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  1. #61
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Morningstar View Post
    She's just making excuses for the developers not including standard features in their game that has already been out for a year. Of course FFXI had an AH and bazaar system and it was much more efficient than the wards system ffxiv has.
    Excuse? If XIV were to have an AH system they would have implemented it, but it doesn't need one. Also what excuse for not including standard features? Before you go around telling people what their intentions are if you knew me you'd know I'm always saying they shouldn't have thrown out the basics XI had when they created XIV.

    However XIV doesn't need an AH as it has a market system already. Creating an AH is a waste of resources especially with the retainer system and market wards, so having both would just be wasted time, especially because people would then say "scrap x system" which would just be a waste of time when all they need to do is add x,y,z feature to the Market Wards.
    (0)

  2. #62
    Player

    Join Date
    Mar 2011
    Posts
    967
    Congrats SE!!! Your 2010 FFXIV horrible launch and first year MIGHT be a little better than your 2002 horrible launch and first year of FFXI...maybe.

    At this pace maybe by 2050 you can have a good MMO launch!
    (3)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  3. #63
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Charismatic View Post
    Just... exactly as FFXIV was.
    They learned nothing.
    And this right here is there biggest issue. FFXI had a retched launch, then they ran XI for like 8 years. Then when XIV came out and beta was up we saw a pattern, they had learned virtually nothing from their experience with 11. Its one thing when its your first MMO, but when your onto your second there should be vast improvements from the get go, XIV really had none of that besides better graphics which as we all know is mostly copy paste.

    The game is getting better and I still love it. But let's stop with the "but 11 was bad at launch to". That's just a weak excuse to defend a company that put very little of what it learned into its sophomore mmo release.
    (0)

  4. #64
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Well.. obvious Troll is obvious. But i will enlighten you a little.


    Quote Originally Posted by XxOstiaxX View Post
    You are the one that does not knows what he is talking about
    Yes i do, since i played FFXI since JP Release.

    Quote Originally Posted by XxOstiaxX View Post
    FFXI was miles ahead of FFXIV at the same point in time,
    No it was not. There a lot of different Fan-Sites which point out what state the Game was 1 after the first Year. That was right at NA-Release and actually at some Points FFXI was more bad than FFXIV was a couple Month ago i.e. Quests. Im not talking about the Content of Quests, i talk about the availability of them.

    Quote Originally Posted by XxOstiaxX View Post
    that is a year after release in japan, you also have to take in consideration that when FFXI launched
    MMO'S where not mainstream, so SE had a chance to experiment, to implement their idea's(Like having no AH for istance) FFXIV launched 10 years later, when MMO'S are very popular, when there is a giant tittle that has 11 million subscribers, and every other MMO that launches and ends up in the burner atleast sell's 2-3mil boxes.
    How is that sentence backing up any of the Nonsense of "FFXI looked better in Beta than FFXIV is now"?

    Its not.. just another "I am right, cause is say so"-post.

    Quote Originally Posted by XxOstiaxX View Post
    Ofcourse FFXI looked better by betta than this game did, it was a different time for MMO'S
    Sorry, but you dont get the Point at all. Noone was comparing FFXI or FFXIV with any other MMO out there. People were comparing FFXI and FFXIV. So i dont really get what you want to say with your post, since it is most likely missing the Point.

    Edit:

    i.e. People still want Stuff out of the early Final Fantasy Games.. are you also saying that wont happen and/or it looks better/worse cause it was a different Time?
    (0)
    Last edited by Nero; 09-25-2011 at 02:56 AM.

  5. #65
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    smart smart smart smart (said in tone of mormon song from south park): release XIII-2 then XIV months after, if XIII-2 is really good it can give people "the FF itch" as I call it, where they must play more FF because other games are disappointing, and then maybe they'll hop on XIV if the release comes soon enough after, especially since today people are more open to mmos then when XI was released. My bf worked at gamestop at that time, and everyone came in like "OMG THIS IS ONLINE HOW GAY" ...uhm sir it says "FFXI online".

    Dumb dumb dumb: the idea is only dumb if XIII-2 is just as bad as XIII was (in linearity) BUT...XIII-2 looks like 8 million times better than XIII did. Anyone notice XIII was a tone down rip off of X?
    (0)

  6. #66
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KiriA500 View Post
    Market Ward = Auction House.

