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  1. #41
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Physic View Post
    eearly in the game people just wanted to fight crabs mostly. there was a few other level options but many fought crabs. also, there was no cop.

    I agree though, i think the level 10 cap is to blame. The game once had a very dynamic sp gain system that worked very well for fighting difficult monsters and handling expanding groups on the more than 4 people side. on the less than 4 people side though it scaled very poorly. soloing was fairly bad in comparison.

    The new sp system seems to have been arbitrarily set at a 10 level cap, although in honesty, parties werent meant to be fighting 10 level enemies. A monster 10 levels higher than one person in a 6 to 8 man party would actually con as easy prey or lower, back when they had a system that showed you how hard an enemy was expected to be in relation to your group. So it really made no sense to have a 10 level cap.

    However with the readjusting of stats, and limiting of that adjustment, as well as the damage algorythims, we will probably all be nerfed, so maybe then fighting stuff 10 levels higher will be like fighting stuff 15-20 levels higher is now. I guess it doesnt matter as long as they up the sp gains, but for some reason i dont think this will be the case.
    When zilart was the only expansion most of the camps cycled between crabs, beetles and crawlers, until 70 when you moved on to Weapons.

    It wasn't a great range... but atleast it required balanced parties with skillful play to work.
    (0)

  2. #42
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    The problem isn't finding new mobs to kill, it's the horrible group mechanics behind it. 8 people attack 1 raptor , 4 ranged kill it before 4 melee can engage it, 4 melee go afk. I've seen it done many times. Regardless, the mobs die in 3-5 seconds, why should I bother cramping my "w" finger chasing around retarded mobs that die before I get to touch them. Being a GLA is almost pointless til 50 and then even then its still a 50/50 coin toss if your really needed or not. Could always replace you with another Archer (lol).

    Elite Mobs Yes Please And Thank You!
    (1)

  3. #43
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Victor View Post
    The leveling process in this game needs so much work it's depressing
    same with every game what your point? i got sick of doing dungeon in wow in the first few weeks of trying and quit. Everything is a endless grind where you fight same type of mobs just remade in color or a new mob for a few levels. There noting new you can come up with that a MMO have not done.

    Best thing SE can do is add many type of way of level up but then a issue would come up that many people would just do A or B and C,D,E no one be doing it not even the casuals just like how much of the stuff in ffxi people stop doing them. So it best just to have A or B and sometime few C just to give you a few other things to do.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #44
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    I don't understand people who are making it sound like ffxi wasn't diverse post CoP grinding monsters were so diverse that I cant think of em all.
    (0)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  5. #45
    Player

    Join Date
    Aug 2011
    Posts
    69
    Quote Originally Posted by captainpicard View Post
    Raptors are the new Coblyns/Doblyns~ (Colbri)
    Fixed that for you. xD stupid pink birds Ffxi was this from 52-75 <.<
    (0)
    Last edited by FallenRaine; 09-25-2011 at 07:17 AM.

  6. #46
    Player

    Join Date
    Aug 2011
    Posts
    69
    Quote Originally Posted by Mahayana View Post
    I don't understand people who are making it sound like ffxi wasn't diverse post CoP grinding monsters were so diverse that I cant think of em all.
    Yea but the problem with that is people only wanted to fight mobs that were fast kills/ for max exp gain (see above post)
    Bard pulling for merit pts reached chains of 100+ on same mob for hours on in. everyonce in awhile i would take a pt to adyween sub. for crawlers
    (0)

  7. #47
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    but we at least had that choice to go after big mobs. There is no choice here its you do raptors or you do raptors.
    (0)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  8. #48
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    The problem with alot of the mobs is that SE started this game with party vs party play in mind. But they screwed the pooch with their own claiming system, the dispersion of the mobs, it being leve-centric. So they need to be rebalanced if SE wants us to kill single enemies. Aside from that, exping never really was an exercise in "skillful" play. It's filler content to get you acquainted with your abilities and in FFs case, other people.
    (0)

  9. #49
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Physic View Post
    ehhh you really oversimplify, and war wasnt even that great in the early days. Bard btw takes a bit of training and skill to play well, and master rotations, learn which songs to use for different party set ups.
    .

    Dude, no it didn't.
    Bard was stupid easy to play well...there were only 4 songs you ever played ,okay 5 if you had a RNG in the party but otherwise, it was Mage Ballad, Mage Ballad II, Blade Madrigal, and the fourth one I forget cause it was 4 years ago when I lasted played XI...if you played anything else your party would call you a noob. I used to see how drunk I could get before my party would even notice. it was usually my typing that gave it away, not wether or not I was keeping up on the CRTL- 1,CRTL- 2, macro roatation.
    (1)
    Last edited by Pandastirfry; 09-25-2011 at 09:12 AM.

  10. #50
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ferth View Post
    When zilart was the only expansion most of the camps cycled between crabs, beetles and crawlers, until 70 when you moved on to Weapons.
    Don't forget bats, mandragoras, pugils and goblins!

    oh yeah, and worms
    (0)

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