I could argue that they should make an AH instead of developing a feature that's been met with hostility since its inception.I'd rather them spend less time having to try and create a new AH system, and focus on other aspects of the game that need more attention. Making the market wards so they share one instance is much better then rebuilding an entire AH system.
I like the market wards, I prefer them to auction houses. Yet having an Auction house wouldn't decentralize Ul'dah it would still be an issue.
Exactly. Especially considering that an Auction House wouldn't exactly be difficult for them to figure out how to implement... in fact, they already know how!
Then there's the fact that the market wards will never reach the levels of convenience that even the simplest Auction House could bring considering that you must go from ward to ward shopping around in the bazaars and also that it would likely take less resources to implement than restructuring the market wards (and you can't say they don't need it)
Since you can't remember what you wrote let me enlighten you.Are you serious? Where did I say you that you said it was harmfull? Why don't you try thinking about it.
What I was getting at, is that its not a bad thing and unless someone has enough evidence to support it being harmfull, why can we not have a city that is more centralized. As stated before, its not unbalanced, its open and easier to navigate, and it has alot of conveniences.
Don't say that you were not implying that because you were.
I got three words from history for the op
JEUNO, STORMWIND, ORGRIMMAR
players will always gravitate to and form a primary hub town. trying to stop it is like trying to tell the tides to stop coming in.
Yes you could, we can beat the horse even more. Sorry I forgot on these forums any mention of market wards or auction house causes that thread to degenerate into a pointless discussion of AH vs MW.
That wasn't my point. I could careless if they implement an AH or keep the market wards. Since we still have a market ward instead of an AH my OP is based on that. It's a post about decentralizing Ul'dah, something I know many players would like, because unlike most of you we would like to make another city our home place.
Ul'dah isn't Jeuno, and this isn't any of those games you mentioned.
I agree. ^I would never use a world chat.
I can only imagine how fast that thing would be scrolling
and pretty much all the useless information constantly moving.
no thanks.
you'd still have lazy people with world chat.
either way you go, there is always going to be
the people who don't really care where they are.
Also, if they focus all the crafting guilds in ishgard and give ishgard a market ward then ul'dah would be decentralized, this doesnt mean taking the crafting guilds away from the cities they are already in, just focusing all of them in Ishgard. Connecting the markets is not a good idea imo due to the fact that in XI, people starting out could (usually) sell items without too much competition compared to jueno, enabling them to make slightly more profits. At the moment it may seem like a good idea because of how low the populations are, but if the game ever gets as propular as xi, this could be a bad thing.
Please consult your doctor before starting a mmorpg. Do not play mmorpgs if you have a life and other real world reponsibilities. Side effects may include: weight gain, pasty skin tone, greasy skin, acne, bad breath, out dated wardrobe, shoes lasting longer than origionally planned, dirty habitation, eye strain, depression, anxiety, crabbiness', increase in 1337 speak, confusion, insomnia, loss of appetite, sore thumbs, sore bums, tingling hands, stroke, heart attack, pulmonary embolism, constipation, high blood pressure, diabetes, shortened life span, chain smoking, connectile disfunction and death.
i can name quite a few that go to the required guilds for the support only. i am one of them and so is every other high level crater i know. we all go there to make any high level gear and grab master support.
also since the treatise requirements for crafts are going away along with the guild support requirements on crafts that is another way they are removing the need to go to the other cities.
why would i go to limsa if i no longer need smelting training or support to make iron nuggets? i don't.
if tanning training is no longer needed why would i go to grid to get leatherworker leves? i don't.
http://crystalknights.guildwork.com/
it's not about being Jeuno or WoW, it's about the fact that you will never be able to "decentralize" a hub city that players have decided upon until another location is decided upon by the player base and they all move there. There will always be one city that is massively populated while the others are ghost towns. It happens in every MMO (even ones with global chat channels and global linked auction houses). it's not a bad thing, it just is
I understand what your saying Panda, and I know you can never fully decentralize any hub. I even agree with your point, yet I'm asking for those of us that want to chose another area outside of Ul'dah to be allowed to without being forced to have to stay in Ul'dah.it's not about being Jeuno or WoW, it's about the fact that you will never be able to "decentralize" a hub city that players have decided upon until another location is decided upon by the player base and they all move there. There will always be one city that is massively populated while the others are ghost towns. It happens in every MMO (even ones with global chat channels and global linked auction houses). it's not a bad thing, it just is
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