Quote Originally Posted by BHGlobbd View Post
I was tanking Nunyenunc in Neverreap the other day and had an interesting thought. What if in a future expansion, there was a zone that utilizes the fog debuff that appears during the nunyenunc fight? The zone would be a massive canyon system, with quest hubs up top on the plateaus. The canyon itself is flooded by fog that obscures the player's map and fov, the areas covered in fog cannot be mapped out. Litter dangerous monsters throughout, not knowing what you're running into. This would certainly give a greater feeling of danger than what was supposed to be in HW zones.
I like the idea of a big canyon where a very thick fog will cover the outside area and you have to navigate through the area with caverns and natural bridges (made from rock slabs or petrified trees) with limited visibility. The first thing that comes to mind would be area’s like “Valley within Attohwa Chasm” from FFXI.



(Climbing a mountain like “Parradamo Tor” in FFXI, with its small windy roads and wind geysers which can knock you down the mountain again, was great fun as well)





This could also be used within dungeons as a random mechanic, where a thick fog could cover the sections of the dungeon at random, for instance in a castle/manor where you need to close windows in order to progress through the hallways, otherwise you’d be ambushed by invisible/fog enemies. Just to give it that much more of an eerie atmosphere to the dungeon. (^_~ )

Right now, you can get “Fog” weather in (f.i.) the Sea of Clouds. It makes the area look amazing, but you can still easily navigate through it. Adding more extreme weather types like dense fog, tsunamis, blizzards, tornados, sand storms, which will add tougher monsters (like tornados) will add a bigger sense of danger to the zone. Something i’d really like to see in the game. (^_^ )-b