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  1. #31
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Technolust View Post
    I'd rather them spend less time having to try and create a new AH system, and focus on other aspects of the game that need more attention. Making the market wards so they share one instance is much better then rebuilding an entire AH system.

    I like the market wards, I prefer them to auction houses. Yet having an Auction house wouldn't decentralize Ul'dah it would still be an issue.
    I could argue that they should make an AH instead of developing a feature that's been met with hostility since its inception.
    (2)

  2. #32
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Wolfie View Post
    I could argue that they should make an AH instead of developing a feature that's been met with hostility since its inception.
    Exactly. Especially considering that an Auction House wouldn't exactly be difficult for them to figure out how to implement... in fact, they already know how!
    Then there's the fact that the market wards will never reach the levels of convenience that even the simplest Auction House could bring considering that you must go from ward to ward shopping around in the bazaars and also that it would likely take less resources to implement than restructuring the market wards (and you can't say they don't need it)
    (0)

  3. #33
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Coglin View Post
    Are you serious? Where did I say you that you said it was harmfull? Why don't you try thinking about it.

    What I was getting at, is that its not a bad thing and unless someone has enough evidence to support it being harmfull, why can we not have a city that is more centralized. As stated before, its not unbalanced, its open and easier to navigate, and it has alot of conveniences.
    Since you can't remember what you wrote let me enlighten you.

    Quote Originally Posted by Coglin View Post
    Have anything to suppost that a centralized city is harmfull to game play or balance issues ? I find it rather convienent myself.
    Don't say that you were not implying that because you were.
    (0)

  4. #34
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I got three words from history for the op

    JEUNO, STORMWIND, ORGRIMMAR

    players will always gravitate to and form a primary hub town. trying to stop it is like trying to tell the tides to stop coming in.

  5. #35
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Wolfie View Post
    I could argue that they should make an AH instead of developing a feature that's been met with hostility since its inception.
    Yes you could, we can beat the horse even more. Sorry I forgot on these forums any mention of market wards or auction house causes that thread to degenerate into a pointless discussion of AH vs MW.

    That wasn't my point. I could careless if they implement an AH or keep the market wards. Since we still have a market ward instead of an AH my OP is based on that. It's a post about decentralizing Ul'dah, something I know many players would like, because unlike most of you we would like to make another city our home place.
    (0)

  6. #36
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Pandastirfry View Post
    I got three words from history for the op

    JEUNO, STORMWIND, ORGRIMMAR

    players will always gravitate to and form a primary hub town. trying to stop it is like trying to tell the tides to stop coming in.
    Ul'dah isn't Jeuno, and this isn't any of those games you mentioned.
    (0)

  7. #37
    Player
    koolya749_20400's Avatar
    Join Date
    Sep 2011
    Location
    ul'duh
    Posts
    76
    Character
    Don Kolya
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by VeranRamaden View Post
    I would never use a world chat.
    I can only imagine how fast that thing would be scrolling
    and pretty much all the useless information constantly moving.
    no thanks.

    you'd still have lazy people with world chat.
    either way you go, there is always going to be
    the people who don't really care where they are.
    I agree. ^
    Also, if they focus all the crafting guilds in ishgard and give ishgard a market ward then ul'dah would be decentralized, this doesnt mean taking the crafting guilds away from the cities they are already in, just focusing all of them in Ishgard. Connecting the markets is not a good idea imo due to the fact that in XI, people starting out could (usually) sell items without too much competition compared to jueno, enabling them to make slightly more profits. At the moment it may seem like a good idea because of how low the populations are, but if the game ever gets as propular as xi, this could be a bad thing.
    (0)
    Please consult your doctor before starting a mmorpg. Do not play mmorpgs if you have a life and other real world reponsibilities. Side effects may include: weight gain, pasty skin tone, greasy skin, acne, bad breath, out dated wardrobe, shoes lasting longer than origionally planned, dirty habitation, eye strain, depression, anxiety, crabbiness', increase in 1337 speak, confusion, insomnia, loss of appetite, sore thumbs, sore bums, tingling hands, stroke, heart attack, pulmonary embolism, constipation, high blood pressure, diabetes, shortened life span, chain smoking, connectile disfunction and death.

  8. #38
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Technolust View Post
    I don't know many people who do go to those cities just for synthesis support. Since you can only get guild marks from the city that hosts the guild you have to grab leves from their as well. Yet I have a feeling that you already knew this.
    i can name quite a few that go to the required guilds for the support only. i am one of them and so is every other high level crater i know. we all go there to make any high level gear and grab master support.

    also since the treatise requirements for crafts are going away along with the guild support requirements on crafts that is another way they are removing the need to go to the other cities.

    why would i go to limsa if i no longer need smelting training or support to make iron nuggets? i don't.

    if tanning training is no longer needed why would i go to grid to get leatherworker leves? i don't.
    (1)


    http://crystalknights.guildwork.com/

  9. #39
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Technolust View Post
    Ul'dah isn't Jeuno, and this isn't any of those games you mentioned.
    it's not about being Jeuno or WoW, it's about the fact that you will never be able to "decentralize" a hub city that players have decided upon until another location is decided upon by the player base and they all move there. There will always be one city that is massively populated while the others are ghost towns. It happens in every MMO (even ones with global chat channels and global linked auction houses). it's not a bad thing, it just is

  10. #40
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Pandastirfry View Post
    it's not about being Jeuno or WoW, it's about the fact that you will never be able to "decentralize" a hub city that players have decided upon until another location is decided upon by the player base and they all move there. There will always be one city that is massively populated while the others are ghost towns. It happens in every MMO (even ones with global chat channels and global linked auction houses). it's not a bad thing, it just is
    I understand what your saying Panda, and I know you can never fully decentralize any hub. I even agree with your point, yet I'm asking for those of us that want to chose another area outside of Ul'dah to be allowed to without being forced to have to stay in Ul'dah.
    (1)

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