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  1. #211
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    To me is super fun the fact I can do my role as tank or healer an be able to put dps in the table by decent amount if I got a good rotation, really hoping that, 'ok tank use vit' now but the meta don't change.
    is just soo much fun.
    Healer:you are not just healing all the time stance dance an do dmg.
    Tank: you are not just a dummy do your finishing moves!.
    Soo much fun to heal an tank, I just hope it don't change much.
    (1)

  2. #212
    Player
    Hivernica's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    353
    Character
    Damien Nellemond
    World
    Coeurl
    Main Class
    Astrologian Lv 84
    Living dead is gonna be real fun to heal now...
    (1)
    Quand la magie tombe au rythme d’un billet pris dans le vent
    On reprend notre chemin et on grave un nom commun dans le néant


  3. #213
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Hivernica View Post
    Living dead is gonna be real fun to heal now...
    Hopefully DRKs realise that it's not a good idea to pop it in a dungeon... In a raid though there are two healers and healing ~12k within 3 GCD isn't a big challenge. 3 Cures or equivalent do about 7-8k alone and using Cure II/Ben II does even more. All healers have some instant heals, hots are rolling and at least one out of 2 healers likely has Swiftcast available. It's not as bad as people make it seem imo.
    (0)
    Graphics
    MSQ
    Viper

  4. #214
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Reinha View Post
    Hopefully DRKs realise that it's not a good idea to pop it in a dungeon... In a raid though there are two healers and healing ~12k within 3 GCD isn't a big challenge. 3 Cures or equivalent do about 7-8k alone and using Cure II/Ben II does even more. All healers have some instant heals, hots are rolling and at least one out of 2 healers likely has Swiftcast available. It's not as bad as people make it seem imo.
    If it stops some of these hot-dogging tanks from being a show-off and biting off more than they know they can chew (all under the guise of "efficiency"), I'll be more than satisfied.
    (2)

  5. #215
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reinha View Post
    Snip
    I just want to take a moment to address this.

    On Dark Knight, if you feel you have to pop your Living Dead, it's not usually used as a form of Mitigation - outside of some scenarios that involve tank busters. RAther, it's used in the same context as Hallowed Ground and Holmgang.

    "My healer can't keep me alive. I have to do something to extend my life."

    A dark knight that dies to Living Dead in a dungoun was either not rotating mitigation properly, pulled more than they/their healer could handle, or weren't getting healed by a DPS-healer.

    However, a good dark knight who pops it in an emergency situation who dies to it after? What they basically did was buy you 10 seconds of tanking time, compared to instantly dying. That 10 seconds can be all the difference for some situations.

    What they did was prevent themselves from hitting 0 due to either their own failing or the healer's failing or both.
    (3)

  6. #216
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i have seen cure II crit of 11k (raid geared healer) , so healing drk under living dead shouldnt be hard , is 1.200 hps...im fairly sure basic heals (2s cast + 0.5gcd - Spell speed) , ~4-5 cure I is way more than 12.000 (add regens) , sch same + fairy heals...and instant heals on top of that , and of course drk self healing
    (0)

  7. #217
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Eidolon View Post
    I just want to take a moment to address this.

    On Dark Knight, if you feel you have to pop your Living Dead, it's not usually used as a form of Mitigation - outside of some scenarios that involve tank busters. RAther, it's used in the same context as Hallowed Ground and Holmgang.

    "My healer can't keep me alive. I have to do something to extend my life."

    A dark knight that dies to Living Dead in a dungoun was either not rotating mitigation properly, pulled more than they/their healer could handle, or weren't getting healed by a DPS-healer.
    Both Hallowed Ground and Holmgang are used as forms of mitigation. In raiding context, they are often planned to be used at certain times. In dungeons, a good tank will plan/communicate ahead of time ("Going to pull everything and pop hallowed").
    (0)

  8. #218
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaurie View Post
    Both Hallowed Ground and Holmgang are used as forms of mitigation. In raiding context, they are often planned to be used at certain times. In dungeons, a good tank will plan/communicate ahead of time ("Going to pull everything and pop hallowed").
    Hallowed Ground is so OP'd in Chrysalis if you pop it right before going into white room.
    (1)

  9. #219
    Player
    NaySilver's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Nayuki Silverwind
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Based on what is written on this forum:

    1) Speed run are a must, so the tanks have to make mega pull (maybe all the dungeon);
    2) The healers have to heal, but they also have to dps, because many pro on this forum said pro healer (like them) can clear dungeon with cleric stance always up (I read it just yesterday);
    3) The healers also have to pay attention to the mechanics, otherwise they're lazy (I think it was on the healer's forum).

    Gealers have to dps? No, but with a good tank and normal pulls (very rare conditions) they can contribute to the dps (and is even funny). Still, the current meta is one of worst I've ever seen in a mmorpg, with many tanks who want pull the whole dungeon (even if they have strengh gear and don't know how to use cd), and many dps who can't make decent damage and ignore the mechanics.

    So I wonder, is it really a problem the lack of healer's dps?
    (0)

  10. #220
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by NaySilver View Post
    Based on what is written on this forum:

    1) Speed run are a must, so the tanks have to make mega pull (maybe all the dungeon);
    2) The healers have to heal, but they also have to dps, because many pro on this forum said pro healer (like them) can clear dungeon with cleric stance always up (I read it just yesterday);
    3) The healers also have to pay attention to the mechanics, otherwise they're lazy (I think it was on the healer's forum).

    Gealers have to dps? No, but with a good tank and normal pulls (very rare conditions) they can contribute to the dps (and is even funny). Still, the current meta is one of worst I've ever seen in a mmorpg, with many tanks who want pull the whole dungeon (even if they have strengh gear and don't know how to use cd), and many dps who can't make decent damage and ignore the mechanics.

    So I wonder, is it really a problem the lack of healer's dps?
    Kind of confused on your posts relevance to the topic, it almost seems like it should be a new thread or on a healer thread (not a tank one).

    That said:
    1. Speed runs are apparent in every MMO I've played
    2. Healers don't have to DPS, but it's easy to do it and there is little reason not to
    3. Everyone has to pay attention to mechanics. I am curious as why this concerns you?

    The problem is not lack of healers DPS, but the mentality among many players who believe they don't need to bring their A game. They all want to do the bare minimum and hope the other 3 people will pick up the slack. However, if everyone brought their minimum the runs would take pretty close to the timer of 90 minutes.

    Tanks can contribute to DPS in large pulls as well.
    (4)

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