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  1. #1
    Player
    Fumijj_Gah's Avatar
    Join Date
    Feb 2014
    Location
    Tohno's Mansion
    Posts
    292
    Character
    Phoenix Forscythe
    World
    Phoenix
    Main Class
    Machinist Lv 60
    Meanwhile, while innocents but wild hunts are getting pulled...
    (0)
    ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII

  2. #2
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Question, does the hunt can still be reset? Because when I was FATEing for the crystal earlier, there was a guy that soloing the FATE mob, but he can't handle it so he ran away. The mob apparently went after him, then it seems the mob lost interest and actually went for the next person instead of resetting its HP. Is it the same with hunt mob?
    (0)

  3. #3
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Neri View Post
    Question, does the hunt can still be reset? Because when I was FATEing for the crystal earlier, there was a guy that soloing the FATE mob, but he can't handle it so he ran away. The mob apparently went after him, then it seems the mob lost interest and actually went for the next person instead of resetting its HP. Is it the same with hunt mob?
    That behavior only applies to FATE mobs, but FATEs were designed for crowds, unlike the hunt.
    (0)

  4. #4
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Ah hunts, where a small amount of people actively go find them, and a large group of people do anything else and cry when they don't make it in time for credit.


    I always get a kick out of people who don't actively hunt and think 20+ people should wait 10 minutes for them to teleport in, or everyone else is selfish.
    (1)

  5. #5
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    To sum it up:
    Same as savage is destroying statics -> its not against rules (depends on situation and GM) but it made the whole content toxic to the point that players fight each other!
    And that is indeed a result of bad gamedesign!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #6
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    @Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.
    (0)

  7. #7
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by MeiUshu View Post
    @Yukiko This is not the fault of the dev. The dev placed hunts. The decision to fight / zer / pull earky is purely a decision from players. You cant blame devs for the attitude of the players. Tool is there to enjoy some stuff if some use it wrongly nobody elese to blame but those very same that use wtongly ... take your responsability as a player and stp blaming devs for your like of maturity.
    White Knight detected...

    It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
    Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
    Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yukiko View Post
    White Knight detected...

    It is devs fault that monsters die within one minute where alone travel from top to bottom of same map takes you about 1,5 minutes!
    Furthermore there were a ton of suggestions made by players here on lodestone forums and up to date devs dont even "answer"...
    Once they added a so called fix and increased a bit monster life... you know what happened? After next patch new weapons all was back at where it was before the fix!
    To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.

    The devs can only give hunts so much HP before it's unreasonable for them to be killed during off-peak hours or on smaller servers.

    Quote Originally Posted by SaitoHikari View Post
    Later that day, when my FC leader joined her party as their tank, instead of casting Medica II to heal the entire party at once, she'd throw Regen on the other 7 members just to avoid healing her. Nevermind that she was pulling that crap on a S-rank that I spawned myself.
    It made me lol hard when they did that, cause it was someone's PF that we both happened to join.

    I don't mindlessly beat on mobs with counter and warrior self heals are OP, so it's whatever. :3
    (0)
    Last edited by Ashkendor; 02-11-2016 at 03:44 AM.

  9. #9
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,527
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ashkendor View Post
    To be fair, people in general need to learn how to get around the maps a lot better. I can't tell you how many times I see people teleport to Horizon when Alectryon is clear up in Cape Westwind or to Moraby when Unktehi is near the entrance to Mist. A lot of them just see the zone that it's in and blindly teleport to it without even opening up the map to see where in the area it is.
    Every time I tell people they can click on map coordinates in the chat log, they are surprised.
    Then when I tell them they can click on the aetheryte from the map itself to teleport, their minds are blown.

    Of course, knowing shortcuts from housing wards and ferries and such are also a plus, but the basics seem to be lost on so many. Perhaps much of their anger is that they're being called slow when they simply don't know a faster route? I try my best to help them with that.
    (0)

    http://king.canadane.com

  10. #10
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Ashkendor View Post
    The devs can only give hunts so much HP before it's unreasonable for them to be killed during off-peak hours or on smaller servers.
    That's why it's been constantly suggested to give A+ ranks dynamically scaling HP/stats based number of currently engaged players and average item levels. With a minimum set, of course, which would be the baseline difficulty that the devs want.
    (0)

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