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  1. #71
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alahra View Post
    You are, yes. No accessories have ever had two slots. The only gear with two slots is left-side stuff. And even though left-side gear has two slots already, it's already capped on Primary Stats, so there isn't going to be any benefit to melding STR on them for tanks.

    Tanks might get some benefit out of melding a single Grade V Strength Materia on crafted accessories, but it honestly depends on how great the level difference between crafted gear and raid gear is (we don't really know what it'll be like at this point), and also how much value STR actually contributes.
    I'm 'nuff of a man to admit when I'm wrong on that front, appreciate the clarification c:
    (2)

  2. #72
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ReddAxel View Post
    This means healers have no excuse to not dps now that tanks will have all this extra HP to spare. No excuses whatsoever.
    This means I'm going to have to heal the tank more in order to cap them because their HP pool has increased but my heals don't scale with it. :B
    (3)

  3. #73
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    for me im so happy to get mi hp pool back, iron health ^^
    (0)

  4. #74
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Only problem I have with this is that the time and gil I spent into making the pentamelds will be officially wasted... Since 3.2 is releasing meldable jewelry again though, I guess it doesn't matter unless you wanna make some +determination/crit jewelry or are having trouble with accuracy. I can't see why anyone would want to blow that much money on just those though. Actually it depends what the 3.2 jewelry will have on them already.

    In before STR materia price drop. I can't think of any other reason it would be used anymore.
    (0)

  5. #75
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I'm fully expecting bosses to do a *lot* more damage than they are now.

    Right now, my base HP in full VIT is 21,515. Defiance gives me 26,893. Full i210, no party buff or food.

    This much HP basically allows you to ignore all the tank-busters in Gordias Savage right now, or you use one cool-down (note: Thrill of Battle gives me over 32K HP. Hypercompressed Plasma is around a 25K-27K hit on a WAR. Yeah. Heck, even just a Stoneskin or Adlo with this HP is enough to survive...)


    This will also make healing tougher and more important. Heal potency isn't going to change a lot, but with more damage going out on tanks...less time for heal DPS. At the very least, solo-healing should be a real challenge until things are on farm.
    (0)

  6. #76
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    I don't think it'll be harder to heal, at least in a dungeon setting.

    Now here's hoping they don't goof, and this change is truly just for tanks.
    (0)

  7. #77
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Eidolon View Post
    Snip.
    I could get that if it wasn't for the quote given over the changes.

    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced."

    We'll have to extensively test the scaling when 3.2 hits. I'm sticking to my guns that melded crafted accessories will still not be able to hold a candle to melded Midias accessories.
    (0)

  8. #78
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by PArcher View Post
    I'm fully expecting bosses to do a *lot* more damage than they are now.
    Part of me isn't sure we'll see a significant increase in boss damage. I have to assume that they tuned Gordias Savage with a baseline of Fending accessories for tanks, which suggests at least a bit that they expected/wanted tanks to have bigger HP pools relative to the tank buster damage in the first place.

    I do still lean toward the idea that we'll see damage increase somewhat, but I can also reasonably see why the damage may not change, proportionately.
    (0)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  9. #79
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alahra View Post
    Part of me isn't sure we'll see a significant increase in boss damage. I have to assume that they tuned Gordias Savage with a baseline of Fending accessories for tanks, which suggests at least a bit that they expected/wanted tanks to have bigger HP pools relative to the tank buster damage in the first place.

    I do still lean toward the idea that we'll see damage increase somewhat, but I can also reasonably see why the damage may not change, proportionately.
    IDK. With the DPS checks they had, I'm sure they were at least expecting melded accessories, or a mix of STR and VIT (rather than the 1 melded/4 STR or full STR we use now). The tank busters were also just *easy* to mitigate in DPS stance (except for a couple in A4S, and once you got past 2 stacks in A3S. I mean, you have Vengeance and Thrill up for every Plasma in A1S; too easy), and when I'm topped off in defiance for the missiles in A4S I don't *need* to use cooldowns at all (they do about 13-15K unmitigated. Yes, I still try to have something up because healers are always busy in that fight, and my WHM has no problems with letting me die to stupid)

    Sure someone mentioned it already, but the tank-busters in Coil were real tank busters. You had to have full VIT, use cooldowns, and have Stoneskin and Adlo to survive some of them while progressing. That's the kind of thing we need again.
    (0)
    Last edited by PArcher; 01-31-2016 at 01:49 AM.

  10. #80
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Why do people say strength tanks are squishy? Vit tanks can be just as squishy. Maybe even more.
    (5)

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