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  1. #1
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Some people don't seem to understand.. the Job IS the equivalent of a talent tree build.

    You roll 'tank'. But you want to do a lot of dps, at the sacrifice of defense. You choose the WAR build. You want lots of defense at a cost of dps? PLD. A balance/hybrid between the two? DRK build.

    It really couldn't be more obvious that what you 'want'... already exists, and has existed since patch 1.18...

    Open your eyes a little and look at the FFXIV job system from a different angle.
    (12)

  2. #2
    Player Kaurie's Avatar
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    Apr 2015
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    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Duuude007 View Post
    Some people don't seem to understand.. the Job IS the equivalent of a talent tree build.

    You roll 'tank'. But you want to do a lot of dps, at the sacrifice of defense. You choose the WAR build. You want lots of defense at a cost of dps? PLD. A balance/hybrid between the two? DRK build.

    It really couldn't be more obvious that what you 'want'... already exists, and has existed since patch 1.18...

    Open your eyes a little and look at the FFXIV job system from a different angle.
    This fails to occupy the same umbrella for a number of reasons.
    • Spec'd jobs usually share skills that work in various ways upon spec
    • In FFXIV you can only gear one job to max at a time, which limits you from swapping builds for different encounters
    • Swapping jobs does not give you any sort of customization, skill building or theorycrafting.

    Fundamentally, they are different things, and appease different people.

    Interestingly, it is actually easier to have multiple classes at max level in raiding in other games, due to the fact that you are not locked in gear per class. In this game, you're encouraged to play everything on one character, which then caps your ability to gear multiple jobs. So, in addition to other games providing more customization within each class/job, they also enable you to play more than one job more easily.
    (8)
    Last edited by Kaurie; 02-03-2016 at 05:52 AM.

  3. #3
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Kaurie View Post
    • Spec'd jobs usually share skills that work in various ways upon spec
    Crossclass abilities come to mind. Potency and behavior changes on multiple crossclass abilities based on the job using them.
    Quote Originally Posted by Kaurie View Post
    • In FFXIV you can only gear one job to max at a time, which limits you from swapping builds for different encounters
    Huh? focusing on one at a time is a choice, not a limitation. I had every class to 30 before I focused one to 50, and I had EVERY doh class to 49 before I pushed them each to 50. As for job locks in instances, many people still swap out gear before a boss if it suits a smoother encounter.
    Plus there is the matter of, for example, strength stat allocation, versus vit stat allocation on tanks.
    Quote Originally Posted by Kaurie View Post
    • Swapping jobs does not give you any sort of customization, skill building or theorycrafting.
    Well sure, so long as you ignore the benefits of unlocking new crossclass abilities, ease of accessing certain df queues, stat allocation, crafting/melding gear into specific stats for specific needs, better understanding other party roles and how they interact with your own (aka skill buiding).

    Quote Originally Posted by Kaurie View Post
    Interestingly, it is actually easier to have multiple classes at max level in raiding in other games, due to the fact that you are not locked in gear per class. In this game, you're encouraged to play everything on one character, which then caps your ability to gear multiple jobs. So, in addition to other games providing more customization within each class/job, they also enable you to play more than one job more easily.
    Again, you were given a choice. Get gear that will suit a specific build only, ex: tome gear, or alternatively, get gear that can work for all of the builds for your current party role, ex: raid/crafted gear. Weapons excepted of course, because of the armory mechanic.
    (2)
    Last edited by Duuude007; 02-03-2016 at 05:54 AM.

  4. #4
    Player
    Ibi's Avatar
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    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Duuude007 View Post
    Huh? focusing on one at a time is a choice, not a limitation.
    Your effectiveness is limited, at end game, by the weekly caps on tomestones and gear acquisition from raids. You can "choose" to gear up multiple jobs via these routes, but if you do so you're intentionally making a conscious decision to be less effective than someone who does focuses on a single job.

    Quote Originally Posted by Duuude007 View Post
    Plus there is the matter of, for example, strength stat allocation, versus vit stat allocation on tanks.
    That was the only real choice (with pros and cons to both options) to be made with regards to stats. Every other job has only one realistic option for almost all situations. It's also likely going to cease being a real choice in 3.2.
    (5)

  5. #5
    Player Kaurie's Avatar
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    Apr 2015
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    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Duuude007 View Post
    Crossclass abilities come to mind. Potency and behavior changes on multiple crossclass abilities based on the job using them.
    Cross classing doesn't really fill this niche, in my opinion. It's more similar to how SMN and SCH work, where they have the same base, but venture off to a DPS and healer build.