    You can search for your item, you can see who sells it. The two differences are you have to run your lazy ass across two GIGANTICALLY tiny rooms while looking for an NPC with a different colored name and a red star conveniently located next to the name, and that there's no price history (my only problem with it).

    Both games have bazaars.

    There you go. A searchable option, and a non-searchable one.
    No price history, inconvenient search, decentralized (50 billion wards), you have to run around to get your items... why not just implement an Auction House instead?
    Leave the market wards as is, they can be the new rolanmart. There's no point to not adding a more convenient shopping option... that's why so many people keep asking for it.


    EDIT: Oh yeah, and another issue with the wards... there being enough space for the retainers. I often cannot place my retainer in the "proper" ward because it'll end up being full when I want to. With an AH you just don't really have to deal with stuff like that.
    (2)
    Last edited by Charismatic; 09-25-2011 at 05:33 AM.

  7. #67
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Charismatic View Post
    No price history, inconvenient search, decentralized (50 billion wards), you have to run around to get your items... why not just implement an Auction House instead?
    If you can give a logical answer to why they should waste resources on a redundant feature instead of other aspects of the game that needs fixing, I'd love to hear it.

    Also, the search being "inconvenient" is bull -- It works exactly like any other type of search system when looking up items, ironically enough, some MMOs with an AH have a more inconvenient search system because some require you to know the database ID of certain items, especially when you dip into +2 and higher territory.
    (0)
    Last edited by Jennestia; 09-25-2011 at 05:41 AM.

  8. #68
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DNO View Post
    keep crying about the system thats gone.... that will do you some good ^^

    ill keep enjoying the new system instead of bitching because thats what smart people do. They play a game they like..... learn from this.
    He's not crying about the old system.. he's lamenting about the fools that SE listened to. The issue of 1111 spam is very telling. What kind of person would actually do that? There were so many abilities to use that you rarely had to use 1111.

    Quote Originally Posted by Nero View Post
    You still dont know what you are talking about, like i said a couple posts ago. If you point out that FFXI was "looking better in beta" than FFXIV is right now, then bring on your facts. If you cant fact out things, you obviously fail with these kind of comments...

    "I am right, cause i say so"..

    is totally fitting your current attitude.
    What are YOU talking about? Anyone that played the FFXI beta can compare it with FFXIV. Why don't you explain how FFXI beta wasn't smoother than FFXIV's release?
    (0)

  9. #69
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jennestia View Post
    If you can give a logical answer to why they should waste resources on a feature instead of other aspects of the game that needs fixing, I'd love to hear it.

    Also, the search being "inconvenient" is bull -- It works exactly like any other type of search system when looking up items, ironically enough, some MMOs with an AH have a more inconvenient search system because some require you to know the database ID of certain items, especially when you dip into +2 and higher territory.
    Some MMOs having worse searches doesn't make this one any more or less inconvenient. When you don't know an item's type it's difficult to find even if you know which craft it is for (really generally only an issue for crafting parts) and when searching for equipment in several ranges having to go through the different ward searches rather than being able to search by slot and sort by level like most games. There's other junk too but I'm not going to list it all. You are crazy, gonna stop responding to you.
    (1)

  10. #70
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Neptune View Post
    What are YOU talking about? Anyone that played the FFXI beta can compare it with FFXIV. Why don't you explain how FFXI beta wasn't smoother than FFXIV's release?
    I could go with your style:

    It wasnt smoother, cause i say so.

    There are like 20 Thread about this Topic allready in the NA-Forums. What about using the Search-function and look it up yourself? Some ppl were nice enough to post the whole Updatelogs from FFXI compared to FFXIV. Wont be hard to find it.

    But since i am a nice guy, here is a little Quote for you... and there are way more than just this one, with way more details.


    RDM
    - Gravity did not exist, and did not lower mob evasion when first introduced.
    - RDM could not use Raise.
    - RDM could not use Invisible, Sneak, or Deodorize.
    - Refresh was not added until February 3, 2003.
    - Regen was introduced as a RDM-only spell, and could be used like Poison to prevent Sleep.
    - Dispel did not exist, and was added much later than Magic Finale.

