they did that, cause it was someone's PF that we both happened to join.Later that day, when my FC leader joined her party as their tank, instead of casting Medica II to heal the entire party at once, she'd throw Regen on the other 7 members just to avoid healing her. Nevermind that she was pulling that crap on a S-rank that I spawned myself.
I don't mindlessly beat on mobs with counter and warrior self heals are OP, so it's whatever. :3
Last edited by Ashkendor; 02-11-2016 at 03:44 AM.




Every time I tell people they can click on map coordinates in the chat log, they are surprised.To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.
Then when I tell them they can click on the aetheryte from the map itself to teleport, their minds are blown.
Of course, knowing shortcuts from housing wards and ferries and such are also a plus, but the basics seem to be lost on so many. Perhaps much of their anger is that they're being called slow when they simply don't know a faster route? I try my best to help them with that.
http://king.canadane.com
That's why it's been constantly suggested to give A+ ranks dynamically scaling HP/stats based number of currently engaged players and average item levels. With a minimum set, of course, which would be the baseline difficulty that the devs want.
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