There was a reasonable drought of content in the months leading up to HW. HW then turned out fantastically, but... If you're gonna take 5 months to release a content update immediately after an expansion is released, you need to make sure that it's substantial. 3.1 failed in that respect, considering Diadem petered out from hotfixes and Lords of Vermilion was niche content dead on arrival. Savage may have been 3.05 content, but it still didn't thrill the majority of the playerbase. 3.1's story offered no dungeon or instanced fight outside of an albeit neat solo battle using currently existing content. 3.2 sounds to fix this with Sephirot and Antitower, but 3.1 definitely disappointed a substantial sect of the playerbase.

I have hopes for 3.2. Though, I don't expect it to be as good as any of the 2.x content patches. The development team is lacking members. I'm very disappointed that we are still only getting 2 new dungeons in the 3.x content patches, as opposed to the 3 we had in each of the 2.x patches. That alone shows a drop in quality. I think that the development team is contributing as much as they can, but SE needs to hire more employees to the division. This is a trend that needs to be adjusted, but I think they'll just continue with their current setup of bringing in employees from other teams when development is halted or beginning to slow.

Quite simply, XIV deserves more, and I don't think the higher ups in SE are willing to allocate enough hires to the project, despite the cash cow XIV has become. It's very shocking.