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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Almalexia View Post
    The adjustments could set VIT at 0.9 and STR at 0.1, or VIT at 1 and STR at 0.

    We only know VIT will be worth more and STR will be worth less. The rest is speculation.
    .9 x 200 = 180

    .9 x 300 = 270

    270 - 180 = 90

    So 10 deficit, which would obviously be better than my example. They're not making VIT = 1 and STR = 0, though, as STR is attached to all left side tank gear as well as them stating that it would still contribute to damage output.

    All that said, I'm not saying OP is right, I was just trying to explain his point in simpler terms.
    (1)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by SpookyGhost View Post
    .9 x 200 = 180

    .9 x 300 = 270

    270 - 180 = 90

    So 10 deficit, which would obviously be better than my example. They're not making VIT = 1 and STR = 0, though, as STR is attached to all left side tank gear as well as them stating that it would still contribute to damage output.

    All that said, I'm not saying OP is right, I was just trying to explain his point in simpler terms.
    Though there is more VIT than STR on similar ilevel accessories (unless they fixed that with 3.0), so depending on the ratio the damage increase may be the same.

    Also, tanks will get more damage-related stats per ilevel increase (starting 3.2) because the ratio of STR:VIT isn't 1:1 (1:1.05 for the parashu as an example, or 1:1.06 for armors).


    More precisely, the difference between a WIT tank and a STR tank in damage-related stats at i210 will be :
    (all numbers are taken from a Seeker of the Sun Mi'qote on ariyala, and ignoring the +35 bonus stats)

    => VIT : 1880 total stats (773 STR, 1107 VIT)
    => STR : 1870 total stats (1008 STR, 862 VIT)

    So 10 less stats, and the difference might increase with ilevel

    Let's compare with a monk : 1066 STR

    If we assume a full VIT tank will have the same power a STR tank has now (because I'm lazy to make in-depth math), and taking 1 as the current STR value, we get :

    STR = 0.42
    VIT = 0.62

    new value : 1011, 3 above the 1008 goal. STR tank now has a 958 attack value, so a 5% loss.

    Then the monk has +55 attack power when compared to the VIT tank

    Now, all of them get +30 ilevel (assuming linear increase, numbers gotten from i180 =210 transition)

    VIT war gets +125 STR, +220 VIT (total : 898 STR, 1327 VIT) : total attack power becomes 1200
    STR war gets +180 STR, +155 VIT (total : 1188 STR, 1017 VIT), total attack power becomes 1130 (6% loss to VIT tank)
    MNK get + 180 STR (total 1246 STR), total attack power becomes 1246

    The monk now has "only" +46 attack power when compared to the VIT tank.

    so in the end the tank is having a higher growth rate than the monk...


    I'm sure there are other ratios that could work too, but I couln't play with numbers in a way that would make both VIT superior to STR and tank's growth equal to monk's one. :/

    Anyway, math. and I'm sure devs thought that out. Somehow



    Quote Originally Posted by Ibi View Post
    It's actually a valid concern on the face of it, but I think it works out okay.

    It's reasonable to think that the modifiers will be something like 50% VIT, 30% STR. You can see this post for an explanation of why, but the tl;dr is that it keeps tank damage around that of a full VIT tank today while also ensuring that Fending accessories are immediately the best choice (ignoring details about parry secondaries for now).

    The exact numbers aren't particularly important, but they do let us demonstrate what happens as item levels increase. This chart (i139 is used because there is no i140 equipment in the game) shows the total amount of damage-influencing stats each class receives from all their gear at each item level using the above weights. It assumes the tank is wearing all vitality accessories:



    As you can see, the absolute difference ramps up as item levels increase. This gap will only continue to grow as we get new gear in 3.2 and beyond.

    However, the absolute difference isn't what matters here; it's the ratio of damage between DPS and tanks that has the potential to cause problems. If a monk goes from doing 150% of a tank's DPS to 200% or 250%, the tank is going to struggle with aggro as time goes on. What we actually see though, is the following:



    The ratio of the monk's damage-influencing stats from gear to the warrior's damage-influencing stats from gear actually decreases as item level increases. This is because vitality increases faster with item level than the primary damage stats:
    • An i150 ring has 29 VIT and 31 STR.
    • An i190 ring has 40 VIT and 40 STR.
    • An i210 ring has 49 VIT and 47 STR.

    As long as that ratio stays the same or decreases, having just vitality on Fending accessories does not cause a problem.
    ^this guy does it better than I do
    (2)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SpookyGhost View Post
    .9 x 200 = 180

    .9 x 300 = 270

    270 - 180 = 90

    So 10 deficit, which would obviously be better than my example. They're not making VIT = 1 and STR = 0, though, as STR is attached to all left side tank gear as well as them stating that it would still contribute to damage output.

    All that said, I'm not saying OP is right, I was just trying to explain his point in simpler terms.
    Only if the amount of Vit on tank gear and the amount of Str on melee gear will be the same
    (0)