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  1. #1
    Player
    Seraphix2407's Avatar
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    Aug 2013
    Posts
    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Atoli View Post
    Honestly, all I see in the OP post is: "I have no reason to do anything" and "Waah, I'm not the only one with super special uber thing X anymore!".
    And I'll try my best way not to be rude but going to ask. Do you enjoy doing the same expert dungeons everyday for 3-4 months. Just a legit qustion. You do the same fights, scripted (same thing happens over and over) for 3 months straight without thinking: How many times did I do this? Is it fun or is it just boring? I'm asking because you say people love to do content for 3 months (same expert dungeons for whole 3 months or even raiding 4 same rooms for 6-7 months). I'm asking you, I've asked other people and many say it's tiresome doing the same thing for many months straight. I'm looking forward for a reply from you. About old content, I agree on what you said, people will mostlikely hate the way they handle old content. I agree 100%! . You can call me a whiner for all you want, it doesn't offend me. But as I stated, in my own post, many are afraid to speak up their mind in public, because what you said to me ''wah wah is all I see in OP post'' You are right most of the things in your post and I'm not gonna lie and say I disagree, because you have good points. However, exlusivity is a good thing to have, I'm not saying we should totally ignore people who can't do it or get certain vanity/gear/weapon, but somewhat put in a system that we can help them get it AND at the same time players who's helping get's something out of it. I know you don't need a reason to help, but this is a major problem, when many gotten already what they want, why would they wanna do it all over again for some one? I don't mind helping people, but we need somewhat a reward system for that.
    About content, if you did read the post, it's not all about me as a player who wants more content, it's also about those who don't even raid, we need something for those people too. Like you mentioned, those who doesn't even raid, still do expert dungeons because they enjoy it, but sorry to say, I HIGHLY DOUBT, they enjoy doing same expert dungeons for 3-4 months. However, I do agree with most of what you said and I will keep it at that .

    Edit: Also to add, I talk to people outside game, on skype, discord etc and they have been doing NOTHING for the past 3-5 weeks, besides doing maybe 1 dungeon, chatting with people, and it's those kind of players who doesn't even raid, but those you say do content 24-7 (dungeons) because it's fun. I highly doubt a large group of players enjoys doing same expert dungeons for 4 months straight, including you. I might be wrong.
    Edit 2: Goddamn you XD. You had to edit yours and now I need to respond to that. I agree with what both of you said, the scale from 2-3 was too big (savage alex). That's why I want something in between and then a higher skill ceiling content after that. So people can improve on the lower tier and then go to the harder one and beat that one too. Either way you made a good post and I agree with most of it!

    Quote Originally Posted by MistakeNot View Post
    The reason you see a lot of complaining and negativity on the forums is that people usually post only when they are unhappy about something.
    Most of the players who like the game just fine won't post about it here - they are busy playing the game instead.

    Never, ever, trust any forum to give an unbiased view of the actual status of any game.
    Yes and no. I own a fc, one of the higher standar ones in my server, second on large house when it came out, large group of players in my fc are richer than most people in game, high standars to raiding and beating content. And I'm here posting, doesn't mean I hate the game, I'm trying to adress issues alot of people won't bother talk about on forums, hell I even showed this post to my friends on skype and most agrees with me, some might disagree but I respect that.
    (7)
    Last edited by Seraphix2407; 02-08-2016 at 02:44 AM.

  2. #2
    Player
    Reinha's Avatar
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    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Seraphix2407 View Post
    About content, if you did read the post, it's not all about me as a player who wants more content, it's also about those who don't even raid, we need something for those people too. Like you mentioned, those who doesn't even raid, still do expert dungeons because they enjoy it, but sorry to say, I HIGHLY DOUBT, they enjoy doing same expert dungeons for 3-4 months.
    I don't raid and I like expert dungeons. :P Yes, even after 4 months (they are 3 months old at the moment). And there's plenty to do outside of savage, which is what I assume you meant by "people who don't raid". Alex normal (I recently did 40 runs to practice my healing and might go again to farm alt gear), Void Ark at least once every week, Diadem for pegasos (I already got mine but plenty of people haven't), Anima is still unfinished for many, bird dailies (and old dailies for newer players), maps, trials for those who like it and of course hunts for wyvern mount. Now that we can unsynch there's also Coil and old primals for glamour.