    Huh? focusing on one at a time is a choice, not a limitation. I had every class to 30 before I focused one to 50, and I had EVERY doh class to 49 before I pushed them each to 50. As for job locks in instances, many people still swap out gear before a boss if it suits a smoother encounter. Plus there is the matter of, for example, strength stat allocation, versus vit stat allocation on tanks.
    No the limitation is set by the game due to max tomestone weekly caps, and gear drops from raids. Let's say 3.2 launches and I main SMN. I upgrade my weapon and/or chest piece in the first few weeks with tomestones of lore. Then we find out that BLM is actually better for the raid, and I should swap. Instead of just swapping my spec, I now need to spend several more weeks getting tomestones to gear that to be acceptable in the encounter. Even if I did swap to BLM and start gearing that up and now my BLM Is 235 ilvl and my SMN is 212, and we get to A8S and realize that SMN is the better choice here due to the better AoE. Yet I am 20 ilvls behind and it will take months for it to catch up. That is what I mean by you can only gear one job TO MAX at a time

    Well sure, so long as you ignore the benefits of unlocking new crossclass abilities, ease of accessing certain df queues, stat allocation, crafting/melding gear into specific stats for specific needs, better understanding other party roles and how they interact with your own (aka skill buiding).
    I am not ignoring benefits, those are different things. That is like saying, I want vanilla ice cream and you say well sure if you ignore the fact that they give ice creams in cones. I mean, great, but that's not the same thing. (Yes I love food analogies, sue me).

    Cross class abilities would be more in line with what I was talking about if you had many many more to choose from, so that you could create different builds - but as it is, you can't.
    DF Queues, unsure how this is related. Care to elaborate?
    Stat allocation - yes this would be awesome if there was a reason to put your stats in anything other than the only stat that affects you (excluding putting 1-3 PIE in for BLM and STR/VIT for tanks)
    Crafted gear is useless
    Materia Melding is a step in the customization direction, but the system needs an overhaul for it to be any good


    Quote Originally Posted by Nihility View Post
    Your whole post almost reads like your talking about a different game entirely.

    The only stuff in the entire game that isn't just auto-pilot super easy is the end game content and that content it is tuned to a point where 100 more dps from a player is the difference between success and loss

    and what's all this nonsense about specs? the only stuff you can customize at all is the cross-class skills and most jobs are hard pressed to find 5 skills that even provide a benefit. Everyone has full access to their skills, the difference between the dragoon that does incredible aoe dps and the one that barely does decent single target is one is choosing to use the tools given him while the other is just being lazy.

    and fire and ice mages? there is no such thing... Ice only exists as a downtime mechanic to regulate mage damage over time. The fire and ice are just skins to look thematic and pretty for a build up/discharge mechanic. If you come across an "ice mage" he will be doing 300-400dps at the very best
    And that's true for every class too, aside from optimizations on where to use cooldowns and apply buffs/debuffs the actual basic damage rotations are limited to one for single target and one for aoe. The only one I can even think of that has variance is a bard can choose to just dump all his tp straight into aoe or DoT up the whole pack of mobs for a bunch of free ocd rain of death procs
    Indeed, I am talking about the argument of "Illusion of Choice" used against suggestions for specs and stat allocation. I am not suggesting any of this is currently in the game, just that it should be in the game.
    (3)
    Last edited by Kaurie; 02-03-2016 at 06:03 AM.

  6. #6
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Overall a good idea OP and I do wish this game had more choice instead of being locked into the single specific meta for each class or else be branded as bad. I think people aren't reading your post all the way through and just latching onto this whole Ice Mage thing for....some....reason. This game would be way more enjoyable for me if classes like the BLM could use (for example) their ice spells and be more of an ice mage, or a thunder mage. (I'm not saying people should do that now, I'm talking about if an ice mage and thunder mage were actually on par with fire mages!!!) I was very disappointed in the whole BLM mechanic for this game, with ice and thunder spells only being filler moves and fire being the only real means of dps. I wanna throw out some Thundaga or Blizzaga like in FF Tactics Advance and be able to do some serious damage. THM was the class I started the game as because of my nostalgia for the old games but after seeing how its spells worked I got so pissed I stopped playing it at around level 11 and didn't go back to it for over a year. I doubt they will ever give us more choice in regards to the way classes work though because the entire system would have to be re-balanced.

    Don't listen to the naysayers.
    (2)

  7. #7
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Ibi View Post
    if you do so you're intentionally making a conscious decision to be less effective than someone who does focuses on a single job.
    Ehnn, not in every case.

    For example, leveling DoH via Ehcatl dailies. WAY more efficient when the xp is applied to lower levels. Each time you level the xp efficiency (% of a level per quest completion) wanes. So if you apply xp evenly, you will get them all in range of leve leveling wayyyyy faster than if you focus on one class at a time.
    Quote Originally Posted by Kaurie View Post
    Cross classing doesn't really fill this niche, in my opinion. It's more similar to how SMN and SCH work, where they have the same base, but venture off to a DPS and healer build.
    So when a drk build chooses not to level gladiator or marauder, they are still a perfectly functional tank? Anyways... Abilities from similar classes are added forms of customization which are not just useful, but often necessary.

