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  1. #22
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Nominous View Post
    I think it's mostly semantics, but I'll give a shot at explaining this.
    It's far from semantics you are using the term incorrectly as it's not "Free" in any stretch of the word.

    Quote Originally Posted by Nominous View Post
    I think it's mostly semantics, but I'll give a shot at explaining this.
    It's far from semantics you are using the term incorrectly as it's not "Free" in any stretch of the word.

    As for your entire papragraph about how our 15 bucks a month is not enough to pay them to create additional content it's unknown to both you and me what their operating costs are. I however have the evidence that the game is raking in massive profits (Prior to cash shop nonsense)to back up my point.

    You on the other hand have nothing, circumstantial or otherwise to show me that the developers are hard pressed to keep the game in development on my measly 15 dollars a month. I wont bother to make assumptions but it's more than reasonable to assume the only financial issues the developers have are internal and not external. It's not my problem if Yoshida has failed to deliver on the value of long term player retention over a revolving door model (That cash shops perpetuate). Know this.

    For all the "love" the developers show for the game every time they make players pay an additional fee is showing less and less faith in the project as a long term investment. "Event items are the antithesis" is absurd as the moment they are out of season they become yet another cash shop addition. That in itself is the Antithesis of your Antithesis statement, if they wanted to continue to vest interest and continue to make the players "Value" continue to grow with the game instead of collapse over time. Every peice of content added to the game and then removed to be placed on the cash shop devalues our subscription. Every. Single. Time.

    Every item they move on to the cash shop shows they have more vested interest in getting as much money out of customers as fast as they possibly can instead of having a vested interest in having them subscribed for years to come. Yoshida may have grand plans for the game but it's apparant the higher ups aren't as convinced and Yoshida has done little to nothing to convince them. Otherwise we wouldn't see these cash shop shenanagins.

    What it comes down to is that "It's fine that the developers deserve to get paid for all the content they make" They do, they deserve is and they currently get that with just our subscription dollars.

    Your assumptions on how much money they make is unfounded and has no logic to follow through, things cost money to make yes. Far less than you seem to imagine. let's make a extremely conservative estimate of the current per month gross revenue based on subscriptions alone.

    Let's say that the game has 400k active accounts

    Based on this number alone at 15 bucks a month not counting legacy accounts as I've lowballed the subscriber base allready.

    That's a gross profit of 6 million dollars a month on subscriptions alone, if your not operating at a profit after that I'm not sure what your spending your money on, Servers only cost so much I'm sure the costs roll around 3-4 million in operating costs and some more on. The game still makes solid cash without cash shop transaction.
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    Last edited by Jynx; 02-04-2016 at 12:45 PM.