    I find that 2 dungeons per patch has been more than sufficient so far, considering non-raiders/casuals got easy 8-man raids and Diadem to replace the 2 "missing" dungeons. Next patch we are getting more Alex normal and dps practice modes (one for each trial and savage floor). This is more types of pve than ARR had. I'm curious what MMO brings out 4-5 dungeons and 3-4 primal equivalents every 3 months as well as new types of pve content, if that's what you were expecting.
    (5)
    Last edited by Reinha; 02-08-2016 at 03:19 AM.
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  3. #3
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reinha View Post
    I don't raid and I like expert dungeons. :P
    Now this is a reply I like to see, rather than ''you are butthurt''. So yes I somewhat ''expected'' it. Considering its paid sub game, plus cashop. No I know there is a few game that doesn't deliver that, but the amount of new dungeons we get, which in my honest opinion, is just for tomestone capping. Maybe some vanity and well as you stated, you having fun, which due to all respect, is your opinion. I did have my fun at some point too, don't get me wrong! But it's tiresome doing the same thing all over again for months and months. Variation is wanted (my opinion again). Like 3 bosses, in between adds in each dungeon, why not make it somewhat different? Like some one stated earlier, the diade, is just a large zone with hunts pretty much, which I totally agree with. They did try to change something or add things like LoV, but it was a huge flop. I'm glad to see you enjoy diadem, well do it for other peoples pegasus. But I will ask you, the amount of time you spend to get eso caps every week, which is 3510 eso for full left side, then you need 1875 for full right side, not including the weapon. 5385 eso! And you have 450 eso per week, so 11-12 weeks if my calcuations are right. More if you want to include weapon. So that's almost as long you need before a new patch is due, then you have catch up which is letting you upgrade gear and has weekly drop again, so 10 weeks for full upgrade, which is almost much as doing weekly cap for both full right and left side for eso gear, means another patch is very close to happening again. Do you consider this as reward? I mean farming takes more than the actuall use of it? Or you just ignore the fact you get better gear but don't really care about it, since you do the dungeons for fun? Which leaves me to next question, would you do anything in this game and not get any reward for it? Like you could easily do a dungeon or primals without any reward, lets say the weekly cap of tomestones?

    Quote Originally Posted by Atoli View Post

    I'm very torn on the idea of getting rewards for helping others. We already see the newcomer bonus exploited with people going into content with someone who is new to it to get the tomes, but then kick him so they don't have to deal with someone actually failing. Of course, it could be implemented in a way to not be exploitable, but still...that's kind of like helping homeless people and expecting tax cuts in return or something like that. I think getting rewarded for helping defeats the whole purpose, because it means you'll do it for the reward, not because you actually care. But it's not like I'm actually against that. I just see a certain risk with that.
    Yea, I'm not gonna lie, I did a lot of bonuses for the relic, but I also let people engage the fights if they really wanted to, hell we even did some of the fights synced and made it even more fun for the player who had the bonus and really wanted to do it the old fashion way! You are somewhat right about people would just do it for the reward and not for caring, but I also think it's ''somewhat needed'' because you see alot of people don't have any ''reason'' to do the content anymore as they recived the stuff. For example my fc/linkshell had cleared thordan at the very beginning almost, did it with even 7 warriors for more fun! But once some one in the linkshell, a huge social one, many wanted to farm the weapons. I woulnd't mind helping them, but at some point it would been too much for me and the others. Hell it was even hard to help people getting peoples clear, because they knew the fight but couldn't find the 6 other people. We managed to pull off, but few weeks ago, like maybe at the beginning of january it was extremely hard to do so, because most people vanished from the game. Without those players, many will struggle as well.
    (0)
    Last edited by Seraphix2407; 02-08-2016 at 03:38 AM.

