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  1. #10
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Velhart: Horizontal progression is a solution if Yoshi P can actually stick by it and not nerf content because lazy players don't want to work for something. If you can acheive something by investing time gil effort without it beeing useless in 3 months thats when Horizontal progression can actually work. During this thread you have been really negative towards all reusage of FFXI ideas it seems because you feel they have already been done before.
    They can also be revamped and have more thought process into it. I'm like you I don't want a new FFXI but I wouldn't mind some of the content that made FFXI amazing. If Yoshi P and his team can put some thought process into the Horizontal progression and actually asking the JP/NA/EU members for opinions and living up to it some stuff can actually work.
    The Relic quest can be where it starts. I haven't even bothered with starting the stage from i200 to i210 you know why? Cause I already know its going to be nerfed. Whats the point of doing it now when I can catch up with the rest eventually anyway? This is the gaming mentality that needs to be erased from this game. Make stuff rewarding make people work for it. If players are lazy then a relic might not be for them get the esoterics one it works just as good is not glowy. If you really want something then work for it its frustrating to see that people are giving handouts just because they pay for a subscription so they are entitled to everything you have with less effort they just don't have to be "first".

    I remember Yoshi P said that the stats on gears atm is because the new generation of gamers want it simplistic? IMO why would you want to make something simplistic when there are games already that offer the simplistic stuff. The current way of dealing stats is extremly unpersonal. You know this yourself it does not stick out. FFXI jobs eventhough if they didn't feel balanced where unique and you understood that each job needed its unique status. Also SE should have really asked the players on how the jobs should have been instead of going all out and giving us AST DRK AND MCH in a way we maybe never wanted anyways. Why coulnd't MCH be a Corsair that used Dice and Cards and guns? Revamped with the turrets etc. AST could have been removed and just have been Red Mage or anything else. Sometimes tradition is good nothing wrong with new ideas but sometimes it can backfire. I still don't see a THF job in this game and why couldn't Rogue be a starting point for Ninja and Thief kinda like Arcanist where you got two jobs. One could be focused on ninjutsus and tools and other more focused on trick attacks sneakattacks evasion etc. Why wasn't the players asked about this? This is just an example whats done is done here. I'm not holding on into some precious FFXI dream I just love the FF brand and I love this MMORPG and I do not wish to see it fall apart because money wins over the heart and passion of the brand.
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    Last edited by FizzleofHyperion; 01-12-2016 at 03:02 AM.