

Since you put it that way.. yeah that could be a problem.the issue is that even if u know everything about lets say BLM , and some1 ask about MCH? ...that u havent even unlocked :/
i guess this mentors arent "job mentors" and more like "role mentors" , as tank u need to use CD to mitigate this , invul for that , as healer u need to burst heal after X , or AoE heal after Y .....
The training room (Sky,Sea,Stone) is meant to teach you how to effectively play your job. The Mentor system is meant to teach and assist you with clearing content.
The reason mentors should know each role is to explain the secondary tasks of other jobs and how to deal with certain mechanics in varied scenarios.
I think mentors should only be able to mentor things they have cleared themselves. I hope SE actually does something concerning that to prevent "the blind leading the blind" situations.
Crafting mentoring!!!! I am stoked!!! I wonder if you can have both mentor crowns by your player name or have to toggle between them. I started a LS specifically to teach/mentor crafters/gatherers, but in four more levels I will have my SCH to 60 so I can mentor battle classes too!![]()

I just noticed something else: achievements and rewards for this thing.
It's probably just me, but I despise incentivizing parts of the game that don't really need it. I was really disappointed when this happened with Eternal Bond (first thing that happened: got to attend a platinum ceremony for my friend and his friend, and they turned it into the lulziest thing that clearly made it look like they wouldn't do it otherwise), and now this. So just how many people are going to participate in this now to actually mentor players?
It's less that they shouldn't be incentivizing certain parts of the game, and more that they should be incentivizing you to actually Do The Thing. Right now, as it stands, you just need to queue for the roulette to get the reward. A smarter method would be to have players vote at the end of the dungeon whether you were helpful enough to receive the reward. That way if players want the reward for the sake of getting the reward they have to be a good mentor anyway and those that just want to be good mentors will naturally be rewarded for it.


I would HOPE a mentor, with as much cred as what's needed to be a mentor. would recognize "I'm probably not fit to teach you MCH" and you'd have the option of maybe find someone else, or do the research yourself to help them.the issue is that even if u know everything about lets say BLM , and some1 ask about MCH? ...that u havent even unlocked :/
i guess this mentors arent "job mentors" and more like "role mentors" , as tank u need to use CD to mitigate this , invul for that , as healer u need to burst heal after X , or AoE heal after Y .....
But I've been in a super super casual group before. Where If you have 8 mobs pulled, the BRD would just single target only. They don't do high end game content. So they are never challenged. If they remain casual like this long enough. They'll eventually reach those requirements. And be teaching people things like "Just play how you like to play, Don't worry about B4B cross class, I mean it adds such a small amount of damage it's not worth the effort"
I doubt this will be in abundance. But I can't help but worry that we could have a decent amount of ignorant people, making more people ignorant.
It's just a fear so let's see how it works out.
I could see people KNOWING they don't know enough, but trying to give advice anyways w/o research. Just so it seems like "they're helping". Human mind generally doesn't like to feel inferior. and enjoys being superior. So pretending to know the right thing even if it's a educational guess. Is hurtful.
Again we'll have to wait and see.



I'm a bit torn on this.
I agree with the people who mentioned how it could be a problem that you only need one class per category and how a BLM couldn't properly guide a MNK.
But at the same time, the whole point of this system is to help newbies, and I think they have other troubles than asking "What is the perfect lvl 60 rotation for MNK?"..^^
Some of the suggested requirements are nuts; how does it make me a good healer to have ressed 200 strangers? I have ressed 9(!) so far because everyone I ever come across is either afk or already returned by the time I arrive.
The people I know who have the title all got it through either baiting newbies into one-hit KO attacks in boss FATEs or they got some friends to die for them repeatedly, not one got the title in a "fair" way.
It would make more sense if achievements were added like "clear hard content x on a healer class", but again, to guide a newbie healer, do I really need to have done Savage as a healer? So in the end, I think SE did I good job with the requirements for the Mentor system after all![]()



You'll get that anyway, because there is no consensus on what is "right" within the community anyway. For example, reading the forums everyday, I see opinions on how "to heal the right way" that make me shudder for how wrong they are in my eyes.
The amount of people who think a good healer should only heal and not dps is crazy high, and while I personally live by the "a tank with 1% HP is still an alive tank"-creed, I know plenty of people who regard anyone a horrible healer who lets the tank fall below 90% HP.
Not to mention that I talked to people from smaller servers (who claim to be the best healers on their server!) who think Medica 2 spam is a good general healing strategy..
And most of this is coming from people who have plenty of experience in their class...


well I know it will happen. I'm just curious what that Quantity is. Will be it like 80% people who know what they are talking about mentoring, vs 20% ignorant. or flipped?
Depending on which type of mentor is the majority, will determine if this will be a success or not.
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