Quote Originally Posted by Physic View Post
eearly in the game people just wanted to fight crabs mostly. there was a few other level options but many fought crabs. also, there was no cop.

I agree though, i think the level 10 cap is to blame. The game once had a very dynamic sp gain system that worked very well for fighting difficult monsters and handling expanding groups on the more than 4 people side. on the less than 4 people side though it scaled very poorly. soloing was fairly bad in comparison.

The new sp system seems to have been arbitrarily set at a 10 level cap, although in honesty, parties werent meant to be fighting 10 level enemies. A monster 10 levels higher than one person in a 6 to 8 man party would actually con as easy prey or lower, back when they had a system that showed you how hard an enemy was expected to be in relation to your group. So it really made no sense to have a 10 level cap.

However with the readjusting of stats, and limiting of that adjustment, as well as the damage algorythims, we will probably all be nerfed, so maybe then fighting stuff 10 levels higher will be like fighting stuff 15-20 levels higher is now. I guess it doesnt matter as long as they up the sp gains, but for some reason i dont think this will be the case.
When zilart was the only expansion most of the camps cycled between crabs, beetles and crawlers, until 70 when you moved on to Weapons.

It wasn't a great range... but atleast it required balanced parties with skillful play to work.