

This may come as a surprise, especially to you, but I'm not for making travel incredibly easy ALL the time. There needs to be a correct balance where frequent players may be punished if they go overboard on their anima and casuals will not feel a great affect in most scenarios, but this is only with the introduction to Chocobos and Air Ships that I feel this way.
On topic.. only allowing players to Teleport at Camps is a useless system. For two reasons:
1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.
2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
Your immersion is subjective and doesn't reflect the whole community. We need to escape this word and leave it in the hands of SE to decide what to do with their game. If the game doesn't keep you immersed that's specific to you and not everyone. You could just simply RP with yourself and design it to where you can only port at a camp. That's the best you're going to get. :P
It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.
You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.
1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.On topic.. only allowing players to Teleport at Camps is a useless system. For two reasons:
1) Return is free. People will just return to the town they have set for Home Point and port from there. It would be the same thing as porting from anywhere else.
2) It's a time sink. It's not an extremely large time sink, but still a time sink. These things that are time sinks are not always a bad thing, but you have to look at it's purpose. If it's purpose is dealing with subjects of immersion, then it's useless.
I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.
2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.


I meant it in a more playful way being that we don't agree on a lot of things.It doesn't suprise me in the slightest, why would I be suprised unless I made assumption on a topic you have never stated your real opinion on aside from your dissagreance with people. I've never seen you say you wanted it restricted in any way/shape/form before but that doesn't mean I can just automatically assume your for instant teleportation 24/7.
You obviously still don't want to spend much time doing "Pointless" content in your opinion and I'll let you stand by that.
I look at things with a lot of empathy. I happen to not mind such things and actually prefer time sinks in travel. It's only when I start to see people cry out for changes and state threads that are completely subjective that I get irritated. MMOs, in my opinion, should work with every type of player in mind.
Completely agree. I think that SE's direction in giving zones a redesign would go along with this pretty well, but this OP's suggestion isn't the answer. I just simply think that the more logical solution is balance anima when new forms of transportation are given. If the solution is to add in small time sinks then I don't think that is putting enough effort into it. You need to give people an incentive to travel in different ways other than using anima all the time. A good start would be the actual zones themselves again, by redesigning them and condensing them. Make it so people are happy to forget their anima, I say.1) While it's free it does have a 10 minute cooldown, while I think the idea wouldn't be the perfect solution as giving unlimited anima should never be the proper solution...it does still have a restriction or "Punishment" The return cooldown timer could be toned down even further to compensate for such an idea to give it more of a leg to stand on.
I don't agree with this idea mind you, but it gives it some more merit in my opinion and it's better than the current system.
2) I think this game is lacking a massive ammount in time-sinks that are worthwhile, I'd be hard pressed to say we really have any worthwhile ones as it is. My opinion is travel is a good time sink when the world it's based around is rewarding enough, and thats what I want a world worth traveling through.



How about a compromise?
Let me explore when I feel like exploring and let me teleport when I feel like teleporting.
Oh, it's already like that? Ok then. Problem solved.
Papa was a rolling stone...wherever he laid his barbut was home.


Honestly its pretty much like FFXI with the way teleporting and other modes of transportation/walking work. There are...or at least will be advantages to all after 1.19.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
I have fond memories of being extremely happy that my country took control of an area, now I can earn my right to teleport there. and if my memory serves me right, I was estatic when a whm shouted teleports were available. Those were teleports that felt precious because they were rare to get. It was a privelege to have em.
Other than the actual teleporting, I can't see how they're the same in terms of the effort in using them. Something that makes the game so easy should require more effort.
Please don't look at this as a casual vs hardcore. To me this is a too many conveniences without any work/effort put in deal.
Last edited by Jobeto-Rin; 09-26-2011 at 10:09 AM.
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