Go get a Gordian weapon if you want crit/det. You can't expect SE to duplicate stats on same ilvl weapons.Putting aside our subpar damage output in comparison to our fellow War and Drk, our TP issues is just a kick in the balls I think. But it gets worse. You know Skill Speed? SE put 73 points of SS on Almace, our anima relic weapon. If you weren't running out of TP before, you sure as hell will now. In the meantime War and Drk are running around with Det and Crit already built into their anima relics. Making their superior damage compared to ours even better. Why SE? Why do you hate Paladin so much?
This grinds my corn.
Sure, that's what most will do I have no doubt. But this is the relic we're talking about, the weapon you spend a shit ton of time on. Shouldn't it be, oh I don't know... worth it?
On topic though, the tp issues we get in long fights currently definitely needs a fix. Anything that could give us a slight tp boon would work. But ah well, I'll hold my breath until the next major patch update.
the relic is simply another option. besides 77 ss wont kill your tp that doesnt even reduce you gcd by .01 secondsSure, that's what most will do I have no doubt. But this is the relic we're talking about, the weapon you spend a shit ton of time on. Shouldn't it be, oh I don't know... worth it?
On topic though, the tp issues we get in long fights currently definitely needs a fix. Anything that could give us a slight tp boon would work. But ah well, I'll hold my breath until the next major patch update.
I want to think that SE just doesn't realise how people are actually playing paladin. I feel like they think paladins will make more use out of their MP, but in reality, they really can't. Content with strict DPS checks don't allow for tanks to hold back at all, so casting anything during any form of uptime is just hurting the group. There has to be just some kind of discrepancy. hold off till the next patch, because I see the tank meta being re-worked through melds and stats and such. Something is gonna change soon.
But it does. Longer fights are especially strenuous on a Paladin's tp, and anyone playing Paladin can relate to this.
Yeah I hear you. In a metagame that is currently so focused on damage, the fact that we have stop and spend some mp as our tp comes back doesn't help our already subpar damage. It will definitely be exciting to see what changes SE makes in the coming month.
yea the tp cost on pld is bad after 4min in a fight im down in tp! Use mp for just flash that dosent do anything at all on bosses. And our additional skills are shit i wouldent cry if we had atlest invigorate or something and would been nice to have an extra ogcd
That would be fine, only it is actively discouraged by HW end-game.I think the dev team seriously overestimated the amount of spellcasting Paladins (and Dark Knights) would be doing. Every 3 seconds spent casting a spell is 60 TP recovered. If they thought Paladins would be casting Stoneskin fairly often (say as part of a GB -> RA -> RA/RoH -> SS rotation) then they probably thought Paladin and Warrior would have a similar TP consumption rates.
Clemency's cast time (and the possibility of interrupts) limits it's use to Tank Busters, AoE's, or general pauses in the fight where the boss becomes un-target-able (which makes no diff to Tp, since you're no longer attacking anyway). So even if you are using Clemency liberally and skillfully you're not replenishing all that much Tp on the whole. Using Clemency or Stone Skin during a mob pull is enmity suicide, because Pld's have the lowest enmity gen out of all the Tanks. 3 seconds casting is 3 seconds in which you stand to lose hate on something a gun happy Smn is attacking.
Now, for the most part (100% up-time fights aside) it is possible to use Clemency and Stone Skin to the effect of keeping a decent amount of Tp (not nearly as much as War or Drk, but enough to function); however, if you do use those skills you are openly criticized for it by both the game mechanics and your party members. Dps checks were so steep in end-game that any Pld who dared to cast a Stone Skin or Clemency were crucified for lowering the parties Dps. Pld's already have the lowest Dps of all 3, so they were first on the chopping block when Dps checks hit the ceiling. Going extra Tanky by using SS or Clem meant being immediately replaced with a War or Drk.
Gordian weapon probably takes more time on average, honestly. If you consider the 7 others involved in getting it then it definitely does. Really, the only problem is that all the relics aren't statted like Almace. Anyway, a little bit of speed isn't going to make any significant difference in paladin's TP expenditure. Paladin is just broken.
Actually it's not really paladin that's broken, since dark knight actually runs out of TP too. It's just that warrior has it way too easy on TP.
Last edited by Brannigan; 01-27-2016 at 08:44 AM.
For now maybe, but the relic questline is constantly expanding. Keep that in mind.Gordian weapon probably takes more time on average, honestly. If you consider the 7 others involved in getting it then it definitely does. Really, the only problem is that all the relics aren't statted like Almace. Anyway, a little bit of speed isn't going to make any significant difference in paladin's TP expenditure. Paladin is just broken.
And Dark Knight at least gets its Blood Weapon, so it has some form of tp management when used frequently. Wouldn't mind it if Paladin got a similar skill like that actually, I think that could help a lot.
generally when I run out of tp I'll just stoneskin myself or others, maybe throw out a clemency and soon enough I'll have enough tp to keep me going for a while.
My main issue is when we are raised, we come back with 0 tp and 0mp making it very hard to get back into the fight quickly. A dps can invigorate, a war can equilibrium, a drk can carve and spit etc. everyone has some form of ability that lets them generate a little bit of resources to get them back in the fight, except PLD. We have no tp to attack, no mp to flash, we can provoke but with no resources there's no way to hold hate after we take it.
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