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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80

    The Illusion of Choice

    Hi All, I wanted to take some time to chat about the Illusion of Choice.

    I see this term thrown around a lot against the idea of having specializations, skill builds and stat builds. I personally find this argument to be rather limiting and doesn't really capture an appropriate argument against the above proposals. Fundamentally, I disagree that choice is an illusion, despite there (perhaps) being a best choice.


    I'll start to frame why I personally like having choice, and why I (sort-of) accept the premise of there being a best choice and why that is OK. Part of an RPG to me, more specifically in MMO's and less in single player games, is building my character. I enjoy taking time trying out different stats and skill builds, while I determine what works best for me. It's very much like a game of Sudoku, where there is one correct answer, but the time taken to find that answer is itself a game. The time taken to theorycraft, test theories and create a build that works best for you is indeed very fun. It gets even more fun when you take these builds and compare them with others. You may choose to fully adopt their build as superior, or maybe you'll take a tip from their's and merge it into your own. I particularly enjoy doing this every patch as new gear levels are added and new encounters are added.

    That said, I do not think that there is always ONE correct choice. Often there are builds which are better for different situations. You'll have a build that is best for AoE, for single target, for raids, for dungeons, for open world, for pvp and so on. You'll have a build that works well when in combination with certain jobs (this one drains MP but if I have a bard it will work better etc.) In this sense, for a given encounter and group composition, there is a best option, but there is not an overall best option for the entire game. That is the inherent beauty of mixed encounters with varied mechanics.

    The best is the only way. Yet it isn't. In this game, I always see people say "any job can clear content, play what you find fun." So, if a MNK is going to bring your raid DPS up by 100 over a NIN, why take a NIN? Because it's fun. In this sense, having fun is more important than being optimal. The same could be said for builds, perhaps there is a build that will make you do 100 more DPS. For example, say a Fire Mage caps at 1800 DPS and an Ice Mage caps at 1700 DPS; however, that doesn't mean the Ice Mage is not viable and it may be more fun for certain players. A very small percentage of players actually take part in end-game raiding, so the need for min-maxing to that extent is not 100% necessary. However, even in end-game raiding, fun precedes optimization (however, they do generally converge in this context).

    I'd like to offer what I think makes a good analogy. Say you went to the grocery store and saw several blocks of cheese. One cheese is clearly cheaper per gram than the rest, and it is the obvious choice. There is an illusion of choice, because clearly the cheapest is the best. However, let's say that one of the more expensive cheeses makes for a better grilled cheese. In this case, you may opt for this instead. This is similar to say using an AoE build vs a Single Target build for select encounters. However, maybe you just like brand X more than the cheap brand, and opt for that instead. This is similar to someone opting for Ice Mage over Fire Mage (example above), even though Fire Mage technically is superior, but the preference is for Ice. Finally, a chef may enjoy taking the time to experiment with various recipes. Most of the public will simply go online and find a recipe and opt for the cheapest brand, but other Chefs will experiment with various cheeses to see what is best for them. This most corresponds to my own preference of testing out builds.

    Despite the fact that the majority may go online to find the optimal build, there is still a lot of enjoyment for others who would take part in the building process.

    I am going to take a second and contrast this to crafting. As I see it, crafting is worthless. It's not fun, and you get nothing out of it. The only useful things are food/potions; however, they could easily have this sold by vendors or simply tune content around these not being in the game. That said, many people enjoy crafting. Despite the fact that I see no value in crafting and do not find it fun, I do respect that others enjoy it. In this sense, even though you may find skill/stat building not fun and would just look online for your builds, others (such as myself) find it fun, and we ask that you respect that we play differently than yourself.
    (21)
    Last edited by Kaurie; 02-03-2016 at 04:53 AM.

  2. #2
    switching jobs is the choice in this game.

    the devs already have so many problems balancing jobs that they slap the same casting mechanic on non-casting ranged DPS. they put positionals on every melee DPS. they will not balance the game for multiple job builds.
    (14)

  3. #3
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    No one is denying you to play how you want. You do you and roll that ice mage bae. It's your $15. But remember: it's the parties $45. If you don't play optimally because of your own enjoyment? Expect to be kicked. You're potentially ruining it for them.

    I couldn't care less about your enjoyment. I find mine in clearing content and not taking 25m in a 15m dungeon.

