Good tanks do cap out around 850/900...in tank stance.
I think off tanks already have interesting things to do on top of maintaining a high level of damage output in their role.
This is true.
But as I said in response, being able to do a thing does not make the thing fun.
I've played GW2 to cap on Warrior and Elementalist. The pvp was awful, which is why I quit.
Also yeah, I dunno about game changing. If that happens caution needs to be extreme because players will make incredibly bad decisions with it if allowed to free form.
And as it goes up (to 80th and 90th and 95th, which also fall under the 'good player' category I mentioned) you see ninjas consistently pull away from warriors. From ~70 dps ahead (Which is a huge advantage added to the extra burst raid dps they bring with trick attack) to over 150 dps ahead at higher tiers of play.
Which is also why I said maybe SE should investigate why ninjas fall off so hard as skill decreases instead of flatly nerfing tank damage?
They have pretty cool ability names. All of my dark knight skills are boring, like Dark Dance, Dark Arts, Dark Passenger. All very dark.


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