Quote Originally Posted by Rydin View Post
True... but was it a fail because it was different.. or did it fail because it was grossly unfinished? How many ideas from early on in the "Tanaka era" would have been better received had the game been finished with little to no lag, or bugs... and a plethora of content? Its like someone giving a presentation in a dirty suit, with wrinkled graphs.... smudged papers and an overall bad smell...
The ideas weren't necessarily bad but no one gave them any consideration because the packaging was so rough
I think the fact it was unfinished really played a big role in its initial failure. Even if they had finished it with a lot of content and bug free, I think it still would have failed.

The problem is the different ideas and methods FFXIV had. Things like the armory system and levequests and others sound great on paper, but they don't look so good when you actually play them.

I think that one major issue that's keeping the game back now, and would keep the game back even if it was finished, is the lack of class uniqueness.

The armory system sounds neat on paper, but it holds back the classes from being different. If any class can use any skill why should I play PUG over LNC or ARC. Eventually it would reach the point where someone figured out an "alpha class" and suddenly everyone is going to be that class mixture.

And that is why Yoshi-P wants to look and past FFs extensively, because each character and job had a good amount of individuality.