Hi All, I wanted to take some time to chat about the Illusion of Choice.
I see this term thrown around a lot against the idea of having specializations, skill builds and stat builds. I personally find this argument to be rather limiting and doesn't really capture an appropriate argument against the above proposals. Fundamentally, I disagree that choice is an illusion, despite there (perhaps) being a best choice.
I'll start to frame why I personally like having choice, and why I (sort-of) accept the premise of there being a best choice and why that is OK. Part of an RPG to me, more specifically in MMO's and less in single player games, is building my character. I enjoy taking time trying out different stats and skill builds, while I determine what works best for me. It's very much like a game of Sudoku, where there is one correct answer, but the time taken to find that answer is itself a game. The time taken to theorycraft, test theories and create a build that works best for you is indeed very fun. It gets even more fun when you take these builds and compare them with others. You may choose to fully adopt their build as superior, or maybe you'll take a tip from their's and merge it into your own. I particularly enjoy doing this every patch as new gear levels are added and new encounters are added.
That said, I do not think that there is always ONE correct choice. Often there are builds which are better for different situations. You'll have a build that is best for AoE, for single target, for raids, for dungeons, for open world, for pvp and so on. You'll have a build that works well when in combination with certain jobs (this one drains MP but if I have a bard it will work better etc.) In this sense, for a given encounter and group composition, there is a best option, but there is not an overall best option for the entire game. That is the inherent beauty of mixed encounters with varied mechanics.
The best is the only way. Yet it isn't. In this game, I always see people say "any job can clear content, play what you find fun." So, if a MNK is going to bring your raid DPS up by 100 over a NIN, why take a NIN? Because it's fun. In this sense, having fun is more important than being optimal. The same could be said for builds, perhaps there is a build that will make you do 100 more DPS. For example, say a Fire Mage caps at 1800 DPS and an Ice Mage caps at 1700 DPS; however, that doesn't mean the Ice Mage is not viable and it may be more fun for certain players. A very small percentage of players actually take part in end-game raiding, so the need for min-maxing to that extent is not 100% necessary. However, even in end-game raiding, fun precedes optimization (however, they do generally converge in this context).
I'd like to offer what I think makes a good analogy. Say you went to the grocery store and saw several blocks of cheese. One cheese is clearly cheaper per gram than the rest, and it is the obvious choice. There is an illusion of choice, because clearly the cheapest is the best. However, let's say that one of the more expensive cheeses makes for a better grilled cheese. In this case, you may opt for this instead. This is similar to say using an AoE build vs a Single Target build for select encounters. However, maybe you just like brand X more than the cheap brand, and opt for that instead. This is similar to someone opting for Ice Mage over Fire Mage (example above), even though Fire Mage technically is superior, but the preference is for Ice. Finally, a chef may enjoy taking the time to experiment with various recipes. Most of the public will simply go online and find a recipe and opt for the cheapest brand, but other Chefs will experiment with various cheeses to see what is best for them. This most corresponds to my own preference of testing out builds.
Despite the fact that the majority may go online to find the optimal build, there is still a lot of enjoyment for others who would take part in the building process.
I am going to take a second and contrast this to crafting. As I see it, crafting is worthless. It's not fun, and you get nothing out of it. The only useful things are food/potions; however, they could easily have this sold by vendors or simply tune content around these not being in the game. That said, many people enjoy crafting. Despite the fact that I see no value in crafting and do not find it fun, I do respect that others enjoy it. In this sense, even though you may find skill/stat building not fun and would just look online for your builds, others (such as myself) find it fun, and we ask that you respect that we play differently than yourself.