Quote Originally Posted by Taei View Post
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So I don't buy the argument of balance. I think its bad design philosophy and complacency.
I think the popularity of MOBAs nowadays is that it's more like a sport - teamwork, watchable by an audience, quick fast matches. Easier to market to non-hardcore gamers. ESPECIALLY the viewing aspect
You know what's not interesting to watch? People leveling up a crafter, or doing a dungeon 200 times.

Anyway you can't compare MOBA and MMORPG balance since they are two different genres with different setups. Might as well compare FFXIV and Starcraft or something.