2.9 Mil currently on Gilgamesh (for all)

2.9 Mil currently on Gilgamesh (for all)



Objection! If you go the treasure map route, there is RNG :P. That aside, I was just making adjustments to get the Triple Triad grind on par with the grind required to get all crafting classes up to 60 to make the items, then gathering the materials on top...for which you need a gatherer up as well. Oh, and I forgot you have to equip all of those as well! And from what I "gather", you need your weekly capped red scrips to get the soulstones as well. For which you again need items to turn in. For which you need materials you need to gather.
You know, now that I think about it, you are right: I'm being far too mild with the Triple Triad example.
Frankly, unless you do that content anyway for fun, it's not a realistic option to suggest, that's the point I'm making. It's simply too much investment in a type of content that is not remotely desired by the person and the example only serves to give you a perspective, with the assumption that you do not enjoy triple triad card gathering of course. If you do enjoy that and play TT anyway, you'll probably go:"Sure, all the better for me!". If you could do with only a single crafter up at 60 to gain access to every recipe you need (including the ability to actually make them HQ), okay, I might be able to see the point. You gotta have a battle class at 60 to gain full access to crafting facilities as well after all, so we could call it somewhat fair. But that's not the case.

I wish I could make them all but since those are special recipes you need at least 3 crafters, because those 4 items have as materials one special item from the other 4 crafter classes not mentioned WVR, GSM, LTW and ARM.
On top of that, the cost requirement on changing specializations have a very obnoxious cost of 480 red scrips, where as the tokens are only in increments of 50.
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Then choose wisely then never change. cost = zero red scrips.
Personally, I paid 25k x 16 for the dawnborne aethersands some modicum for the Diadem stuff, and... that was about it. If I didn't have specialists across several alts I would have made the ones I could make then traded with other crafters for what they can make. It's not hard to talk to people people. The marketboard should be your last resort for semi-difficult items such as these.
If you don't craft and don't gather because it's "boring" then you have no right to complain.

What those people fail to realize is that the "crafting illuminati" had to shell out millions of gil and dozens, if not hundreds, of hours just to get to the point that they can make the items. Leveling and gearing your crafts is like going to med school. It takes a shit ton of time and money to do it, but at the end you make bank. Are you going to tell me you expect a doctor to go through a minimum of 8 years of schooling and 6 figures of student loan debt to make minimum wage? Same principle. You're paying for the expertise, not just the item.I don't think people are mad about the fact crafts are included in the relic quest, but are mad at the crazy markup most of the "greedy crafters" are selling them for on the English servers. None of the the components are crazy hard to get as you pointed out (unlike the Zodiacs which required Big Fish and desyned mats. The crafted items that required those cost around 100k during their heyday on most servers). Few would be complaining if they were selling for 50k to 100k on the MB, but as people are pointing out they are being sold for 10 to 20 times as much.
Last edited by SnugglesD; 01-11-2016 at 03:21 PM.

If it wasn't obvious before this is yet another thread of people complaining expecting to have their anima handed to them for little to no work. Once I committed to doing mine, I was able to level crafting to a point where Gil income was possible- not including mining for/selling daily treasure maps which alone is 1hq item per day essentially. Stop complaining and do your relic or keep complaining and don't. No one is going to do the quest for you.

Additionally, the point of the anima is to have a high tier weapon that you build upon, that grows in strength- so everyone complaining that it's outdated on creation are failing to see what relics have always been not only in XIV but XI as well. If you refuse to save Gil or invest the time to farm the items- then get to work on A4S or wait for future raid content which was already confirmed to be much easier. Their intentions have been stated clearly from the get go.
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