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  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by BruceyBruceyBangBang View Post
    This may come as a surprise, especially to you
    It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.

    You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    On topic.. only allowing players to Teleport at Camps is a useless system. For two reasons:

    1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.

    2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
    1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.

    I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.

    2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.
    (1)

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jynx View Post
    It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.

    You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.
    I meant it in a more playful way being that we don't agree on a lot of things.

    I look at things with a lot of empathy. I happen to not mind such things and actually prefer time sinks in travel. It's only when I start to see people cry out for changes and state threads that are completely subjective that I get irritated. MMOs, in my opinion, should work with every type of player in mind.

    Quote Originally Posted by Jynx View Post
    1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.

    I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.

    2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.
    Completely agree. I think that SE's direction in giving zones a redesign would go along with this pretty well, but this OP's suggestion isn't the answer. I just simply think that the more logical solution is balance anima when new forms of transportation are given. If the solution is to add in small time sinks then I don't think that is putting enough effort into it. You need to give people an incentive to travel in different ways other than using anima all the time. A good start would be the actual zones themselves again, by redesigning them and condensing them. Make it so people are happy to forget their anima, I say.
    (0)

  3. #3
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Jynx View Post
    2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is.
    I've never met a time-sink that I've liked or thought was worthwhile.
    (0)
    (original by GalvatronZero)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by AmyRae View Post
    I've never met a time-sink that I've liked or thought was worthwhile.
    Then you are just not aware that aspect of the game that you enjoy are time-sinks, just fun time-sinks.
    (0)