Quote Originally Posted by Seraphix2407 View Post
Do you enjoy doing the same expert dungeons everyday for 3-4 months. Just a legit qustion.
I'll be completely honest - yes, I did. But I do realize that is an extremely rare point of view
What you have to keep in mind though, is that players don't "just" run expert dungeons all day. Most still have many classes to level (which means they go through a plethora of different dungeons every week), they might help out newbies in their FC with HM fights, Coil, etc.; they run old and new EX modes for ponies, glamour weapons and the like, go FATE farming for crystals, dabble a bit into PvP, do some questing (be it beastmen or for leveling purposes), and if they belong to a static, do their fixed AS/Thordan runs a few times a week. And that's not even starting on the people who also enjoy crafting and gathering
And all of that goes to a new level when friends are added to the mix, because even a dungeon you ran many times and grew bored of is seen in a different light when someone suddenly points out something you never noticed before or something becomes a stupid running joke or whatever it is that happens.

I'm very torn on the idea of getting rewards for helping others. We already see the newcomer bonus exploited with people going into content with someone who is new to it to get the tomes, but then kick him so they don't have to deal with someone actually failing. Of course, it could be implemented in a way to not be exploitable, but still...that's kind of like helping homeless people and expecting tax cuts in return or something like that. I think getting rewarded for helping defeats the whole purpose, because it means you'll do it for the reward, not because you actually care. But it's not like I'm actually against that. I just see a certain risk with that.

To answer your edit: I think the cries for more midcore content have even reached SE
Thordan wasn't too bad on that front (most people really did enjoy the fight!) and it seems Midas is going to be more on the level of Final Coil, too, which seemed to be a good balance between "something to put actual effort into" and "not hard to clear if you work well together and know how to follow mechanics and how to play your class".