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  1. #1
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100

    VIT will scale with attack power, STR will scale but not as much

    Watching the live letter and what we confirmed is true VIT will increase tanks damage in 3.2 this will now enable us to dust off those fending pieces we have neglected for so long.

    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."


    I'm honestly happy for this change meaning we can use our main stat tank pieces and actually NEED on them, however STR will still increase our dps, but not 1:1 like VIT as a lot of us speculated.

    What's everyone's thought on these new changes coming Feb 23rd?

    Edit: Thanks Pinkie for your link I threw it in here on the front page so people can see
    (11)
    Last edited by Awful; 01-30-2016 at 08:07 PM.

  2. #2
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    as i expected, good thing i already come prepared for this and bought all i200 VIT acc and upgraded it to i210
    and i have keeper's hymn too
    so yeah, i am thoroughly happy
    (4)

  3. #3
    Player
    Yosho's Avatar
    Join Date
    Sep 2012
    Posts
    55
    Character
    Yosho Demonshout
    World
    Hyperion
    Main Class
    Marauder Lv 60
    100% cool with it, glad I got a VIT set ready to go.
    (4)
    [ WAR/DRK/PLD/NIN/BRD/WHM/MNK/BLM ]

  4. #4
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    It's a smart decision that simplifies equipment selection, boosts our effective health, and lets us finally utilize the attribute and gear we were always meant to use. I like it a lot. It never felt right to gear up like a dps.
    (18)

  5. #5
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Galgarion View Post
    It's a smart decision that simplifies equipment selection, boosts our effective health, and lets us finally utilize the attribute and gear we were always meant to use. I like it a lot. It never felt right to gear up like a dps.
    I agree with this 100% it always felt so weird to me i'm gonna share the hype with ya buddy gonna buy 2 more VIT accs and then i'm good I won 2 Alex Savage accs and I thought to myself "I'll never use this..." threw it on my retainer and now i'm so excited to play my tank again.
    (4)

  6. #6
    Player
    Yosho's Avatar
    Join Date
    Sep 2012
    Posts
    55
    Character
    Yosho Demonshout
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Galgarion View Post
    It never felt right to gear up like a dps.
    This so much.
    (14)
    [ WAR/DRK/PLD/NIN/BRD/WHM/MNK/BLM ]

  7. #7
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    This probably removes all choice from gear and you will no longer change accessories to adapt to the situation. It's what I expect from the XIV battle team but I'm still disappointed.
    (4)

  8. #8
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Brannigan View Post
    This probably removes all choice from gear and you will no longer change accessories to adapt to the situation. It's what I expect from the XIV battle team but I'm still disappointed.
    Having to change gear at all was needlessly complicated. Compared to the other roles, why were Tanks the only ones stuck having to mix and match between upgrades and outdated melded accessories in order to excel? You have to admit, that was dumb, right?
    (7)

  9. #9
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Brannigan View Post
    This probably removes all choice from gear and you will no longer change accessories to adapt to the situation. It's what I expect from the XIV battle team but I'm still disappointed.
    I can understand the disappointment, but bear in mind we're the only job that ever had any choice in the first place. You didn't see Dragoons swapping between Crit and SkS sets based on encounters, or Monks having Vit for one fight or Str for another. Every other class got away with one gear set for ALL content. They don't seem to like choice or personal preference in classes in FF.

    We'll still get to tailor our damage out/in via choice of how often we stance swap into DPS at least. And let's face it, our choice of gear wasnt really THAT much of a choice - it was strength all the way unless healers whined. At least with this change we'll see our health pools rising steadily as we get better gear.
    (15)

  10. #10
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sapphidia View Post
    I can understand the disappointment, but bear in mind we're the only job that ever had any choice in the first place. You didn't see Dragoons swapping between Crit and SkS sets based on encounters, or Monks having Vit for one fight or Str for another. Every other class got away with one gear set for ALL content. They don't seem to like choice or personal preference in classes in FF.
    This isn't really true, historically. in Savage SCoB and early FCoB, it was pretty common to see DPS/Healers foregoing 20 iLevels of their main stat in their accessories, and using i90 VIT+Main melds in place of the i110 Soldiery/High Allagan that offered the most DPS/strongest healing.Just as tanks in Gordias tended to favour i150 melded at the beginning of the raid tier and gradually transition to full STR, people would take the VIT on melded accessories for survivability and only gradually switch to actual DEX/INT/STR/MND gear as their left-side gave them an HP buffer. Even after being geared up, it wasn't at all uncommon to see healers (mainly Scholars, but a few White Mages) wearing several melded pieces to bring them to the accuracy cap.

    The only reason that gearing choices never really emerged in 3.0/3.1 is that the exceptionally high DPS checks in Gordias forced DPS and healers to really maximize offense for the first several months, and the exceptionally low iLevel on crafted accessories meant that the tradeoff of losing your main stat to gain extra VIT was too great a loss for too little gain, except on tanks.


    You're right that they don't seem to like giving people choices, but the choices were there, and they were viable until 3.0, for all roles. I felt that the game was poorer for not really having those viable choices on DPS/Healers in Heavensward, and I think it will probably be poorer for doing away with this last little bastion of customizability. But I guess there's not much to be done about it at this point.
    (3)

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