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  1. #91
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sapphidia View Post
    You didn't see Dragoons swapping between Crit and SkS sets based on encounters, or Monks having Vit for one fight or Str for another. They don't seem to like choice or personal preference in classes in FF.

    And let's face it, our choice of gear wasnt really THAT much of a choice - it was strength all the way unless healers whined.
    All the more reason I was hoping they'd make decent choices out of tank's VIT and STR options. So that, maybe, someday, we could actually get these choices on other jobs as well.

    For instance, just imagine if glamors could attach appearance and/or stat balance (with secondary stat ilvls perhaps averaged between the attached and attaching pieces)? (And, of course, that glamors, once something is used on both the item being projected and the items being projected onto, could be swapped at will.) Poof, low-Accuracy, high-SkillSpeed Monk set, dressed in crimson.
    (0)

  2. #92
    Player
    MeridaQ's Avatar
    Join Date
    Jan 2014
    Posts
    522
    Character
    Merida Quigg
    World
    Ultros
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by ErikMynhier View Post
    I like many saw this coming. My tank "friends" and I all argued this back and forth. I as of now have my whole VIT set bought and treated in my retainer while as of today the tanks I know are losing thier minds about this and how they have to grind like the wind. I feel so much like the story the Ant and the Grasshopper.
    I already have a full set of gordian and Eso for both slaying and fending. Like most other tanks who have been playing since HW. The fact they are changing doesn't prove VIT is greater than STR. It shows that the STR meta was the better endgame strategy. Because they are making VIT increase damage they are making it so fending acc are useful, instead of retainer fodder.
    (0)

  3. #93
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ErikMynhier View Post
    I like many saw this coming. My tank "friends" and I all argued this back and forth. I as of now have my whole VIT set bought and treated in my retainer while as of today the tanks I know are losing thier minds about this and how they have to grind like the wind. I feel so much like the story the Ant and the Grasshopper.
    There is no grinding lol. Why would anybody ignore vit accs? It might not be optimal for the current tank meta, but it doesn't mean its useless. Bad healers need the fluff to make sure you stay alive because well, they're bad. Even if you don't have them, there is literally 3 weeks before 3.2 drops and you can get an acc every week if you didn't buy any at all, couple that with doing VA every week, and you can have them 210 too. Baddies be bad.
    (3)

  4. #94
    Player
    Riki_Namu's Avatar
    Join Date
    Dec 2014
    Posts
    64
    Character
    Dark Namu
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Nyghtmarerobu View Post
    There is no grinding lol. Why would anybody ignore vit accs? It might not be optimal for the current tank meta, but it doesn't mean its useless. Bad healers need the fluff to make sure you stay alive because well, they're bad. Even if you don't have them, there is literally 3 weeks before 3.2 drops and you can get an acc every week if you didn't buy any at all, couple that with doing VA every week, and you can have them 210 too. Baddies be bad.
    Internet tough guy over here, watch out guys.
    (0)

  5. #95
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Riki_Namu View Post
    Internet tough guy over here, watch out guys.
    Why don't you say that to me over tumblr tough guy!!
    (3)

  6. #96
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,172
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    The only thing I am conerned about is that the bosses and mechanics in the next patch perhaps evolve around the 'full HP or dead' problem, which WoW had for a short while during WotLK (Patch 3.2, Crusaders' Coliseum).
    (0)

  7. #97
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Arrius View Post
    The only thing I am conerned about is that the bosses and mechanics in the next patch perhaps evolve around the 'full HP or dead' problem, which WoW had for a short while during WotLK (Patch 3.2, Crusaders' Coliseum).
    A lot of FF14 progression mechanics and tank busters are tuned around having full HP of the previous max iLVL to survive. FCoB is an excellent example, you couldn't really survive a lot of stuff without being topped off with possibly a Succor beforehand. A3S as well, minus the tank buster part.

    It's one of the ways they make gear checks in this game, having enough HP to survive, while simultaneously making higher gear make mistakes less damning.
    (1)

  8. #98
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Arrius View Post
    The only thing I am conerned about is that the bosses and mechanics in the next patch perhaps evolve around the 'full HP or dead' problem, which WoW had for a short while during WotLK (Patch 3.2, Crusaders' Coliseum).
    Healers are incredibly strong in this game so that shouldn't really be much of a problem, but they'd have to cancel out a lot of the aoe type damage output that they've been so fond of if tanks start taking that level of damage.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  9. #99
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,172
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sleigh View Post
    A lot of FF14 progression mechanics and tank busters are tuned around having full HP of the previous max iLVL to survive. FCoB is an excellent example, you couldn't really survive a lot of stuff without being topped off with possibly a Succor beforehand. A3S as well, minus the tank buster part.

    It's one of the ways they make gear checks in this game, having enough HP to survive, while simultaneously making higher gear make mistakes less damning.
    But it was mainly revolving around that in the said dungeons/raids, with all mechanics being close to that.
    I remember in 25-Man that we had to put 3 off healers alone for the tank back then to keep him/her alive, as the damage spikes likely would've killed the tank if left unattended even for a second.

    Glad Blizzard did tone that down at 3.3/Fall of the Lich King.
    (0)
    Last edited by Arrius; 02-01-2016 at 03:19 AM.

  10. #100
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sleigh View Post
    A lot of FF14 progression mechanics and tank busters are tuned around having full HP of the previous max iLVL to survive. FCoB is an excellent example, you couldn't really survive a lot of stuff without being topped off with possibly a Succor beforehand. A3S as well, minus the tank buster part.

    It's one of the ways they make gear checks in this game, having enough HP to survive, while simultaneously making higher gear make mistakes less damning.
    Yes and no. If they go back to FCOB like tunings we're going to really want the extra large HP pools. Bahamut Prime's AAs were like mini tank busters themselves. The biggest problem with Alex Savage 1-4 is that boss AAs hit like Bahamut Prime's, only we then had almost double the HP even with full slaying, so the only thing we really had to worry about is TBs and healers eating sammich.
    (0)

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