It's still an easy issue to fix, it should be more or less designed so that the chemist is going out of TP towards the end of the fight if they are DPSing, and even more so if they are DPSing and overhealing. Potencies can always be adjusted, and aren't set in stone.
 
		
		 
			 
			
 
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			 Originally Posted by myahele
 Originally Posted by myahele
					

 
			 
			 
			
 
			 
			
 
			 
			
 
			 
			


