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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaurie View Post
    Except that the 1 stat will have 2 effects (damage + health) vs the STR on DRG will be soley damage. So despite it being half as effective at damage, it does double the work.
    Except that having more HP isn't always a good thing. That will be balanced now, but what happens when we get 200 on each stat.

    DPS Classes having 18000 health, tank classes having 50000.
    Or DPS classes having 30000 health, tank classes having 80000.

    AOEs will have to be TONED down dramatically and mechanics will have to be changed too, because tanks will be able to ignore them completely due to the large health difference. It also leads to less fun, because if tanks had that much more health value over the DPS classes, it means that DPS classes will never be able to take a hit with anything in newer content.

    To make up that draw back, DPS jewelry would have to have vitality on it and tank jewelry would have to have strength on it.

    What about healing now? Healing would either be overpowered, or under powered now.


    Developers have stated that they are increasing damage, because right now that much HP would be a joke on the current content. So now healers will have to heal a lot more then they did before. However.. healing did not get increased.
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    Last edited by Nektulos-Tuor; 02-02-2016 at 04:16 AM.