  4. #4
    Player
    Reinha's Avatar
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    Mar 2015
    Location
    Finland
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    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Seraphix2407 View Post
    But I will ask you, the amount of time you spend to get eso caps every week, which is 3510 eso for full left side, then you need 1875 for full right side, not including the weapon. 5385 eso! And you have 450 eso per week, so 11-12 weeks if my calcuations are right. More if you want to include weapon. So that's almost as long you need before a new patch is due, then you have catch up which is letting you upgrade gear and has weekly drop again, so 10 weeks for full upgrade, which is almost much as doing weekly cap for both full right and left side for eso gear, means another patch is very close to happening again. Do you consider this as reward? I mean farming takes more than the actuall use of it? Or you just ignore the fact you get better gear but don't really care about it, since you do the dungeons for fun? Which leaves me to next question, would you do anything in this game and not get any reward for it? Like you could easily do a dungeon or primals without any reward, lets say the weekly cap of tomestones?
    What you are describing here is called "the treadmill". It never ends. In order for there to be any real "use" for gear there would have to be content that requires good gear and is either repeated for vanity reasons (glamour, mounts, minions, titles), repeated for randomness (pvp), repeated for fun or not beaten at all due to difficulty (pointless, maybe fun to some). Doing content for the gear is just taking another step on the treadmill. Honestly I got tired of the treadmill a long time ago and stepped out. Now I'm choosing to use my gear to obtain vanity and to experience content for fun. The eso capping? That's for glamour, dude. Full SMN and AST glamours, and MNK in progress. After that probably PLD or DRK. I haven't bought any right side gear with eso.

    As for your second question, yes. I recently did the Crystal Tower series in good company and it was superb. Really recommend it to everyone. I also help my bf with maps without always joining his party for loot. And I level jobs to 60 without any intention to play them at cap, because the quests are fun.

    In my opinion, this game returns enjoyment proportionally to how much effort a person is willing to invest in it. And by effort I don't just mean time but also attitude and social investment. I think the people who have nothing to do are quite often not looking very hard and the people who get tired of the same content are usually not involved in very many aspects of the game.
    (2)
    Last edited by Reinha; 02-08-2016 at 04:56 AM.
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  5. #5
    Player
    Atoli's Avatar
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    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Seraphix2407 View Post
    Do you enjoy doing the same expert dungeons everyday for 3-4 months. Just a legit qustion.
    I'll be completely honest - yes, I did. But I do realize that is an extremely rare point of view
    What you have to keep in mind though, is that players don't "just" run expert dungeons all day. Most still have many classes to level (which means they go through a plethora of different dungeons every week), they might help out newbies in their FC with HM fights, Coil, etc.; they run old and new EX modes for ponies, glamour weapons and the like, go FATE farming for crystals, dabble a bit into PvP, do some questing (be it beastmen or for leveling purposes), and if they belong to a static, do their fixed AS/Thordan runs a few times a week. And that's not even starting on the people who also enjoy crafting and gathering
    And all of that goes to a new level when friends are added to the mix, because even a dungeon you ran many times and grew bored of is seen in a different light when someone suddenly points out something you never noticed before or something becomes a stupid running joke or whatever it is that happens.

    I'm very torn on the idea of getting rewards for helping others. We already see the newcomer bonus exploited with people going into content with someone who is new to it to get the tomes, but then kick him so they don't have to deal with someone actually failing. Of course, it could be implemented in a way to not be exploitable, but still...that's kind of like helping homeless people and expecting tax cuts in return or something like that. I think getting rewarded for helping defeats the whole purpose, because it means you'll do it for the reward, not because you actually care. But it's not like I'm actually against that. I just see a certain risk with that.

    To answer your edit: I think the cries for more midcore content have even reached SE
    Thordan wasn't too bad on that front (most people really did enjoy the fight!) and it seems Midas is going to be more on the level of Final Coil, too, which seemed to be a good balance between "something to put actual effort into" and "not hard to clear if you work well together and know how to follow mechanics and how to play your class".
    (4)

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