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  1. #231
    Player
    Furiea's Avatar
    Join Date
    Sep 2013
    Posts
    355
    Character
    Kanzaki Furia
    World
    Tonberry
    Main Class
    Paladin Lv 70
    i welcome the change as someone who play both tank and healer.
    as tank.. i often feel sorry for putting healers on the edge.. while feeling the need to dps more to keep hate and follow the dps meta.
    as healer.. absolutely hate tank with low HP.. and I have trouble telling their ilvl via HP
    (0)

  2. #232
    Player
    Hivernica's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    353
    Character
    Damien Nellemond
    World
    Coeurl
    Main Class
    Astrologian Lv 84
    Quote Originally Posted by Warlyx View Post
    i have seen cure II crit of 11k (raid geared healer) , so healing drk under living dead shouldnt be hard , is 1.200 hps...im fairly sure basic heals (2s cast + 0.5gcd - Spell speed) , ~4-5 cure I is way more than 12.000 (add regens) , sch same + fairy heals...and instant heals on top of that , and of course drk self healing
    Believe it or not I've many DRKs not using Soul Eater at all, not even Bloodbath :/
    (0)
    Quand la magie tombe au rythme d’un billet pris dans le vent
    On reprend notre chemin et on grave un nom commun dans le néant


  3. #233
    Player
    Istede's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    34
    Character
    Ixara Thorne
    World
    Balmung
    Main Class
    Scholar Lv 60
    This makes a lot of sense from a design standpoint, dumb to have VIT gear hit the ground and make tanks roll for DPS jewelry. I am a little confused by all the people who think this represents some sort of sea change though. The fact of the matter is that VIT gear really doesn't have that much of an impact on healing. That extra 5k HP? Maybe it will save you from a fluke auto-attack crit. Other than that, cooldown usage and proper healing are all that matters. The tank DPS meta will remain in place, and people who can't use their cooldowns correctly will still be hard to heal. Because that's really what's going on most of the time when people complain about 14-15k tanks dropping. The healer messed up, the tank messed up, DPS was too low, or some combination of the 3. It has nothing to do with accessories, and all a set of VIT accs would change is that they would have died 5s later than they did wearing all STR.
    (3)

  4. #234
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    I really wish they hadn't made this change.....

    As little customization as there is in this game, STR TANK vs VIT TANK was one of them...
    Just REMOVE POINT allocation all together now please.

    Soul GEM for ACN can give SMN INT AND SCH MND

    Now there is no reason for any tank to be different then any other tank.
    (2)

  5. #235
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Whats really stupid is they are not giving us means to replace our gear by trade in. Every single MMO i've seen do something like this has done it in a way that affects EVERYONE. (Like, they should of done this at the start of 3.0, when everyone had to replace their gear.)

    Doing it in the middle is STUPID. They should offer trade ins.

    And do they even think of the future? Eventually it will mean they will have to make (str+vit) jewelry for Tanks JUST so they have the same point value as the other classes.

    50 strength on dragoon = 100%
    50 vit on warrior = 50% (example)

    So, its like having 25 stats instead of 50. Which is horrible for balance. They would have to make the jewelry like this

    50 vit, 25 str.


    The only game or MMO I have seen redo the stats during a non-expansion period was EQ2, and they ADDED "trade-in" venders to people, allowing them to trade all the affected token gear on a 1 for 1 value. Those developers actually cared for their player base though honestly, to bad its such an old game now.
    (0)
    Last edited by Nektulos-Tuor; 02-02-2016 at 03:59 AM.

  6. #236
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post

    And do they even think of the future? Eventually it will mean they will have to make (str+vit) jewelry for Tanks JUST so they have the same point value as the other classes.

    50 strength on dragoon = 100%
    50 vit on warrior = 50% (example)
    I agree with the trade in sentiment but i don't think the Str to Vit (on Tank) differential will be as big as 50%. For all intents we should expect the tanks to be putting out damage at the levels they currently are with str accessories. They've mentioned specifically that the out put of full str tanks was fine and justified so I doubt they will change that significantly. I think it will be in the same range. The biggest think now is that fending accessories with parry will be hitting the floor. lol
    (0)

  7. #237
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post

    And do they even think of the future? Eventually it will mean they will have to make (str+vit) jewelry for Tanks JUST so they have the same point value as the other classes.

    50 strength on dragoon = 100%
    50 vit on warrior = 50% (example)

    So, its like having 25 stats instead of 50. Which is horrible for balance. They would have to make the jewelry like this

    50 vit, 25 str.
    Except that the 1 stat will have 2 effects (damage + health) vs the STR on DRG will be soley damage. So despite it being half as effective at damage, it does double the work.
    (3)

  8. #238
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaurie View Post
    Except that the 1 stat will have 2 effects (damage + health) vs the STR on DRG will be soley damage. So despite it being half as effective at damage, it does double the work.
    Except that having more HP isn't always a good thing. That will be balanced now, but what happens when we get 200 on each stat.

    DPS Classes having 18000 health, tank classes having 50000.
    Or DPS classes having 30000 health, tank classes having 80000.

    AOEs will have to be TONED down dramatically and mechanics will have to be changed too, because tanks will be able to ignore them completely due to the large health difference. It also leads to less fun, because if tanks had that much more health value over the DPS classes, it means that DPS classes will never be able to take a hit with anything in newer content.

    To make up that draw back, DPS jewelry would have to have vitality on it and tank jewelry would have to have strength on it.

    What about healing now? Healing would either be overpowered, or under powered now.


    Developers have stated that they are increasing damage, because right now that much HP would be a joke on the current content. So now healers will have to heal a lot more then they did before. However.. healing did not get increased.
    (0)
    Last edited by Nektulos-Tuor; 02-02-2016 at 04:16 AM.

  9. #239
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Except that having more HP isn't always a good thing. That will be balanced now, but what happens when we get 200 on each stat.

    DPS Classes having 18000 health, tank classes having 50000.
    Or DPS classes having 30000 health, tank classes having 80000.
    I find your line of reasoning difficult to argue against. Of course there will be situations when X stat will not be useful. Did you know that when the Oppressors are jumping during A1S that my INT stat is effectively worthless. We should probably re-work all the gear to compensate.
    (0)

  10. #240
    Player
    Istede's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    34
    Character
    Ixara Thorne
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    They should offer trade ins.
    This change will take place when there is a new tier of stuff. Generally accepted upgrade paths mean you probably won't be grabbing new accessories during the first couple of weeks, but Eso and Alex Savage will be off lock-out. Even if you don't have people to grind A1S with, you can go grab 4 bolts from A1N right now and wear that as a junk set until you spend the 2 or 3 hours needed to grind enough eso for a full set of fending replacements. Annoying yeah, but I don't think it's as bad as you're making it out to be.

    There's a difference of 7 main stat per piece of 190 and 210 jewelry, so a tank with 4 pieces of 190 and 1 210 piece would have 28 less VIT than someone with 5 210. Sure that's a disadvantage, but it's not going to be a problem for anyone but those doing early Midas progression. And all those people probably have enough pages, spare drops or eso right now to replace their slaying with fending.
    (0)

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