Well, I do feel like convincing you as it's bad practice to do anything unnecessary during the pull.
If you're as "aggressive" as you say, it's not uncommon for you to be close to being MP drained after a pull. It takes up to 50 seconds to go from 0 mp to full when you are out of combat (6%/3 seconds). When you are in combat, it takes three times longer (2%/3 seconds). Unless the tank is going to wait for you to recover MP between pulls, performing actions or having a HoT on the tank during a pull will put you on the enmity list. This translates into missing out on 4% MP every 3 seconds and that's the MP you have less to spend on the next pull or boss.
Additionally, you're generating unnecessary enmity for performing an action that's not very helpful nor efficient. Having Medica II up on 4 players - assuming everyone gets hit by it and there are no pets - generates 100 potency worth of enmity every 3 seconds (not including the front loaded 200 potency on each party member). A single tomahawk, Unmend or shield lob is worth 360 potency worth of enmity. Depending on the length of the pull, this would result in either lobbing another ranged attack at each target every 12 seconds or stutter every here and there to AoE them. Either way, it results in unnecessary resource loss for the tank. There's also the thing that tanks can't lob more than 1 target at a time, which is a GCD of 2,5s and has to tag every mob within the time frame before the HoT ticks for effect. The tank could just face pull them and AoE as they approach him/her. Depending on how dense the group formation is and the timing of the HoT tick, the tank could miss one or two. Ergo: Any form of patchwork to work around any HoTs on the tank requires more resources than necessary. Not just on the tank, but the healer as well (see above)
So that was the "not helpful" side of it, so on with efficiency:
Assume perfect world scenario and the tank manages to grab everything without pointless resource waste and makes a perfect clean pull. Let's also assume you can somehow manage to make perfect use of the Medica II HoT and not a single tick is wasted. This would result into a 700 potency healing on the tank at the cost of 1502 MP (at level 60). So let's look at alternatives. You don't apply any HoT on the tank and enjoy the increased out of combat MP regeneration and you cast a Cure II during/at the end of the pull for 650 potency and it costs 884 MP. Not only are you missing out on 4% mp every 3 seconds if you apply a Medica II before hand, you're also spending 618 MP more compared to Cure II. So back to the helpful bit; the tank doesn't have to be as vigilant with the HoT on them compared to the Cure II.
If you don't feel like being a "community lemming", your choice. But if you decide to throw out your opinion out there, you're the same as those who write things on reddit and showcase on youtube as you described. What you're doing is called hypocrisy.



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