    Quote Originally Posted by Kaurie View Post
    No the limitation is set by the game due to max tomestone weekly caps, and gear drops from raids. Let's say 3.2 launches and I main SMN. I upgrade my weapon and/or chest piece in the first few weeks with tomestones of lore. Then we find out that BLM is actually better for the raid, and I should swap. Instead of just swapping my spec, I now need to spend several more weeks getting tomestones to gear that to be acceptable in the encounter. Even if I did swap to BLM and start gearing that up and now my BLM Is 235 ilvl and my SMN is 212, and we get to A8S and realize that SMN is the better choice here due to the better AoE. Yet I am 20 ilvls behind and it will take months for it to catch up. That is what I mean by you can only gear one job TO MAX at a time
    Both are casters. Both can use "of casting" gear freely between them, the only hold off is weapon, which doesn't take long to earn a secondary.
    and best is great, but until you get the best, 2nd or 3rd best is still a perfectly good option. The game is not designed to REQUIRE cookiecutter parties.

    Quote Originally Posted by Kaurie View Post
    Cross class abilities would be more in line with what I was talking about if you had many many more to choose from, so that you could create different builds - but as it is, you can't.
    I've seen MRD players that can rival WARs, and have MANY more crossclass abilities at their disposal. Just because you don't like to play with the base classes doesn't mean that they don't have merit.

    Quote Originally Posted by Kaurie View Post
    DF Queues, unsure how this is related. Care to elaborate?
    Purely a layer of convenience. You have more builds, you can have a short queue by entering as the "job in need". And get a bonus set of tomes, xp etc.
    Quote Originally Posted by Kaurie View Post
    Crafted gear is useless
    Yes, i'm sure all those parties that cleared A3S and A4S loooong before they could gear up from tomes and lockouts, im sure they agree. wait. They took full advantage of heavy meld builds in i180 gear, because it resulted in more efficient stat allocation, even over the eso gear people could already access. So there's that. 'utterly useless'. ha...
    (1)
    Last edited by Duuude007; 02-03-2016 at 06:25 AM.

  8. #8
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Duuude007 View Post
    Ehnn, not in every case.

    For example, leveling DoH via Ehcatl dailies. WAY more efficient when the xp is applied to lower levels. Each time you level the xp efficiency (% of a level per quest completion) wanes. So if you apply xp evenly, you will get them all in range of leve leveling wayyyyy faster than if you focus on one class at a time.
    The start of the quote, that you've cut off, said "Your effectiveness is limited, at end game, by the weekly caps on tomestones and gear acquisition from raids."

    I'm not sure how leveling DoH via Ehcatl dailies is related to that.
    (3)

  9. #9
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Duuude007 View Post
    Open your eyes a little and look at the FFXIV job system from a different angle.
    This is true to an extent, but just about every MMO has more than one class option for a particular role, with additional choices layered on top of that. While FFXIV is somewhat unique in allowing the leveling of multiple jobs on one character, its predecessor, FFXI still had player choice added to it (through Merit Points, though also through a wider variety of available gear), despite having the same basic job system. FFXI actually just recently added another customization system for each job, in fact (the newer Job Points, which are similar to but distinct from Merit Points).

    The game does already have elements of choice, but they are not particularly novel or engaging when compared to other MMOs. It's just a matter of finding ways that customization can be added without undermining game balance, which is something that needs to be done carefully—something I admit even if I'm definitely in the pro-customization camp.
    (5)
    Last edited by Alahra; 02-03-2016 at 05:39 AM.
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  10. #10
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Duuude007 View Post
    Some people don't seem to understand.. the Job IS the equivalent of a talent tree build.

    You roll 'tank'. But you want to do a lot of dps, at the sacrifice of defense. You choose the WAR build. You want lots of defense at a cost of dps? PLD. A balance/hybrid between the two? DRK build.

    It really couldn't be more obvious that what you 'want'... already exists, and has existed since patch 1.18...

    Open your eyes a little and look at the FFXIV job system from a different angle.
    I don't know how people don't seem the get this. "I've played other mmos woth different specs and talent trees and it worked". Those games are like wow, diablo, etc. 1 class per avatar/toon. So you can make a char, level pld, and swap between healer spec pld, tank spec pld, and dps spec pld. And that is the only things that toon will EVER be. If pld was just a tank and you had to create an entirely new toon, level through MSQ, unlock every area/dungeon again, earn reputation all over and all that crap it would suck. So they give each class specs to be flexible without starting over.

    11 and 14 don't have pld with tank, dps, and heal specs. They just let you play 3 tabk specs (war. Pld, drk), 3 heal specs (ast, whm, sch), a burst mage, a dot/pet mage, a ranged support spec, a ranged pet support spec, etc, etc all on 1 toon.

    So quit whining that pld doesn't have a healer spec. You have 3 healer specs. They have a green icon. Go play them.

    Jobs serve the function of specs in ffxi and ffxiv.

    WE ALREADY HAVE SPECS. They just have a different name.
    (5)
    Last edited by Izsha; 02-03-2016 at 06:24 AM.

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