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  1. #1
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    Quote Originally Posted by Syzygian View Post
    Currently full VIT vs. full STR is something like a 300 point difference in attack power. My guess is this gap is getting shrunk to like, 100 points.

    Scenario:

    5 Fending right side, 2 have parry.

    You replace those two with STR pieces.

    Is the loss of VIT, now the superior attacking stat, going to be made up for by raw secondaries? I'm not seeing it. People may just have to deal with having parry on their gear while dealing superior damage and having a superior HP pool. What a goddamn shame. :|
    Yup, there goes even the tiniest illusion of having any choice on what gear to wear.
    (3)

  2. #2
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bashum View Post
    Yup, there goes even the tiniest illusion of having any choice on what gear to wear.
    Welcome to the world of every other job in this game: quality as a player based on skill and not gear. What a fucking tragedy.
    (14)

  3. #3
    Player
    Bashum's Avatar
    Join Date
    Sep 2014
    Location
    Alberta, Canada
    Posts
    106
    Character
    Bashum Gudd
    World
    Gilgamesh
    Main Class
    Warrior Lv 66
    Quote Originally Posted by Syzygian View Post
    Welcome to the world of every other job in this game: quality as a player based on skill and not gear. What a fucking tragedy.
    Rather snarky considering I was agreeing with you no? I'm just annoyed that in the name of "balance" more and more choices are being removed.

    Maybe they should take it one further, in the name of balance. STR, VIT, DEX, INT, MND, have all been removed. All gear now carries one stat called "effectiveness" or EFF for short. Increases damage dealt by magic and physical, and also increases your health/mana pools.

    Should probably also remove the combat combo system, it's too confusing for some players, and we want to make everything as equal as possible. So now you have one button to mash, and the game will automatically use the most appropriate ability for you.
    (1)

  4. #4
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bashum View Post
    Maybe they should take it one further, in the name of balance. STR, VIT, DEX, INT, MND, have all been removed. All gear now carries one stat called "effectiveness" or EFF for short. Increases damage dealt by magic and physical,
    I'm actually okay with this. Replace str/dex/int with attack power, considering that's all that it is anyway.
    (0)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    "In regards to tanks, we’ll be looking at each of the three jobs’ defense traits and making overall adjustments to their values"

    i want to know whats this mean, anyway for now i love this changes
    (0)

  6. #6
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    I just hope they don't nerf WAR. I'd rather them buff the other two.
    (0)

  7. #7
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ragology View Post
    I just hope they don't nerf WAR. I'd rather them buff the other two.
    DK and Warrior are doing just fine Paladins just need some oomph to catch up.
    (1)

  8. #8
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    By 4.0 every class will have just one stat.
    (1)

  9. #9
    Player
    lawlHT's Avatar
    Join Date
    Apr 2015
    Posts
    65
    Character
    Sonata Grayce
    World
    Hyperion
    Main Class
    Monk Lv 60
    Quote Originally Posted by Tyrio86 View Post
    War fell cleave will be nerfed from 500 potency to 300. Wich will pretty much render war useless in the dps/ot station. Pld will go back to beeing the main tanks, drk will be the New off tank. And war will not be used in good gruops anymore.
    Even if this came to pass wars still bring too much utility to ever fall behind the other two tanks when it comes to being picked for progression parties
    (1)

  10. #10
    Player
    Zorafin's Avatar
    Join Date
    Sep 2015
    Posts
    96
    Character
    Levia Waterborne
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    What I'm seeing is a buff to vit tanks, and a nerf to str tanks. I'm not seeing this as a buff to tanks in general.
    There was pretty much no reason to wear vit before this patch once you had a certain amount of defense. Now gearing for vit will give some additional bonus, at the expense of str not being as useful. I wish I had the numbers to know how much, but all that I know is that vit tanks will now do some more damage, and str tanks will now do less damage.
    Maybe str tanks will still do more damage than vit tanks. But no matter what, I'll be weaker than I am this patch. I can only hope that the damage weight of vit is high enough that I won't miss str tanking all that much.
    (1)

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