Quote Originally Posted by Veritas-Ancora View Post
Actually, I am the OP, and if you re-read that, I didn't say that at all.
I am sorry then, perhaps I got mixed up in some responses or misunderstood your post. I went back and re-read it, and I can see what you are saying now. In that a tank will get the minimum requirement while they are leveling, so you think an increase would be better so that some commends are earned through end-game play.

Quote Originally Posted by Veritas-Ancora View Post
Because players don't realize how good they are at something until they try it. Players frequently have a preconceived notion of how tanks function in SWTOR, or WoW, or countless other games using the party trinity.

I played melee DPS in WoW, I was terrible at it. I vowed not to try that in this game. I joined a raid group, our DPS was bad but my heals were good. So we gave a swap a shot and my raid leader asked me to be a MNK. I begrudgingly agreed, and within one week of playing it to L50 I was outperforming our entire DPS team.

There's unlocked potential in all of these jobs, and not everyone realizes what they're really good at until they give it a shot and see for themselves. The mentor system is heavily encouraging trying other jobs.
I fully agree that the barrier to entry is just trying and once you try you are more likely to stay with it. However, I still don't get why you think people are more likely to try out tanking and healing with the mentor system.

Quote Originally Posted by Lambdafish View Post
I read your example and I can guarantee that all the comms went to the tank who was new, rather than you who helped them.
Indeed, this is my thoughts on it as well. It fully supports what I am saying, in that helping new people through dungeons usually results in less commendations.

More on topic, I was wondering what people would have thought of making the requirement more ratio based. # of commendations / # dungeons run. I am around 1450/1800 personally.