    WHM
    - Teleport-Mea, Teleport-Holla, Teleport-Dem, and Teleport-Vahzl did not exist even in the original game.
    - Protectra II-IV and Shellra II-IV did not exist.

    - Sneak, Invisible, and Deodorize did not exist, and when first introduced, all could be overwritten by recasting before the spell wore off.
    - Reraise did not exist.
    - Raise II and III did not exist.
    - Erase did not exist, and when first introduced had an even longer recast.

    - Cure V was not WHM-only when introduced.
    - Cure V originally did not have a set hate value, but acted like other Cure spells.

    BLM
    - Warp II did not exist.
    - Escape did not exist.
    - Tractor did not exist.
    - Sleepga and Sleepga II did not exist.

    DRK
    - Absorb spells did not exist.
    - Stun did not exist.


    PLD
    - Flash did not exist.

    SMN
    - In a funny error, SE claimed to introduce the elemental spirit pacts when SMN was released, but actually Thunder Spirit Pact and Earth Spirit Pact did not exist until a much later update.



    Job Ability & Trait Related
    - For almost 1 year of gameplay, RDM did not have Convert. It did not exist until April 15, 2003.
    - Mighty Strikes used to be even shorter duration.
    - WAR ability Aggressor originally gave a bonus to Ranged Accuracy.
    - Sneak Attack dealt the same high damage even when subbing THF.
    - Sneak Attack had a wider angle of use behind the mob.
    - Treasure Hunter II did not exist.
    - Trick Attack did not exist.

    - MNK's Dodge, Focus, and Chakra had a 15 minute recast.
    - MNK abilities Chi Blast and Kick Attacks did not exist.
    - Divine Seal did not exist.
    - Elemental Seal did not exist.
    - Weapon Bash did not exist.
    - Sentinel did not have a high enmity value.
    - PLD ability Rampart did not exist.

    - RNG ability Unlimited Shot did not exist.
    - 2-Hour abilities originally could be reset by changing jobs.
    - BLM's Manafont ability originally allowed for spells to be interrupted.
    - SAM's Meikyo Shisui did not originally fill the TP bar.
    - "Killer" and "Circle" traits and abilities originally had the effect of Slow rather than Paralyze.
    - DRG's Spirit Link did not exist, and when introduced, did not heal status effects.


    Weapon Related
    - Guns were RNG-only.
    - Ammo only stacked to 12, not 99.
    - Quivers did not exist.
    - Ranged attacks did not generate TP. <---------LOL!!
    - DRKs could not use Great Sword Weaponskills.
    - PLD's could originally use Axes and Great Axes.
    - PLD originally had Throwing skill.
    - RDM originally had Marksmanship skill.
    - BRD could not use Staves.
    - RNG could not use Axes.
    - Equipping a boomerang did not originally change TP, but equipping a fishing rod and bait did.



    Battle Related
    - **Experience Chains** did not exist. @__@
    - Weather and day effects on spells did not exist.
    - Half-resists on spells did not exist.
    - Magic Bursts did not exist.
    - The enmity system was drastically different, with more abilities having set hate amounts rather than based on damage.



    Item Related
    - RSE did not exist.
    - Crystals were much rarer drops from enemies.
    - Crystal clusters did not exist.

    - Percentage-boost foods did not exist; All foods gave static bonuses.
    - The Life Belt could not be worn by All Jobs.
    - Scrolls of Instant Warp and Scrolls of Instant Reraise cost double the amount of CP.



    Other Game Related
    - The original Level Cap was 50.
    - The highest Rank was 5.
    - Crafts were capped at level 60.
    - Harvesting, Excavation, Logging, and Mining did not exist.
    - Gardening did not exist.
    - Chests and coffers did not exist.
    - Only items came from chests and coffers, not gil.
    - Thieves did not have the ability to pick chests and coffers.
    - Mog Safe expansions did not exist.
    - Gobbiebag quests did not exist.
    - It was not possible to exit to any zone in a city from a Mog House.
    - There were no fame-reporter NPCs.
    - Title-changing NPCs did not exist.
    - Synthesis inside a Mog House was not possible.
    - Changing your job required an entire other game screen, instead of the Mog House menu.
    - Chocobos were not available at Crags.
    - The level limit for riding Chocobos even from home cities was originally 20, not 15.

