Thank you all for contributing to the discussion! My forum posts are quite limited, and one post just rolled off the 24 hour timer, so here I am replying to a few things.
I feel that you misunderstood the focus of my analogy. Your example is a great use of the analogy for a particular instance, but the point of it was that there are many different situations which would call for different uses. One such example is you're in a group that demands one cheese. However, the idea is that each build can be used better in certain situations - such as an AoE build that destroys dungeons faster, but a direct damage build that would be better on A1N/A1S, or a high burst build which may be better for Ravana EX to get down the butterflies and throw great damage when the sword is up. Each situation varies and calls for a different build, and it's on you (and the internet?) to figure which build works for which.
For people less inclined to min-max, they can choose what they find more fun. This may be less optimal for group play, but as is already evident, this already happens. We already have people pulling 50% of the DPS capabilities of their job, or tanks who pull 1 mob at a time or healers who don't DPS etc. Having build sets and this type of play are not exclusive.
Great feedback for sure. However, when I picture having builds, I picture it being very easy to swap between them. Much easier than it currently is to swap jobs (due to gear). We can be a Fire Mage in 1 raiding tier, and an Ice in the next. We could even be a Fire for A1S, A3S, A4S but an Ice for A2S due to the hypothetically superior AoE. Most games that I play have the ability to save builds that you can swap depending on your content.
I am definitely not confusing the two. I prefer the build customization in MMORPGs because the decision lasts and you can constantly learn, improve and adjust. In a single player game, I often care more for the story than my character progression.
I am not sure if I gave you the impression that I run around as an Ice Mage currently, I certainly do not. I play quite optimally and to the best performance I can for my team. I don't think that creating builds and theorycrafting are exclusive to poor players, and would argue that they are more likely to be done by players who care about their performance and play well.
I feel that your response is directed at another argument. I am not sure if I worded things poorly, or just made the post too long and you didn't read it. As previously mentioned, I do play optimally and have never played as an Ice Mage. This is not about 'playing how I want', but about having a desire to have the game enable me to enjoy a part of the game that FFXIV currently lacks.
Indeed, my average dungeon runs are significantly faster than most, as I am a SMN (AoE heavy) and play to my best each time. Constantly, I am with other party members who say things like "fastest run ever!" or "that was so fast omg" etc., yet, for me it feels either usual or sometimes even slow.
Just because Yoshi acknowledges something, it does not mean it's fact. It takes a great mind to question what is told to them, and not accept things at face value. I am not suggesting Yoshi is incompetent, or doesn't know what he is doing, but he is not infallible. I do question some of his design choices.
BFF, Best Frenemies Forever![]()