Quote Originally Posted by Greed View Post
In ffxi = you just need to kill mob fast
( and if you want you can have your puller to pull another mob before you kill your current target >>> sleep if early pull before you kill your target)
= simple plan that every one know and can use.

what you need to chain easily in ffxi not great strategy but rdm, brd, 5x war (75 days).
(plus good weapon/armor)

and if you want that in ffixv than don't worry, they will add it in 1.19.

edit: what really lower you exp in ffxi is having job like drg and blm in your party.
and that why no one invite them.
( i don't like it but it's true and that why I solo my blm from level 30 till 75)
ehhh you really oversimplify, and war wasnt even that great in the early days. Bard btw takes a bit of training and skill to play well, and master rotations, learn which songs to use for different party set ups.

Effective use of bard also involves correct positioning.

The use of skill chains required coordination between melee (in the early days people still did skill chains)

the sleep pull strat could get you killed if improperly executed, you can simplify it, but it was pretty complex proccess compared to what many games offer.

later on it became a non stop kill fast spam attack style fighting, but even that was only viable for certain monsters/party formations.


now dont be mistaken, im not saying i want ffxi playstyle back, im just saying it wasnt super easy and required a bit knowledge/skill to do well.

Id prefer more of the in game strategy to go to each player, rather than the party as a whole has a strategy, but each player is just a robot. Id also want to make a game that scales better in small and large parties. But I think that they should reward both styles of play, fast kill, and big monster kills.

The dude said he wanted you to get a sense of accomplishment from defeating an enemy whether solo or party, but i havent seen that yet.