    - Expeditionary Force quests did not exist.
    - Non-quest BCNMs did not exist.
    - BCNM orbs cost more Beastmen Seals.

    - BCNM clear-time scores were not recorded.
    - SMN, SAM, NIN, and DRG did not exist until April 15, 2003.
    - True Sight did not exist as a mob ability.
    - DRGs could not originally change their wyvern's name.

    - Dying in a BC originally had an experience penalty equal to your true level (rather than your capped level).
    - Jeuno originally only had 2 Auction Houses, one in Ru'Lude and one in Lower.
    - The amount of PCs allowed in Lower Jeuno at any one time was restricted (due to game/server limitations).
    - Desynthesis did not exist.
    - Synthesis recipes for ninja tools originally produced less tools per synth.

    - Cutscenes from quests could not be replayed.
    - Furniture did not add any Storage.
    - Moghancements did not exist.

    - Wedding Services did not exist.
    - Garrison battles did not exist.
    - PVP in the form of Ballista was added nearly 2 years after FFXI's release.
    - The Mentor system did not exist.
    - The Merit Point system did not exist.


    System Related
    - There was only 1 window-type, instead of 8.
    - /attack on & /attack off commands did not exist.
    - /names command did not exist.
    - The following emotes did not exist: /kneel, /sigh, /comfort, /huh, /blush, /angry, /disgusted, /upset, /panic, /fume, /doubt, /sulk, /shocked, /hurray, /toss. (In the beginning, Taru couldn't dance!)
    - /sit and its associated emotes were added only after the NA release.
    - The Triangle and + buttons couldn't be used to cycle through different windows.
    - Calling for Help did not make a target appear on nearby people's compasses.

    - Valkurm Dunes was not displayed on the Title Screen.
    - Text for items was not color-coded (I.E., Yellow, Green, Red, or Blue).
    - The subtarget cursor did not function except when using magic spells.
    - Received Friends List messages could not be read in-game.
    - The search function did not exist.
    - Search Comments did not exist.
    - The first Search Comment function did not have any category subdivisions.
    - Names in the search function were not color-coded (Blue for in-party, Yellow for party-leader).

    - The ! icon above the head of a player seeking party did not exist.
    - Originally it was impossible to Seek Party while in a Mog House.
    - /lsmes and Linkshell opening messages did not exist.
    - Originally a player had to be in the same zone to invite them to your party, rather than the same region.


    Interesting Points of Note
    - When Behemoth was introduced, the level cap was only 55.
    - When Invisible was first released, you could not see your own character at all after it being cast.
    - AF was not all introduced at the same time. The six standard jobs of WAR, MNK, WHM, BLM, RDM, THF recieved their AF quests a full month before the other jobs.
    - Coffers were not introduced until AF.

    - When the function was introduced, there were only call0-call3.
    - Kazham, Rabao, and Norg all originally had their own seperate bazaar tax. Kazham was steepest, a hefty 15% tax.
    - AOE spells originally had a similar radius vertically as horizontally, thus allowing a -ga spell to hit mobs on multiple floors.
    - The first people to reach level 60 had never had access to popular leveling spots like Kazham, Crawler's Nest, Garlaige Citadel, Gustav Tunnel, Altepa Desert, Kuftal Tunnel, Cape Terrigan, Valley of Sorrows, or Boyahda Tree.
    - When SMN was first released as a job, the level cap was only 65, thus making the avatar prime fights all the harder.
    - SMN, SAM, NIN, and DRG were released all at the same time, but SMN did not require the Zilart expansion pack to unlock and play.

    - The spell Absorb-DEX originally contained a typo and was called "Absorb-TEX"
    - An error when the job was first released allowed DRGs to summon two wyverns.
    - The first NA update increased the job cap to 70.

    - The level cap was increased to 75 on December 16, 2003, 19 months after FFXI was released.
    - Fenrir was released almost a year after SMN was added as a job. Incindentally
    (0)

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