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  1. #10
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alahra View Post
    But this is objectively untrue. The whole existence of the Duty Finder is to allow players to "jump into content" whenever they want.
    Duty Finder let's you queue for content whenever you want, not play the content whenever you want. That relies on being matched with a group. Loot restrictions remove players from the pool of people you could be matched with. And incentives determine whether players are willing to add themselves to the pool of possible players to be matched with. SE could improve matching by removing restrictions and/or adding incentives.

    Quote Originally Posted by Lexia View Post
    So OP you want all time gates gone, SE most likely increase the grind then, that body piece on tome lockout that cost 825 tomes remove the lock out now cost 10,000 tomes while still getting no more then 100 tomes at most per run. Want no cap on scrips ok instead of 5 favors for 1 scrip now 5 favors for 100 scrips. The current day gamer would be even more upset with that type of set up though I think so the current system works for most people that play the game.
    This is a false dichotomy. You're presenting it as if there are only 2 systems - lockouts or ridiculous grinds. I'm sure there is a middle ground, the body piece you mention costing 1600 tomes instead of 10k.

    My argument is that the game should not be based around the players that can and will grind 20 hours per day. Sure, there will be those players and they will "get ahead" of other players in a way they can't now, with lockouts, but they will be a minority of players. I think those who want to preserve the lockout system mostly want to preserve the small gap that exists between players' ilevel (they can be just a few ilevel different from someone who is actually clearing the raids). But what they don't realize is that gameplay will improve in almost every way with lockouts removed. For example, there will be more people doing more content which equals faster group matching and formation.
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    Last edited by Purrfectstorm; 01-25-2016 at 02:59 AM.