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  1. #1
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    From what Ive seen of forum complants there is a lot of people pretty much disagreeing with why they are unhappy with HW and on how to fix it. The only uniform thing in those threads is that people are unhappy with the game currently. Likewise everyone seems to believe they know what needs to be done to fix it.

    Personally I suspect what needs to be done is for less content failures. Diadem, LoV and to a great extent Gordias Savage have been failed content because people don't want to play them. That removes a very large portion of current endgame activities. Combined with delay on 3.1 and your seeing bored people. I suspect even the quantity of agro over the Relic weapon is part of that. People want things to do that they find rewarding and interesting. What we have currently has failed to engage.

    Of course I could always be wrong. As I said, this is my personal view. The base formula cant be too flawed because a lot of people seemed really happy with ARR.
    (11)

  2. #2
    Player
    Seraphix2407's Avatar
    Join Date
    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Belhi View Post
    Of course I could always be wrong. As I said, this is my personal view. The base formula cant be too flawed because a lot of people seemed really happy with ARR.
    No! You are completely right and I agree very much with you. Savage wasn't rewarding. Beating a3 I didn't feel ''good'' about it, more like, okay cool. I love thordan, because it was fun, the reward wasn't great, it was there to help people beat older content or savage, nothing else. Maybe just a huge collection of weapons. Diadem was a fail because it wasn't that rewarding, LoV was a flop, and savage was just not rewarding compare to what coil gave us, coil gave us the same excact reward, but also more fun. I didn't mind savage but the actual reward was shit, because the gear is ''useless'' the time you get it. I was happy with ARR, now Ive been less impressed by what's been going on.
    (2)

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Belhi View Post
    Diadem, LoV and to a great extent Gordias Savage have been failed content because people don't want to play them.
    Diadem was cool at release. At least many people on my server did it. It slowed down when SE made some tweaks to the loot (since the change, and even after running Diadem Hard a minimum of twice a day every day, I have yet to see NIN chest drop, so my last three runs have been on BRD, and still haven't seen NIN chest drop). In one Diadem Hard run, it was epic. 4 groups, killing quick. We've got about 9 Gold chests, all chests dropped Tank earring. So now, most of use just go for the Eso pieces and use Hunts and Void Ark to upgrade to 210.

    As for Lov, I have yet to try it, so I cannot comment.

    With Gordias Savage, I'm seeing an increase in group formations now. Most of the people said it's because they want the 210 items there instead of farming Diadem.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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