    Illusion of choice is real...Yoshi acknowledges it, WOW has acknowledged it, everyone with half a brain has. Get on our level plx.
    (31)

  4. #4
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Pence View Post
    No one is denying you to play how you want. You do you and roll that ice mage bae.If you don't play optimally because of your own enjoyment? Expect to be kicked. You're potentially ruining it for them.

    I couldn't care less about your enjoyment. Get on our level plx.
    The OP isn't trying to justify ice mages (or any other build) in the current game, they're defending the concept of customizing our battle gameplay with features like talent tress, sub jobs, merit points, etc which FFXIV is lacking. You're making a valid argument, but you're in the wrong discussion.

    Of course ice mages, as the game is now, are terrible, but if the game were designed around the idea of customizing your gameplay between ice mages, fire, lightning, or whatever, even if ice mages were slightly less practical many of us would still enjoy having the choice.
    (20)

  5. #5
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pence View Post
    .
    This guy nailed it.
    (4)

  6. #6
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by WellFooled View Post
    snip.
    Maybe you're in the wrong genre? Because regardless of what anyone does it'll ALWAYS come down to 1 build. Be ice for this, be fire for this, be thunder for this. You can give 1000 options but they'll all be pushed aside for 1. Taking away these options is a GOOD thing for the game. You don't have the ice mages running around doing 400 DPS on Bismark. Customization is fun until you shake ya noggin.
    (2)

  7. #7
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Kaurie View Post
    I'd like to offer what I think makes a good analogy. Say you went to the grocery store and saw several blocks of cheese. One cheese is clearly cheaper per gram than the rest, and it is the obvious choice. There is an illusion of choice, because clearly the cheapest is the best.
    Well, since you used this analogy, let's add in a community element:
    You went to the grocery store and saw several blocks of cheese for a dinner party. There are two kinds of cheese: One cheap and you like the best. One notably more expensive, but the seven others at the dinner party prefer this expensive one over the cheap one you love. Would you buy the cheap one that you love or the expensive one?
    (18)

  8. #8
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    The illusion of choice argument has always been sloppy. Submitting to that argument ruined Blizzard's talent trees for me in WoW, too (I have always and still do prefer the pre-Cataclysm trees to the ones that debuted there, or the even less fun ones in MoP forward). It doesn't really matter if everyone goes online and picks a build, to be honest, as choice has intrinsic value for a subset of RPG players (and given that they're RPG players, that subset is probably a fairly large one). Players who don't like having choices can just go with the cookie cutter, but they're still ultimately partaking in a choice by doing so (and many players will probably enjoy finding out what the best build is anyway, even if they don't "do the math" themselves).

    We're going to end up with customization some day—of that I'm sure. Yoshi-P is, at this point, sort of weird cautionary stance he takes toward any major change the players have been asking for in greater numbers. He's undoubtedly concerned about balance problems, something that Blizzard has always had trouble with, so I don't foresee any major choice systems until at least 4.0, when they've finally gotten class balance worked out fairly well, but I'm quite confident it'll get here eventually. It's only a matter of when, now.
    (5)
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  9. #9
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Never confuse an MMORPG with an RPG. RPGs are single player games and you do whatever you want, however you want; MMORPGs are multiplayer games and if you play with other people you do what is expected of you, you dont play bard with pie gear for example.

    14 has three roles: tank, healer and damage dealer. If there's one best way to gear spec for damage/healing then yes that is the way and any other way is just wrong. If you're over geared then playing less than perfect isn't an issue but early on it can be an issue.

    I spent yesterday doing Void Ark, we wiped three times because fist of all people were not playing properly so damage was low and secondly, the most important they were not moving out of stuff they should. The other healer let the faerie do most of the healing so I had to do most of it.

    Do what you want yourself but not when you play with others.
    (9)

  10. #10
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    snip?
    your analogy is biaised..when you have people at diner your goal is to satisfy the mass and offer the best, not really a choice. In a game, ultimately, you look for your enjoyment first and foremost, with some exceptions, therefore your options are not exclusive of each other they are just not applying since they dont *play* on the same level.

    Just my opinion though.

    For the rest, this game offers lots of opportunities to try out stuff, I dont understand and never will understand why we all must be copied pasted players when playing similar class.

    Just me though what do I know
    (5)

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