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  1. #71
    Player
    Ninster's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lomisa
    Posts
    411
    Character
    Ninster Barlow
    World
    Goblin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Atoli View Post
    and while I personally live by the "a tank with 1% HP is still an alive tank"-creed
    I just have to say, I wish I had the kind of reflexes you do (assuming I'm understanding what you mean) as a healer. I don't main healer or tank, but I do play both to the best that I know of and I just feel bad if I play chicken with the tank. And as a tank, I get a little scared if I'm at 30% and still seeing Cleric up.
    (0)

  2. #72
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    I don't think it's been mentioned yet, but I guess (part of) the reason they chose "have one character from each role to 60" is because of the mentor roulette. For all of the 4-player content, you cannot mentor other tanks or healers if you're playing that role yourself. Though I would assume some of the 8-player (later MSQ primals, for instance) content will be in there as well, it'll still be the minority of the content in the new roulette, and that's already pretty late in the game, so it's not gonna be of any use for "sprouts".

    Personally, what I would really like would be a mode where you don't actively participate in battle, but come along with low-level parties as a sort of fifth party member. You can't fight, but you can guide the group through dungeons or boss fights, use target signs & location markers, and have time to observe the party in battle and give hints/suggestions. It might be an interesting concept.

    Quote Originally Posted by Ninster View Post
    I just have to say, I wish I had the kind of reflexes you do (assuming I'm understanding what you mean) as a healer. I don't main healer or tank, but I do play both to the best that I know of and I just feel bad if I play chicken with the tank. And as a tank, I get a little scared if I'm at 30% and still seeing Cleric up.
    It's got way less to do with reflexes than it does with being able to gauge how much damage a tank will take in the next few GCDs, and what you have available to get them back up in time, which is something you learn plainly from experience.
    (6)
    Last edited by _slowpoke_; 02-01-2016 at 04:42 AM.
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  3. #73
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by AlphaFox View Post
    Guess you could always get your FC or a group together to voluntarily drop while out of party you raise them one after another? We already know if this is a viable option other people are gonna do it anyway.
    That's something that I just couldn't bring myself to do I'm afraid. Others may wish to, but not my style at all.
    (0)

  4. #74
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,235
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Dalvy View Post
    I'm also concerned about the job requirement. As I mentioned, I have experience healing and I want to take part in the system for new healers. If I were to level say, a paladin to 60, that does not guarantee I'm qualified to teach tanking to newbies. A SMN can't really teach a MNK how to be a good dps, for that matter.
    I say that makes kind of sense if you think it in the way that you perform duty runs with them - Other than the DPS role, none other role can be present twice in standard 4-man groups, so you have to tag team as either healer or tank.
    This I believe is the idea of SE, requiring you to be flexible in your own roles so you can join your peer in the duties with any setup.

    What I DO wonder now, if those 'Mentor/Learner' groups will have their own seperate queue and join the duty with some other likeminded folks.
    Given the fact that you occasionally stop and give your learner some hints about the boss/abilities/etc, regular queued people might get annoyed by the distruption of their progress of it.
    (1)

  5. #75
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I am gonna have to agree or hope on the learning groups having thier own thing, or at least make it so they can't be kicked or vote-abandon? Though as slowpoke mentioned, I agree with the idea of coming as a 5th person, kinda how they treat you when it comes to fates "Unable to participate" due to being over leveled.
    (0)

  6. #76
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I think myself and my BF will immediately sign up to be Mentors ^^. I can't wait to see how the system works, hopefully it can help all the newbies .
    (0)

  7. #77
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Marxam View Post
    I think they need to rework the prerequisites for DoW/DoM. They basically generalized it instead of creating specific mentors, ex. Tank mentor, Healer mentor and DPS mentor. The requirements are also way too low for veteran players. If anything, the prerequisites should be like this.
    **snip**
    Overly ridiculous mentor conditions
    **snip**
    The mentors are for bringing along new players, not polishing up wannabe raisers.

    I actually think the requirements announced are a little on the high side, but I understand the need for 3 lvl 60 jobs, so it is what it is. At lest it's not like the stupid tank mounts where encouraging players to tank for the community focused almost exclusively on full party end-game content, which I am sure didn't really attract many tanks into helping the community, since most who got these did the requirement with established teams.
    (1)
    Last edited by Kosmos992k; 02-02-2016 at 02:27 AM.

  8. #78
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kosmos992k View Post
    The mentors are for bringing along new players, not polishing up wannabe raisers.

    I actually think the requirements announced are a little on the high side, but I understand the need for 3 lvl 60 jobs, so it is what it is. At lest it's not like the stupid tank mounts where encouraging players to tank for the community focused almost exclusively on full party end-game content, which I am sure didn't really attract many tanks into helping the community, since most who got these did the requirement with established teams.
    maybe the requirements I sated are too high, though personally I don't think so. If I want someone to assist me as a "new" player for the class I am playing, I want someone with a proven track record and not someone who fated all their jobs to 60. Plus the tank mount achievement is very easy to earn with unsync content so that debunks any "challenge" to earn them.

    I still think they should have divided it into specific mentors. As it currently stands I am unqualified to be a mentor due to the fact that I have no healer at 60 because I don't like healing and find no enjoyment in it. Highest healer job i got is the CNJ at 34 and that was only for the stonseskin as cc for PLD. That's what I get for learning and focusing on jobs that I enjoy to play and continue to learn and improve in.
    (3)

  9. #79
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Marxam View Post
    maybe the requirements I sated are too high, though personally I don't think so. If I want someone to assist me as a "new" player for the class I am playing, I want someone with a proven track record and not someone who fated all their jobs to 60. Plus the tank mount achievement is very easy to earn with unsync content so that debunks any "challenge" to earn them.
    I didn't say it was a challenge, I said that the achievement was not rewarding tanks who help build the community it in the end rewarded the same people who can farm the instances required with their friends.

    I disagree with your assessment of what is needed by new players. Based on my own experience, a rather large number of high level players who would undoubtedly qualify as 'mentors' are the self same players who ignore the mechanics on every piece of content below level 51 - because they can. I've run lots of older content with said players and honestly, I doubt half of them could cope with running the same content in level appropriate gear rather than their slightly nerfed ilvl 200+ gear. How can people who ignore mechanics, and speed run leveling dungeons because it takes too long otherwise teach new players how to play the game?

    You have to walk before you run. Before new players learn those bad habits, they need to learn how to actually play first. Unfortunately, I don't think that this mentor system really focuses on that aspect of things. I mean, I know it's not easy to define the criteria for being a mentor, so they have to quantify it somehow. But, if new players run into the groups I have seen when helping others running the HM primals or leveling dungeons, they will get a very skewed view of how the game plays.
    (1)

  10. #80
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    All jobs 60, including battle/crafting/gathering, +3000 recommendation, resolve everything. ^^;

    Obviously now SE just trying to make more players can be a mentor.
    (0)

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