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  1. #1
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Gunspec View Post
    Now I'll admit I never hit level cap in FFXI when I played, so my knowledge of that game is limited to what I've heard friends describe, but my opinion on OTHER horizontal progression games that I've hit endgame is that it kills my interest since I'll never grow stronger beyond tweaking, min-maxing, and developing new but similar powered character builds. It always feels like there is nothing to look forward to when it comes to my character.
    This is absolutely one of the major drawbacks to a horizontal progression system. Any increases in player power become minimal, and it can take literal years before you can return to old content and actually notice the difference.

    Quote Originally Posted by Alahra View Post
    The game was originally cappped at level 50 (like this one) but by the time it released in NA, the first expansion had raised the level cap to Level 75. Four or five years after that, the level cap was raised to 90 in a series of mini-expansions, and then sometime after that (I can't remember exactly how long) the level cap was increased to 99. A few years after that, they instituted item levels mostly as we understand them here (which is where the game now stands).
    To fill in the actual dates:
    • 05/2002: JP PS2 launch, level cap is 50.
    • 09/2002: Level cap raised to 55.
    • 11/2002: Level cap raised to 60.
    • 04/2003: Level cap raised to 65 in Rise of the Zilart pre-patch. Expansion goes live a couple of days later.
    • 07/2003: Level cap raised to 70.
    • 10/2003: NA PC launch.
    • 12/2003: Level cap raised to 75.
    (Source for the above)

    The cap remained at 75 for six and a half years, until the Abyssea add-ons were introduced in the second half of 2010. Those raised the cap to 90, where it paused for a while, then continued to 99 by the end of 2011.
    Finally, item levels were first introduced in 07/2013.

    Quote Originally Posted by Alahra View Post
    For all the time in between those periods, the game has been horizontal
    Although this is generally true, there were definitely instances of gear being introduced that could obsolete a lot of older stuff even when the level cap wasn't increasing. In particular, events like Limbus and Salvage added new sets that you would completely replace older items (but due to FFXI's ability to change equipment in combat though, it's rare that you'd ever replace all your gear for a particular slot with any upgrade).
    (1)
    Last edited by Ibi; 01-20-2016 at 02:39 AM.

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ibi View Post
    Although this is generally true, there were definitely instances of gear being introduced that could obsolete a lot of older stuff even when the level cap wasn't increasing.
    Oh, of course. ToAU in particular introduced a lot of power-house items that lasted for a good long time, and they were also a lot better than anything that had come before. Thaumas Coat was BiS for NIN for TP even after they introduced item levels and only got dethroned within the last year or so by a couple of the upgraded AF/Relic pieces depending on your available magic Haste (and if you've got all sources of Haste I'm pretty sure it's *still* the best).
    (1)
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ibi View Post
    Although this is generally true, there were definitely instances of gear being introduced that could obsolete a lot of older stuff even when the level cap wasn't increasing. In particular, events like Limbus and Salvage added new sets that you would completely replace older items (but due to FFXI's ability to change equipment in combat though, it's rare that you'd ever replace all your gear for a particular slot with any upgrade).
    Gear swaps are something i'd happily never see again, 3 -4 gear sets per ability was horrendous.

    However Even when a piece of gear did completely replace another piece of gear, in most cases it was individual items and not entire sets that were replaced. I think that makes a big difference.

    If you spent months or even a year gearing up your character and then got a new pair of pants that completely replaced your current pants it wasn't so bad as the rest of the gear you spent so much time building up was still valuable. so the new pair of pants is an improvement to your whole build and not a complete replacement.

    The issue with vertical progression as it is in xiv currently is you spend months building up your gear, only for your whole build to be made obsolete a month later. it basically makes the entire time you spent building up your gear feel worthless and wasted. and this is why people are getting peeved at the endless treadmill.

    Gear needs to be valuable, lasting and genuinely worth getting.
    (5)

  4. #4
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dzian View Post
    Gear needs to be valuable, lasting and genuinely worth getting.


    (1)

  5. #5
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dzian View Post
    Gear swaps are something i'd happily never see again, 3 -4 gear sets per ability was horrendous.
    It was fun if you're someone who really enjoyed trying to min-max every possible aspect of your character.

    Oh, and had Windower properly configured so that you could actually take advantage of that gear without having to press three different macros every time you wanted to use a job ability.

    Quote Originally Posted by Dzian View Post
    However Even when a piece of gear did completely replace another piece of gear, in most cases it was individual items and not entire sets that were replaced. I think that makes a big difference.

    If you spent months or even a year gearing up your character and then got a new pair of pants that completely replaced your current pants it wasn't so bad as the rest of the gear you spent so much time building up was still valuable. so the new pair of pants is an improvement to your whole build and not a complete replacement.
    Although they didn't gear that would obsolete an entire set, it certainly happened. Homam from Proto-Omega replaced the TP sets for the classes that could wear it. Usukane from Salvage did the same.

    I think the biggest difference is that because the game was built around horizontal progression, gear was always incredibly difficult to actually acquire rapidly unless you were incredibly fortunate. It didn't matter so much that your current gear was obsolete over night, because it was quite possible that it was going to take you a year and a half to actually acquire the new gear.

    Quote Originally Posted by Dzian View Post
    The issue with vertical progression as it is in xiv currently is you spend months building up your gear, only for your whole build to be made obsolete a month later. it basically makes the entire time you spent building up your gear feel worthless and wasted. and this is why people are getting peeved at the endless treadmill.

    Gear needs to be valuable, lasting and genuinely worth getting.
    The counterpoint being that the issue with horizontal progression is that in order to make gear valuable, lasting, and genuinely worth getting, you generally have to slow the rate of acquisition to a crawl.

    If Savage used an FFXI approach to loot, you'd either only get a drop one in every four or five runs, or you'd have to re-clear to A4S at a rate of one floor a week, and only that would actually provide any items.
    (1)